Assault rifle Deployed mode.

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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Assault rifle Deployed mode.

Post by sakils2 »

I find it significantly easier to support a rifle if I'm laying down. Maybe it's just me...
But in PR you "jump" on your belly with all that gear! IRL you would NOT do that to gain the best accuracy, you would crouch and then go prone, wouldn't you?
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

I hate when people make up stuff so that they don't look like idiots.


You would have to take out another inventory item from a rifleman's kit. To compensate for this "deployed" state.
Being in a "deployed" state makes it a superweapon, like giving everyone an accurate, albeit less ammo, LMG.
Wouldn't contribute to the game itself.
Unrealistic and pointless.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Assault rifle Deployed mode.

Post by nick20404 »

Too make this realistic you would have to make it possible in crouch mode as well, unfortunately why you suggestion was not implemented is because bf2 has no way of telling that you gun is in front of a wall low enough to mount on.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Assault rifle Deployed mode.

Post by nick20404 »

sakils2 wrote:But in PR you "jump" on your belly with all that gear! IRL you would NOT do that to gain the best accuracy, you would crouch and then go prone, wouldn't you?
Depends if they came under fire they would probably jump down into a prone position instead of leisurely taking there time, what the hell are they gonna break? most gear on the front is ammo etc.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

nick20404 wrote:Too make this realistic you would have to make it possible in crouch mode as well, unfortunately why you suggestion was not implemented is because bf2 has no way of telling that you gun is in front of a wall low enough to mount on.
Also, hardcoded, and im pretty sure it's been suggested already
nick20404 wrote:Depends if they came under fire they would probably jump down into a prone position instead of leisurely taking there time, what the hell are they gonna break? most gear on the front is ammo etc.
Definately true.



It's not what you see soldiers do, it's what they physically can do. For example, dolphin diving is a way to throw off the enemy's aim.(edited, I said balance for some reason..) Bunny hopping (Jumping up and down), not so much, but it's hardcoded into BF2, so you can't change it. To make up for that though, you can't shoot in the air, so it's useless =P
Last edited by Dev1200 on 2009-03-25 07:02, edited 1 time in total.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Assault rifle Deployed mode.

Post by nick20404 »

Dev1200 wrote:Also, hardcoded, and im pretty sure it's been suggested already



Definately true.



It's not what you see soldiers do, it's what they physically can do. For example, dolphin diving is a way to throw off the enemy's balance. Bunny hopping (Jumping up and down), not so much, but it's hardcoded into BF2, so you can't change it. To make up for that though, you can't shoot in the air, so it's useless =P
If you ever seen videos of people being shot at allot of times people jump frivolously to avoid bullets aka bunny hopping, so its really not that unrealistic its more like a natural instinct to get the fuck out of the way.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

Sorry for double post, but..
sakils2 wrote:But in PR you "jump" on your belly with all that gear! IRL you would NOT do that to gain the best accuracy, you would crouch and then go prone, wouldn't you?
Already suggested that there is a "transfer time" from crouch to prone, prone to crouch, etc, hardcoded and cannot be changed.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Dev1200 wrote:I hate when people make up stuff so that they don't look like idiots.


You would have to take out another inventory item from a rifleman's kit. To compensate for this "deployed" state.
Being in a "deployed" state makes it a superweapon, like giving everyone an accurate, albeit less ammo, LMG.
Wouldn't contribute to the game itself.
Unrealistic and pointless.
Are you saying I'm making things up?

Because if you think i am go and try it.

Oh and read the full post I said clearly your aim would not be any better then it is right now with out the deployed mode.
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LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Assault rifle Deployed mode.

Post by LudacrisKill »

Dont like this idea, It will add realism put I reakon it would remove some fun out of inf battles. I want skill to be a big part of inf not just being able to camp a spot for ages and click the LMB.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

LudacrisKill wrote:Dont like this idea, It will add realism put I reakon it would remove some fun out of inf battles. I want skill to be a big part of inf not just being able to camp a spot for ages and click the LMB.
This means it needs to be added right away them

REAd- :roll: my post I said they would still have the same Accuracy as they do in 0.85 not more.
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OkitaMakoto
Retired PR Developer
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Re: Assault rifle Deployed mode.

