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Re: Historical Conflicts

Posted: 2009-04-10 03:07
by Sights
The problem is that most regular warfare before modern times, especially gunpowder warfare, was highly dependent on strict formations, the kind that are difficult if not impossible to achieve in a first-person multiplayer game, especially if you're talking about public servers, so that really limits the available scenarios to the 20th century and beyond. But there's not a lot of fun in sitting in a hole or a trench for an hour only to be mown down by machine gun fire when you finally see the enemy, so that eliminates a lot of WWI scenarios, and in the end, you're mostly left with WWII and onwards, which would probably explain the number of games focusing on that period of history, not to mention that that's where most popular interest lies. Personally, I wouldn't mind doing a late-80s cold-war-becomes-hot scenario of the sort charliegrs mentioned. At least that'd be something different but still workable and familiar.