[Map] Training Grounds (4km) [WIP]
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Kk thanks
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: [Map] Training Grounds [WIP]
Maybe a small battlefield also like a paintball ground(as in size) or something for practise with small numbers 3 on 3 or something.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: [Map] Training Grounds [WIP]
Good one Zimmer 
And maybe some targets formed(Help me out Zimmer,whats Formet på Engelsk?) like humans.
And some cars on a field for AT training.
And maybe some targets formed(Help me out Zimmer,whats Formet på Engelsk?) like humans.
And some cars on a field for AT training.
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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: [Map] Training Grounds [WIP]
There something called a dictionary, and you use it to find word-by-word translations.Adetter wrote:Good one Zimmer
($Help me out Zimmer,whats Formet på Engelsk?
ONTOPIC: How about a grenade throwing range?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Skovy
- Posts: 19
- Joined: 2008-11-19 10:22
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: [Map] Training Grounds [WIP]
Nice ones,just need some red rings and a red dot so you have something to aim after.
My English is OK,sometimes i just flip out,then im not even know what a pen is.
She sells,sea shells,by the sea shore..........
My English is OK,sometimes i just flip out,then im not even know what a pen is.
She sells,sea shells,by the sea shore..........
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Map] Training Grounds [WIP]
something like that is already ingame made by OPK and since they are part of the BSS i guess they will share them, especiall since its really not a big deal
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Dont worry guys the training map is gonna train the new guys for everything, even flying.
Nice targets btw, although they need texturing. But it will be awsome if i could use them.
Can u animate them?
Nice targets btw, although they need texturing. But it will be awsome if i could use them.
Can u animate them?
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Training Grounds [WIP]
This will be great!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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DXfan01
- Posts: 591
- Joined: 2009-03-10 09:44
Re: [Map] Training Grounds [WIP]
im excited for this.....do u have an estimate on how long this will take u to make (no rush)
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Ok ive made a tiny bit more progress, but havent worked on the map for about 6 weeks now. Heres where i got up to 6 weeks ago.
Heres the work i did 6 weeks ago on the US Army Main (AKA:Lawson A.F.B.)
Airbase overview:

Airbase Ordanace Storage....there will be even more bombs when im done.
Airbase with all the allied jets ready and waiting.

Airbase Idle Area:

Airbase Heli Rows, on the tarmac.

More helis lined up, next to the terminal, yes its the same one from Al Basrah.

Hope you enjoyed the semi-update, even if it was 6 weeks old.
Just to show i havent completely abandodned the project.
I will be continuing the project in the Summer Holidays, when i will have time of school and
real life problems.
Heres the work i did 6 weeks ago on the US Army Main (AKA:Lawson A.F.B.)
Airbase overview:

Airbase Ordanace Storage....there will be even more bombs when im done.
Airbase with all the allied jets ready and waiting.

Airbase Idle Area:

Airbase Heli Rows, on the tarmac.

More helis lined up, next to the terminal, yes its the same one from Al Basrah.

Hope you enjoyed the semi-update, even if it was 6 weeks old.
Just to show i havent completely abandodned the project.
I will be continuing the project in the Summer Holidays, when i will have time of school and
real life problems.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
PR Late Cold War MiniMod Forum Link
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Training Grounds [WIP]
Nice work, I'm looking forward to a dedicated training map 
Have you considered adding a second runway or a wide stretch of flat concrete colored terrain?
Could enable multiple pilots to take off and land at the same time, hopefully encouraging a bit of organization and reducing collisions.
These really long and flat runways used on Titan's Iron Eagle map look good also:

^Noticeably different to the current narrower runways.
Have you considered adding a second runway or a wide stretch of flat concrete colored terrain?
Could enable multiple pilots to take off and land at the same time, hopefully encouraging a bit of organization and reducing collisions.
These really long and flat runways used on Titan's Iron Eagle map look good also:

^Noticeably different to the current narrower runways.
Last edited by Snazz on 2009-05-29 19:52, edited 1 time in total.
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FuzzySquirrel
- Posts: 1410
- Joined: 2008-06-18 06:13
Re: [Map] Training Grounds [WIP]
Very nice but in the first pic is the runway facing towards the out of bounds?

