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Re: Considering buying BF2 just for this game

Posted: 2009-04-11 08:54
by Rhino
NoxNoctum wrote:Oh and one last thing... PR has fully modeled accurate ballistics right? None of this hitscan/laser tag bullshit?
it really depends on what you mean.

In the early versions of PR, where you pointed the gun is where the bullet would go.

The problem with this is that gameplay wise, it didn't simulate real combat as people could get there sighs up and take a 100% accurate shot in a split second, where in real life you need to control your aim as your hands sway around etc.

Due to limitations of BF2, there is no weapon sway like most other games have, DICE even put it in 2142.... So instead, what we have done is use the deviation system to simulate the aiming time, so providing you hold your rifle still over a target for long enough, your aim will be accurate but if you just point and shoot in a split second, your fire will be way off.

Soo all in all, if you aim correctly, you can get off pin point accurate shots, but if you dont, it can go anywhere.

Re: Considering buying BF2 just for this game

Posted: 2009-04-11 09:25
by NoxNoctum
Zrix wrote:Due to limitations in the enginge it's not as good as, for example RO, but it's way better than vBF2. It's not something you really notice once you're in there.
Can you describe it? (or direct me to somewhere that does --- the feature page seems to go straight to a download page for some reason :p )

I heard it uses conefire which would be... extremely annoying to say the least :-?

Re: Considering buying BF2 just for this game

Posted: 2009-04-11 12:53
by Wicca
I bought PR to play.... eerrrr.. I mean i bought BF2 to play PR.

PR is, its not a game, its your new lifestyle, your new everything.....

Its really nice... :D

Small tip, dont drive veichles of any sort at first, just be infantry, then learn your way from there ;)

Re: Considering buying BF2 just for this game

Posted: 2009-04-11 12:55
by Rhino
NoxNoctum wrote:Can you describe it? (or direct me to somewhere that does --- the feature page seems to go straight to a download page for some reason :p )

I heard it uses conefire which would be... extremely annoying to say the least :-?
try reading my post above, has the info you need.
[R-DEV]Rhino wrote:it really depends on what you mean.

In the early versions of PR, where you pointed the gun is where the bullet would go.

The problem with this is that gameplay wise, it didn't simulate real combat as people could get there sighs up and take a 100% accurate shot in a split second, where in real life you need to control your aim as your hands sway around etc.

Due to limitations of BF2, there is no weapon sway like most other games have, DICE even put it in 2142.... So instead, what we have done is use the deviation system to simulate the aiming time, so providing you hold your rifle still over a target for long enough, your aim will be accurate but if you just point and shoot in a split second, your fire will be way off.

Soo all in all, if you aim correctly, you can get off pin point accurate shots, but if you dont, it can go anywhere.

Re: Considering buying BF2 just for this game

Posted: 2009-04-13 10:25
by NoxNoctum
Well just played PR like all day today...

Pretty awesome. Very realistic feeling. Played some AAS and then some Insurgency.

Insurgency especially is very real feeling... was playing the map in the Taliban mountains, we kept getting ambushed by RPGs from up in the hills. Crazy. Even tried my hand at SL on that map. It's tough, never quite sure whether to stay in position when under fire or try to get out of there... I love the suppression effects etc... they simulate fear of death really well. (since, even though you're not "scared" you're going to get away from the fire since you can't see shit through it)

Another few great moments:

1) On a Chinese vs. USA map (can't remember what it was called, but it's set at dusk), riding in on helos, bailing out on the beach under fire, repelling the attackers, only to get massacred by a jeep with an mg that ran over half the squad and machine gunned the rest.
2) Coming up silently behind an entire squad with our squad. Everyone has the discipline to hold fire till the SL calls the order and then whoosh, several hundred rounds of lead and a few seconds later. Six dead bodies in a nice little row.

The whole accuracy thing is kinda weird to get used to though, since there's no indicator of whether it's gonna be on target or not...