Post by OkitaMakoto »

Would be interesting to see it added with a ton of limitations
no running/moving
no stance changing[except stand to crouch as we cant stop that]
low sensitivity for precision
maybe add a short timer delay/deviation after equipping to stop any spam

This way you could stand on a roof, rest your rifle on the ledge, and have accurate fire from a rested position[but still standing]

Just my own personally thoughts, could be cool but as said, would require an item taken away and...well, yeah... might be hard to really implement to full capacity :\

That being said, cut out the dickery. Next basher gets points.
Last edited by OkitaMakoto on 2009-03-24 02:45, edited 2 times in total.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Assault rifle Deployed mode.

Post by Ragni<RangersPL> »

R.J.Travis wrote:In assault rifles the Deployed mode would only be as Accuracy as it is in-game 0.85.

... and accuracy in undeployed mode?
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=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Re: Assault rifle Deployed mode.

Post by =WFL= Sgt Bilko »

R.J.Travis wrote:you could start removing smoke grenades as there never used right and only your medic and sl truly need them.
I agree that they are often not used correctly.
But I disagree on removing them. In a functional sqd smoke would be used extensively for concealment during movement and medic work. And why would the medic be the one to toss smoke? He should be covered by his team mates while working, that would include them laying down smoke and suppresive fire.
Last edited by =WFL= Sgt Bilko on 2009-03-24 11:32, edited 2 times in total.
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Truism
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Re: Assault rifle Deployed mode.

Post by Truism »

If there was some way of secretly dropping a jump or something into the prone command (which I'm sure there isn't) so that the rifle gets off the wall huge deviation when you first go prone, but then improves to a better minimum when you settle would be great.

But it's harcoded afaik.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Ragni<RangersPL> wrote:... and accuracy in undeployed mode?
you would not be able to fire your rifle very well un deployed with its sight down with it up it would still have allot of recoil like the AR.

@=WFL= Sgt Bilko

they could easily give the SL and Medic more smoke's and then give the Grenadier smoke more so you have the same amount of smokes.

The only good Way to lay forward smoke is with a Grenadier kit any other way takes to long for it to disburse and by then everyone is looking for people in the smoke.

Smoke grenades are best used to block off view in small ally ways and where the wounded are or to let another team mate known where you are with the colored smoke.
Last edited by R.J.Travis on 2009-03-24 12:29, edited 1 time in total.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

'[R-DEV wrote:OkitaMakoto;972274']Would be interesting to see it added with a ton of limitations
no running/moving
no stance changing[except stand to crouch as we cant stop that]
low sensitivity for precision
maybe add a short timer delay/deviation after equipping to stop any spam

This way you could stand on a roof, rest your rifle on the ledge, and have accurate fire from a rested position[but still standing]

Just my own personally thoughts, could be cool but as said, would require an item taken away and...well, yeah... might be hard to really implement to full capacity :\

That being said, cut out the dickery. Next basher gets points.
I like your idea's with the Limitations.
Twisted Helix: Yep you were the one tester that was of ultimate value.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Assault rifle Deployed mode.

Post by BroCop »

R.J.Travis wrote:you would not be able to fire your rifle very well un deployed
they could easily give the SL and Medic more smoke's and then give the Grenadier smoke more so you have the same amount of smokes.

The only good Way to lay forward smoke is with a Grenadier kit any other way takes to long for it to disburse and by then everyone is looking for people in the smoke.
You don't understand (literally...unless youre ignoring him). Grenadier should be concentrated spamming nades on the opposition instead of worrying how to pop smoke at a wounded friendly. Same rule implies on the SL too.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

R.J.Travis wrote:I Re suggest that you re look into putting in Deployed modes for all Assault rifles.

Why you may ask how realistic is it?

In real life Deployed mode dues not mean a Bipods only you can mount your gun on almost anything (a rock a stick a wall a stump a wire anything you can think of.)

In assault rifles the Deployed mode would only be as Accuracy as it is in-game 0.85.

Well if its only going to be the same Accuracy as it is right now why should the [R-Dev] team waste time doing this when they may have better things to do?

Well you can not use a mounted gun standing and you can not use a mounted gun crouching this would remove 99.9% of all dolphin divers.

They would need to code in the game so you can not use your scope/iron site when un-deployed when laying down the opposite to the way the AR rifles are in-game 0.85.

Also they will need to code when you are standing or crouching un-Deployed and you laying down it forces you out of your scope/iron site.

This way would be very realistic and remove the most hated vbf2 moves in the game to date.

What are all of your thoughts?