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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Yes thanks for your input into the runway ideas, i tried using the white runways but it looked a bit wierd.
Ignore the cheqered terrain thats not the prob, the weird thing is the blend of the white runway with the black tarmac landing arrows.
[/IMG]
As for the idea of the 2nd runway, i was thinking of adding one, but though, shouldnt I try to limit the trainees from all getting into jets and having an air brawl.
Should i put a limit on the amount o jets that the recruits can use?
Should i make an opposing jet team so the jets can dogfight?
Ill definetley take your idea up on the larger taxi area so there is more space, just incase a pilot foiks up.
I need some player feedback on the two questions in bold.
thx for reading
Ignore the cheqered terrain thats not the prob, the weird thing is the blend of the white runway with the black tarmac landing arrows.
[/IMG]As for the idea of the 2nd runway, i was thinking of adding one, but though, shouldnt I try to limit the trainees from all getting into jets and having an air brawl.
Should i put a limit on the amount o jets that the recruits can use?
Should i make an opposing jet team so the jets can dogfight?
Ill definetley take your idea up on the larger taxi area so there is more space, just incase a pilot foiks up.
I need some player feedback on the two questions in bold.
thx for reading
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Map] Training Grounds [WIP]
+1 for multiple runways. It always sucks when you're taking off and another jet comes in for a landing.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Training Grounds [WIP]
Could just have that runway without arrows on the end, or 2 of them in a row so it's extra long.chuckduck wrote: the weird thing is the blend of the white runway with the black tarmac landing arrows.
Well training mode is about having lots of re spawning vehicles for people to use, so newbies crashing them doesn't matter.chuckduck wrote: Should i put a limit on the amount o jets that the recruits can use?
I think it really depends on your direction with the training map, whether you're designing it like a combined arms combat map or a map for one side practicing assets.chuckduck wrote: Should i make an opposing jet team so the jets can dogfight?
If it's just a deployed style map with quick spawn times it's kind of like those old custom PR servers, which the devs introduced licenses to stop because they ran the deployment maps like Quinling training.
I presume there has to be an opposing team of course on the map, unless they just weren't given spawn points. It wouldn't necessarily have to be balanced (asymmetrically) like Kashan training is either.
You could have an enclosed infantry battle area where both teams can spawn, covered from air attack to prevent inevitable rape.
Vehicles raise more questions, should they just be given to one team just to practice with or both teams for fighting?
Should newbie pilots be able to fly around the whole map with or without being threatened by anti air?
Have a read of Fuzzhead's post in another training map topic, answers some questions about the aim of training mode:
https://www.realitymod.com/forum/f253-v0-85-maps/53931-kashan-desert-training.html#post1008065[R-DEV]fuzzhead wrote:Training has NEVER been about "balance" or "fighting" in the design stages, but its admittedly been introduced on only a basic level and players have taken the concept of training and twisted it into a hyper arcade version of PR.
From my experiences of the current PR Training servers, the training mode is a complete joke atm, and really needs to be sorted.
What really needs to happen is a new 4km map SPECIFICALLY designed only for training and nothing else.
Last edited by Snazz on 2009-05-29 21:36, edited 5 times in total.
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Okay your post is helping me make up my mind on the more sensible route that this training map should be taking.
The training map will be focousing on mainly non combat training.
Meaning the training taking place will normally be in safe areas where the players can use the weapons and vehicles without being threatened by death.
When the trainees get good or familiar with the PR equipment they will have the opportunity to actually use it against the enemy. Only if they want to however. This will mean that Team 1 will have access to all the trainng facilities including the combat training areas, while team 2 will only have access to te combat areas.
In some specail areas, both teams will be allowed to come together and fight each other, although not on the sae scale as on previous training maps.
The 2nd team will only be able to "train" in certain areas, mainly being areas where they will fight team 1 trainees who have spawned there, so they can get a propper taste of combat.
Heres a more easily understandable picture of this idea:
US Team 1 will have access to the following training facilities:
All types of vehicles will availible to US team 1 primarily while US team 2 will only have OPPFOR tanks for fighting team 1 in special combat areas.
This should allow recruits to train with vehicles (Driving or shooting), without the constant threat of dying from other players. The vehicle training areas will have other empty vehicles and wrecks for the Vehicle trainees to shoot at. Aswell as an driving course.
Air vehicles (Jets+Helis) will be avilbible at the US team 1 airbase ONLY.
This means the n00bs flying the air vehicles wont get raped by other players on the other team. The team 1 jet and heli trainees will be able to bomb/rocket a ground vehicle target range, full of wrecks and empty vehicles.
Hopefully you will understand where im coming from on this idea...

-EDIT-
Another thing has come to my mind....