A few questions:

1) Is there bullet drop? Over what distance does it become important? What about leading a target?
2) How the hell do I aim the grenade launcher? I know you right click but how do I judge the distances?
3) Is there a certain spot you have to use the epipen?
4) Is accuracy "reset" every time your BODY moves or every time you just adjust your aim slightly (if it's the latter it would seem impossible to track a moving target and hit it, since every time you move your cursor your accuracy goes way off immediately)?

My only beef is that while squads themselves tend to be very organized---I am totally amazed at how coordinated squads were on a PUB, there's minimal communication between different infantry squads (half the time no one's commander anyways). The transport vehicles do a good job of communicating with the infantry though.

So it sort of turns into a bunch of mini "teams" competing against each other. Any servers where this isn't the case?

Re: Considering buying BF2 just for this game

Posted: 2009-04-13 10:41
by nick20404
NoxNoctum wrote:Well just played PR like all day today...

Pretty awesome. Very realistic feeling. Played some AAS and then some Insurgency.

Insurgency especially is very real feeling... was playing the map in the Taliban mountains, we kept getting ambushed by RPGs from up in the hills. Crazy. Even tried my hand at SL on that map. It's tough, never quite sure whether to stay in position when under fire or try to get out of there... I love the suppression effects etc... they simulate fear of death really well. (since, even though you're not "scared" you're going to get away from the fire since you can't see shit through it)

The whole accuracy thing is kinda weird to get used to though, since there's no indicator of whether it's gonna be on target or not...

A few questions:

1) Is there bullet drop? Over what distance does it become important? What about leading a target?
2) How the hell do I aim the grenade launcher? I know you right click but how do I judge the distances?
3) Is there a certain spot you have to use the epipen?
4) Is accuracy "reset" every time your BODY moves or every time you just adjust your aim slightly (if it's the latter it would seem impossible to track a moving target and hit it, since every time you move your cursor your accuracy goes way off immediately)?

My only beef is that while squads themselves tend to be very organized---I am totally amazed at how coordinated squads were on a PUB, there's minimal communication between different infantry squads (half the time no one's commander anyways). The transport vehicles do a good job of communicating with the infantry though.

So it sort of turns into a bunch of mini "teams" competing against each other. Any servers where this isn't the case?
1) Yes there is a small drop but its not noticeable on most small maps.
2) practice with it in training mode you will get used to it after a while. Just picture the grenade flying out like it should.
3) you can use the epipen anywhere on the body aslong as the person is still wounded. but you actually have to hit the body so get close.
4) you can move the curser slowly and it won't mess your aim up but rapidly will and moving your whole body will also disrupt the aiming depending on how much ur moving.

There is no communication between squads because there is no inter squad voip unfortunately but its usually fine. American servers are more technical with rules such as you must be in a Squad named for the assets you are using etc, euro servers usaully are more laxed and its anyone who gets to it first gets it, usaully leads to problems and fights drama etc. usaully if there is an admin on a server it should be fine.

Usually at night time the teamwork is less active its mostly good during weekdays when kids are still in school and people are getting out of work.

Re: Considering buying BF2 just for this game

Posted: 2009-04-13 10:55
by Rhino
NoxNoctum wrote:Well just played PR like all day today...

Pretty awesome. Very realistic feeling. Played some AAS and then some Insurgency.

Insurgency especially is very real feeling... was playing the map in the Taliban mountains, we kept getting ambushed by RPGs from up in the hills. Crazy. Even tried my hand at SL on that map. It's tough, never quite sure whether to stay in position when under fire or try to get out of there... I love the suppression effects etc... they simulate fear of death really well. (since, even though you're not "scared" you're going to get away from the fire since you can't see shit through it)

Another few great moments:

1) On a Chinese vs. USA map (can't remember what it was called, but it's set at dusk), riding in on helos, bailing out on the beach under fire, repelling the attackers, only to get massacred by a jeep with an mg that ran over half the squad and machine gunned the rest.
2) Coming up silently behind an entire squad with our squad. Everyone has the discipline to hold fire till the SL calls the order and then whoosh, several hundred rounds of lead and a few seconds later. Six dead bodies in a nice little row.
Glad your enjoying it :)
The map your talking about there with the Chinese vs USMC (not US-A, in PR US-A stands for US Army, 2 separate teams ;) ) is called Operation Barracuda :)

NoxNoctum wrote:The whole accuracy thing is kinda weird to get used to though, since there's no indicator of whether it's gonna be on target or not...

A few questions:

1) Is there bullet drop? Over what distance does it become important? What about leading a target?
2) How the hell do I aim the grenade launcher? I know you right click but how do I judge the distances?
3) Is there a certain spot you have to use the epipen?
4) Is accuracy "reset" every time your BODY moves or every time you just adjust your aim slightly (if it's the latter it would seem impossible to track a moving target and hit it, since every time you move your cursor your accuracy goes way off immediately)?
ye, the accuracy thing takes a bit to get use to in PR as its not like most other games. If we could we would have weapon sway as a indicator but its not possible to do a realistic waeapon sway, the most realistic way that we know of is what we have. We could make the scope wave around the screen but that was even worse because your bullets still came out of the centre of your screen, so you had no idea where to point your gun hehe.

As for your questions.

1. depends on the weapon really, most do yes but its over such a long distance, on most maps you will not get that kinda view distance to be able to notice any. The biggest problem is that its not possible in BF2 to do 100% realistic bullet drop either :(

2. Its quite simple really, when you right click it shows up a HUD leaf site (the best way we can do it in BF2) with numbers by the side of it, each number represents 100m and each dash in the middle = 50m, so if your target is 150m away you just line the target up to the dash in the centre of 1 and 2. For knowing the distance, you really just have to get use to that, but the SL can put down attack markers which will show the distance of the target, if placed correctly then you can get the distance off that, thou that's kinda cheating hehe. Also the nade in the GL will not arm until it has travelled 50m, so if you shoot it right up close at a wall or w/e, it will not detonate.

3. nope, its like the shock paddles in BF2 / 2142 but just a different model etc.

4. if you move at all with the W,A,S,D keys etc, your accuracy will be thrown right off, if you ajust your aim, it will throw it off a tiny bit yes, but that depends on how fast and how much you move the mouse, so if you are swining your aim really quickly over to the left it will throw it off quite a bit, thou a steady track of a walking target or w/e and there will be hardly any difference :)
Your aim is also thrown off a little by every shot, so take pauses between each shot :)


NoxNoctum wrote:My only beef is that while squads themselves tend to be very organized---I am totally amazed at how coordinated squads were on a PUB, there's minimal communication between different infantry squads (half the time no one's commander anyways). The transport vehicles do a good job of communicating with the infantry though.

So it sort of turns into a bunch of mini "teams" competing against each other. Any servers where this isn't the case?
Ye, this is really a problem with us not being able to edit the BF2 VOIP system, so ehhh, its not possible to get squads to be able to talk to other squads ingame.

How ever, all is not lost. We are fighting on anouther front to try and get as many players to use "Mumbel", a 3rd part VOIP software that can do positional audio for games like BF2. This means that if some one is behind you and to your right, and he talks in mumble, you will hear him talking behind your and to your right. The also nice thing about mumble is that you can talk to any one in the mumble server that is a certain distance from you, including the other team hehe. This really helps with squads working with squads, when getting lifts from APCs and talking to the crew inside, squads your attacking with etc.

more info on mumble here: https://www.realitymod.com/forum/f10-pr ... de-pr.html

It would be nice if more ppl played commander but right now they dont :(


Anyways hope that helps, glad your enjoying PR and hope to see you on the battlefield :D

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 09:27
by NoxNoctum
Dude... was playing some Tad Sae and Seven Gates tonight. That's some intense shit.

