Add a FH2 warning sign for grenade traps and/or mines.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: Add a FH2 warning sign for grenade traps and/or mines.

Post by bondsan »

and the lord gave us eye's so that we may see.
or should i say look where your going and you won't set the trap off !
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Add a FH2 warning sign for grenade traps and/or mines.

Post by Adetter »

Auto kick whould have been smart 4 punsihed TKs and your automaticly kicked :I
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Add a FH2 warning sign for grenade traps and/or mines.

Post by Cheditor »

So what happens when someone team kills you for fun, how do you punish him thne.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Add a FH2 warning sign for grenade traps and/or mines.

Post by Rudd »

bondsan wrote:and the lord gave us eye's so that we may see.
or should i say look where your going and you won't set the trap off !
I walked in to a compound, saw a wire, went around it, told my squad exactly wher the trap was.

A blue walks up about 3mins later and blows it up, taking one of my guys with him.

He walked in so fast that we couldn't warn him on mumble.

But tbh, we shouldn't have had to warn him, he saw a secured compound full of friendlies so I don't really blame him. But We should be able to destroy the trap ourselves with a grenade or incendiary. or mark it somehow.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Add a FH2 warning sign for grenade traps and/or mines.

Post by Redamare »

team members should be able to have some warning on where granade traps are placed and mines
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