Does anyone know someone who has targets which are suitable for this training map? OR is anyone willing to make pop-up targets for this map? Since Polka got banned he wont be able to provide the targets for me.
I wanted to get started on the rifle range so if anyone knows where to get the suitable "pop-up targets" i will be happy and continue work, since i am starting to loose the will to map.
The training map will be focousing on mainly non combat training.
Meaning the training taking place will normally be in safe areas where the players can use the weapons and vehicles without being threatened by death.
When the trainees get good or familiar with the PR equipment they will have the opportunity to actually use it against the enemy. Only if they want to however. This will mean that Team 1 will have access to all the trainng facilities including the combat training areas, while team 2 will only have access to te combat areas.
In some specail areas, both teams will be allowed to come together and fight each other, although not on the sae scale as on previous training maps.
--------------------------------TRAINING---------------------------------
I think their should only be 1 team that is actually able to "train" meaning they will have acces to the training facilities, plus the combat facilities.The 2nd team will only be able to "train" in certain areas, mainly being areas where they will fight team 1 trainees who have spawned there, so they can get a propper taste of combat.
Heres a more easily understandable picture of this idea:
US Team 1 will have access to the following training facilities:
- Marksman Training
- Weapons Range
- Vehicle Driving Courses
- Vehicle Weapons Range
- Obstacle Courses
- Non-Combat Jet Training (Just the basics of flying)
- Non-Combat Heli Training (Although they can fire rockets at empty tanks)
- 'MILES' Infantry Combat Area (CQB Included)
- 'MILES' Armour Combat Area (Mostly Open Areas)
- 'MILES' Infantry Combat Area (CQB Included)
- 'MILES' Armour Combat Area (Mostly Open Areas)
------------------------VEHICLES------------------------
All types of vehicles will availible to US team 1 primarily while US team 2 will only have OPPFOR tanks for fighting team 1 in special combat areas.
This should allow recruits to train with vehicles (Driving or shooting), without the constant threat of dying from other players. The vehicle training areas will have other empty vehicles and wrecks for the Vehicle trainees to shoot at. Aswell as an driving course.
Air vehicles (Jets+Helis) will be avilbible at the US team 1 airbase ONLY.
This means the n00bs flying the air vehicles wont get raped by other players on the other team. The team 1 jet and heli trainees will be able to bomb/rocket a ground vehicle target range, full of wrecks and empty vehicles.
Hopefully you will understand where im coming from on this idea...
-EDIT-
Another thing has come to my mind....

Does anyone know someone who has targets which are suitable for this training map? OR is anyone willing to make pop-up targets for this map? Since Polka got banned he wont be able to provide the targets for me.
I wanted to get started on the rifle range so if anyone knows where to get the suitable "pop-up targets" i will be happy and continue work, since i am starting to loose the will to map.
Last edited by chuckduck on 2009-05-30 12:05, edited 3 times in total.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Training Grounds [WIP]
Sounds great 
May be challenging to create a vehicle combat area that's large enough for decent range fighting yet closed off from the rest of the map, good thing you have 4x4km of space.
Not much you can do to prevent team 1 aircraft attacking team 2's armour in that area apart from giving them large bunkers/hangars to hide in and spawn from. Ideally the area would have a lot of terrain variation and cover anyway to simulate environments you may fight armour in deployment. You could also put domes of death and defenses around the area where both team's armour spawns.
I think it's a good way to allow newbies to learn in a relatively forgiving environment and prevent spawn rape, whilst catering for the inevitable fighting that occurs.
May be challenging to create a vehicle combat area that's large enough for decent range fighting yet closed off from the rest of the map, good thing you have 4x4km of space.
Not much you can do to prevent team 1 aircraft attacking team 2's armour in that area apart from giving them large bunkers/hangars to hide in and spawn from. Ideally the area would have a lot of terrain variation and cover anyway to simulate environments you may fight armour in deployment. You could also put domes of death and defenses around the area where both team's armour spawns.
I think it's a good way to allow newbies to learn in a relatively forgiving environment and prevent spawn rape, whilst catering for the inevitable fighting that occurs.
Last edited by Snazz on 2009-05-30 15:33, edited 1 time in total.
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: [Map] Training Grounds [WIP]
Thanks for the supportive reply.
I will try to make the combat between the two tanking teams fair, since team 1 will have air support.
I think it is possible for me to create a dome of death over the tank training area, but it will only apply to Jets from team 1.
I will also put bunkers and defences for protection from the raping jets.
There will be a large enviroment for combined Armour trainees and Infantry trainees to fight with each other against the other teams Armour and Inf.
Hopefully safe from air attack since the flyboys will have a sperate target range to destroy empty tanks etc.
Now i gotta try and find someone who knows where to find or make these 'pop-up' targets for the weapons ranges.
I think i can find a way to animate them so they can be triggered to fall over when shot, and to strafe left and right at the push of a button, making moving targets!
Well ill get to work on these but i do warn you guys progress will be quite slow untill the summer holidays.

I will try to make the combat between the two tanking teams fair, since team 1 will have air support.
I think it is possible for me to create a dome of death over the tank training area, but it will only apply to Jets from team 1.
I will also put bunkers and defences for protection from the raping jets.
There will be a large enviroment for combined Armour trainees and Infantry trainees to fight with each other against the other teams Armour and Inf.
Hopefully safe from air attack since the flyboys will have a sperate target range to destroy empty tanks etc.
Now i gotta try and find someone who knows where to find or make these 'pop-up' targets for the weapons ranges.
I think i can find a way to animate them so they can be triggered to fall over when shot, and to strafe left and right at the push of a button, making moving targets!
Well ill get to work on these but i do warn you guys progress will be quite slow untill the summer holidays.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
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