On Seven Gates we were having an all out war over the northern outpost on the Brit side... so much tree cover and the camo works so well that opposing squads were constantly running into each other.

Tad Sae was even better. Crawling through the jungle at dawn, can barely see through the foliage, staying prone the whole way. Was playing with an awesome squad. We and another squad got into a massive firefight with 3 enemy squads after ambushing one of them at a firebase (we literally crawled up within 20 feet and then lobbed nades). Incredible feeling. Such a rush. Tracers flying everywhere. Then we played some hide and seek with the other two before outflanking and murdering them.

I really like how in this game, unlike others, firefights actually LAST longer than 10 seconds. Ours went on for about 15 minutes.

Oh how I wish for intersquad comms though, I'll check out mumble, how many people usually use it though in a regular pub match?

110 player servers would be awesome too ;) ... one of my problems with the giant urban maps is that half the team is usually on helo/apc duty so you've only got like 3 infantry squads crawling around. Makes for a pretty empty city.

I enjoy the forest/jungle/desert village type maps a lot more. Small village combat is awesome.

All in all probably the best realistic war experience I've come across. I'm having more fun with this than Red Orchestra (pretty amazing for me).

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 11:36
by Masterbake
Yeah PR is great if you like this sort of gameplay, I love both vanilla and PR, although 2142 is **** compared to BF2, DICE seems to be on a downhill streak.

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 11:42
by Rhino
Masterbake wrote:Yeah PR is great if you like this sort of gameplay, I love both vanilla and PR, although 2142 is **** compared to BF2, DICE seems to be on a downhill streak.
I wished they kept 2142 like the closed beta of it they had just before they did the open beta, it's gameplay was really good then IMO, then they ruined it in the next beta.... :(

Didn't get the game cos of that...

anyways back on topic, glad your enjoying it NoxNoctum, hope my feedback etc on the weapons helped.

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 11:55
by {UK}Suzeran
doodes consider buying bf2 i just met some old clan mates from bf2 demo mTs clan we played on there for like 6 month then i bought the game after a month i added PR and play just PR the game is £5 just buy it, shame PR dont make a dime

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 12:03
by TeRR0R
If you want to see how your movement have an influence of the accuracy, just request the HAT kit (Heavy Anti Tank). When you bring up the sights you will see a realtime accuracy indicator. Although every weapon have different accuracy, you will get a better feel for it.

Re: Considering buying BF2 just for this game

Posted: 2009-04-14 12:05
by Rhino
TeRR0R wrote:If you want to see how your movement have an influence of the accuracy, just request the HAT kit (Heavy Anti Tank). When you bring up the sights you will see a realtime accuracy indicator. Although every weapon have different accuracy, you will get a better feel for it.
ye, although the H-AT is a big clunky weapon and it has a much bigger settle time than a Assault Rifle etc.

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 05:25
by Longbow*
how about getting BF2 for...BF2? PR just plain suck since reworked deviation screwed it up. I used to play a lot of PR back in 0.4-0.6, but then 0.7 came out and screwed the game once and forewer...I just can't stand the fact that a completely retarded camper always score a kill on you in mid-range duel just because you haven't wait like 10 seconds to get your gun accurate. Makes me feel I'm playing as a 10-year old with a gun, not a trained 21-22 year old professional soldier.

I remember back in the days when PR only began to raise, one of the main goals was to get guns actually kill ppl. And this formula worked, back in the days. Guns were more accurate and more deadly then their BF2 counterparts. But now...I'm sorry, but vanilla M16 is like 5x more effective then PR's M16.