So you want to waste an inventory item so that you have to press a button to go into prone w/sights? The animation would look aquard, much like the LMG's deployed mode.


The system is perfect the way it is. If you haven't noticed, it takes about 2-3 seconds to fire your weapon if you bring up the sights when your trying to dolphin dive. To the person that's playing correctly, they can easily shoot the person multiple times before the dolphin diver can even get a shot off.


What happens if your squad is walking in the open, and you start taking fire. You go prone, and suddenly see an enemy in front of you. You can't fire accurately, because you have to push a button to bring up the sights ? =\
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Dev1200 wrote:So you want to waste an inventory item so that you have to press a button to go into prone w/sights? The animation would look aquard, much like the LMG's deployed mode.


The system is perfect the way it is. If you haven't noticed, it takes about 2-3 seconds to fire your weapon if you bring up the sights when your trying to dolphin dive. To the person that's playing correctly, they can easily shoot the person multiple times before the dolphin diver can even get a shot off.


What happens if your squad is walking in the open, and you start taking fire. You go prone, and suddenly see an enemy in front of you. You can't fire accurately, because you have to push a button to bring up the sights ? =\
OK i can simply see you have not been playing pr more then a month.

The System is not Perfect if you do it right there is zero time between laying down and shooting.

you most likely a Be loved dolphin diver your self and feel harmed that your unrealistic way of playing may be removed.

If you put your self into the spot where you have a guy right in front of you in open ground after you lay down you deserve to die.

I can take respected criticism but you have not put any thing besides half baked theories that a skilled player that is paying attention wont be faced with.

So if you can't come up with a better reason as to why this is a bad idea stop shooting hate in my thread ty.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

Dev1200 wrote:So you want to waste an inventory item so that you have to press a button to go into prone w/sights? The animation would look aquard, much like the LMG's deployed mode.


The system is perfect the way it is. If you haven't noticed, it takes about 2-3 seconds to fire your weapon if you bring up the sights when your trying to dolphin dive. To the person that's playing correctly, they can easily shoot the person multiple times before the dolphin diver can even get a shot off.
Two reasons right there, as well as more stated below.
R.J.Travis wrote:OK i can simply see you have not been playing pr more then a month.

The System is not Perfect if you do it right there is zero time between laying down and shooting.

you most likely a Be loved dolphin diver your self and feel harmed that your unrealistic way of playing may be removed.

If you put your self into the spot where you have a guy right in front of you in open ground after you lay down you deserve to die.

I can take respected criticism but you have not put any thing besides half baked theories that a skilled player that is paying attention wont be faced with.

So if you can't come up with a better reason as to why this is a bad idea stop shooting hate in my thread ty.
I've been playing PR since .75
Stand-Prone has a short delay, bringing up the sights has a short delay, and it takes ~3 seconds to stabilize yourself to minimize deviation.
Never played vBf2, bought BF2 for PR.
So if your ambushed and you go prone to get a better shot, you deserve to die? =\

Myself, as well as other players, (Dr2B Rudd, Sentinel) have pointed out the fact that you need to take out an inventory item to compensate for the "deployed" mode. You suggested taking out the smoke grenades entirely, but giving them only to SL or medic. SL has a rifle as well, same with the medic. so are you going to take away SL's patches? GLTD? knife? What about the medic's Patches? his knife?

Cheditor said, post #16

"In real life standing up the rifle is harder to aim, i know this as i have use a rifle and many of my friends say the same thing. Going prone is a much easier way to hold the rifle and generally is more comfortable, well this is what i find in real life."

Also posted by Cheditor, Post #7

"if you are prone you are more accurate."

Your response:

"THIS is a LIE"

..


I myself have used hunting rifles of many varieties, and laying prone effects your aim greatly. I'm sure many PR players have had experience with weapons before, and will tell you the same thing. Military snipers lay prone so they are harder to see, as well as improving their aim. Try standing up and hitting a target down range 500m with a rifle.. not so easy to do.




I'm not "shooting hate into your thread", I'm giving you valid reasons why your suggestion won't positively effect gameplay. Realisticly speaking here, if you dive into prone and shoot someone, your probably going to be killed in the first place, due to the stance change, which will lower your accuracy anyway because of deviation. What your suggesting is that they are forced to be killed by forcing them to change to a "deployed" mode. TBH, I don't think this is a realistic way of solving the problem. "Dolphin Diving", you could say, Is hardcoded into players.

It'll cause more problems than it will fix, IMO.
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