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Posted: 2006-05-07 00:50
by Resjah
Top _Cat the great wrote:no, it would jsut leave areas where infantry fear to go.
Damn straight infantry should fear staring down the barrel of a T-90, c'mon did you even think about what you said?

Posted: 2006-05-07 01:07
by AiRfOrCe
Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

I believe in a healthy mix of the two. In real life, you can't operate as effectively as possible without some form of each in the battle. I think this should be represented as accurately as possible in PR.

Posted: 2006-05-07 03:14
by RikiRude
'[R-DEV wrote:AiRfOrCe']Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

Hmm... I think what we need to do is somehow incorporate infantry and vehicle teamwork more... what I would love to see is heavy vehicles driving near tanks with infantry in them, and when confronted with the enemy the tank takes out other vehicles and the infantry protect the tank *drools* some day...

Posted: 2006-05-07 03:33
by Cerberus
Project Reality should not just focus on one realm of the Battlefield. I think it needs to be about combined arms operations, at least on the larger maps that have the size to handle helicopters or aircraft.

However, I think combat among infantry and light vehicles should reign supreme on smaller maps.

Posted: 2006-05-07 05:01
by HogansHeros
'[R-DEV wrote:eggman']This is great information :)

I think with 0.3 you will find that because we have "audited" the maps we are including to have fairly long vehicle respawn timers and have the 16p maps be purely Infantry with Jeeps and Transport Helos... we're moving it to be more Infantry oriented but at the same time increasing the value of the vehicles.

egg
That was what i was hopeing to hear. I think that vehicles should be strong and play an important roal in combat, but it should be a priority to protect them. They should be a valuable, limited asset, not "who cares if it gets blown up, it will be back in 60 seconds."

Posted: 2006-05-07 08:45
by Top_Cat_AxJnAt
I feel at present most maps do not suport teamplay, i my own opinion , the only ones that realy a muttraha city, mastu... city, karkland 1 and steel of thunder! All the other maps hinder teamplay in some particular area, this often means death trap where a single soldier can with little effort whipe out an entire squad AND there being no choise for the team as to where they can go - they have to go in to the middle of the killinggrounds and when you are their, tactics dont work too well.

Re: PR Gameplay

Posted: 2010-03-16 00:43
by Zrix
Seriously, who keeps bumping all these old polls lately?

Re: PR Gameplay

Posted: 2010-03-16 03:17
by nathanator8811
Zrix wrote:Seriously, who keeps bumping all these old polls lately?
You .

Re: PR Gameplay

Posted: 2010-03-16 05:14
by Thermis
nathanator8811 wrote:You .
No it bumps to the top when someone votes in the poll, and we can't tell who that is.