I hate the current deviation sistem which only promotes campers (hell they were already in advance), while your tactics and fast aim mean nothing when you are being shot by a retard lying in the middle of the road just because he's been there for like half a minute and his gun is pin-point accurate while yours is as usefull as your F2-entranching tool.

p/s I admit other aspects of the game were improved A LOT, but I'm mostly an infantry player and all the stuff with deviation is just unacceptable for me. I prefer to know that a gun I hold will actually kill enemy if I aim properly. Just like it does in BF2 vanilla and like it did in early versions of PR. Right now when you shoot someone in PR it is a complete loterry, you have to pray that your gun actually hit him.

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 06:55
by AfterDune
Longbow, have you even tried 0.85? Your post sounds so 0.7-ish to me, hence I ask...

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 07:04
by Longbow*
[R-DEV]AfterDune wrote:Longbow, have you even tried 0.85? Your post sounds so 0.7-ish to me, hence I ask...
Played a few weeks after release (also a few weeks of 0.8 ), it is much better than 0.7, but still worse than 0.6 :roll:
Personally I'd like to see accurate guns back, but I guess it is not gonna happen, so I quit playing PR on regular basis, I play only when I got bored from anything else.

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 13:47
by Cassius
Longbow* wrote:how about getting BF2 for...BF2? PR just plain suck since reworked deviation screwed it up. I used to play a lot of PR back in 0.4-0.6, but then 0.7 came out and screwed the game once and forewer...I just can't stand the fact that a completely retarded camper always score a kill on you in mid-range duel just because you haven't wait like 10 seconds to get your gun accurate. Makes me feel I'm playing as a 10-year old with a gun, not a trained 21-22 year old professional soldier.

I remember back in the days when PR only began to raise, one of the main goals was to get guns actually kill ppl. And this formula worked, back in the days. Guns were more accurate and more deadly then their BF2 counterparts. But now...I'm sorry, but vanilla M16 is like 5x more effective then PR's M16.

I hate the current deviation sistem which only promotes campers (hell they were already in advance), while your tactics and fast aim mean nothing when you are being shot by a retard lying in the middle of the road just because he's been there for like half a minute and his gun is pin-point accurate while yours is as usefull as your F2-entranching tool.

p/s I admit other aspects of the game were improved A LOT, but I'm mostly an infantry player and all the stuff with deviation is just unacceptable for me. I prefer to know that a gun I hold will actually kill enemy if I aim properly. Just like it does in BF2 vanilla and like it did in early versions of PR. Right now when you shoot someone in PR it is a complete loterry, you have to pray that your gun actually hit him.
IRL who is camping shoots who is walking around. If you do not want a realistic game try unreal tournament.

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 20:47
by Longbow*
Cassius wrote:IRL who is camping shoots who is walking around. If you do not want a realistic game try unreal tournament.
IRL combat is not fun. A game is supposed to be fun. Battlefield games are fun because they incorporate simulation elements but still feature arcade gameplay. PR was fun back in the days when a gun pointed to an enemy was supposed to kill an enemy once you press a trigger (considering you are skilled enough to aim properly and compensate recoil). Right now it's a joke - I spot camper first, I shoot him first (deviation ffs) and only after I miss a few times he spots me and begin to shoot back. And scores a kill. Thats what annoy the most - you are faster then him, you spotted first, you aimed properly but still because of retarded deviation sistem he scores a kill on you? Unbelieveble :/

And please, no unreal tournament or quake k? They are nowhere close to Battlefield vanilla, speaking of arcade gameplay.

*wears flameproof suit*

Re: Considering buying BF2 just for this game

Posted: 2009-04-15 22:25
by Threedroogs
Longbow* wrote:I just can't stand the fact that a completely retarded camper always score a kill on you in mid-range duel just because you haven't wait like 10 seconds to get your gun accurate..
it's funny how the "retarded" guy just happened to be in perfect position (you call it camping) to cover an area the enemy (you) is trying to move into. i dont think that was luck on his part...

you have to adapt from your normal FPS style for PR or you will fail. there are TONS of other games out there that are non-stop action if that's your cup of tea. i have loved PR since .3 but i shudder at the thought of going back and playing some of those old versions. the mod has evolved a TON.