TPM-TWISTED- wrote:Simply not true. I've yet to be in one of these so called 'fantasy' squads,
Play more, try some other servers. That's my terse and simple response. My accurate, logical, rational, and utterly pointless response is:
Neither of us have the time, tools, patience or inclination to do a statistical analysis, so this is only going to boil down to anecdotal evidence, so it becomes a moot point.
The practical upshot of this is that I really don't care about your experience, it has no bearing on mine whatsoever, people can decide how accurately my generalisation applies to them based on their experience, contingent on how open minded and attentive they are.
1) There are indeed times where numerical superiority IS tactically superior. And times when it isn't. It's up to the players to know when numbers alone won't save them.
Indeed, I concur fully, and if I gave the impression I disagree with this, please accept my apologies. I was using
hyperbole to reinforce my point and try to convey it in an amusing and readable manner.
2) Stating a 'worst case' scenario as a description of squad play is sensationalism and is weak compared to sound logic and thoughtful argument. Save your eyerolls for yourself.
Actually, hyperbole is an excellent rhetorical device, which I was using purely illustratively, rather than as a piece of formal logic. But if we're going to start talking about logic, be aware that I noted your use of a
dicto simpliciter ad dictum secundum quid.
I never said there weren't times where solo players couldn't accomplish something. But if their 'accomplishments' don't achieve any map goals then they're pointless.
So, in effect, you WERE saying that solo players couldn't accomplish something, as you were marginalising all their accomplishments? Make your mind up. Either acknowledge lone-wolfers can be productive and stop trying to distract from this by slipping in qualifications you have no intention of defending; or say they can't be productive and face the backlash of people citing exceptions when you do.
Even individual efforts need to me made in conjunction with others. Nobody single handily wins a PR round. Did it occur to you that maybe the reason a solo player was able to take out a cache or firebase was because an entire squad was keeping the enemy busy?
By that argument no-one is a "lone-wolfer" by virtue of the purely coincidental effect they have on other squads.
The better squad leaders will have their guys spread out or split into 2 small teams when the situation calls for it.
As do the worse squad-leaders too. The profligate use of tactical manoeuvres has no bearing on the quality of teamplay or gameplay experience. This is the error I am seeking to address, and one that is ignored wholesale by the community at large.
The point is to communicate and work toward a goal, not to be within arms reach at all times.
Because you know better than a squad-leader or its members what they joined for?
You're not making anything more than an assumption there.
No, I was posing a rhetorical question. The point of that rhetorical technique was to CALL INTO QUESTION a previous assumption, not to provide a definitive alternative explanation.
Bottom line is this game was MADE for teamwork.
And?
Give me a team of squads over a team of lone wolves any day. We'll win every round.
What if the team of squads were all blind, playing on 56k modems the other side of the world from the server and were all newbs, and the lone wolves were all hyper-experienced, skilled, using the best technology, near to the server, and using aimbots?
No? Then perhaps we should avoid making facile claims like the above, if you insist on us sticking to strict logical argument?
I feel like you. I am lone-wolfing, not VOIP using, SL order ignoring player.
I very seldom "lone-wolf" per se; if I did I'd not feel justified in posting, nor care about the ineptness of squad mates. However, as squad-leaders are invariably inept and self-absorbed ego-maniacs, and there's frequent loss (or absence) of forward spawn points, lack of medical care, and poor tactical decision making - squads are generally scattered, fragmented, and thus full of people 'lone-wolfing' inadvertently.
Due to unavoidable loss of squad cohesion, I spend a lot of time "lone-wolfing" accidentally. I say "accidentally", that implies randomness. Is it accidental that I'm not in the truck that gets RPGd? Or that the medic's too incompetent to get me up when I get sniped? Etc, etc.