Page 2 of 3

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 14:54
by Rhino
Spaz wrote:I have wanted something like this for ages, to be honest I think I talked about this with you on TS rhinoob.
ye, stuff has been mentioned like this in the past but dont think anyone has bothered to do it and only clicked in my head when I saw the topic title that you could do it via a dummy weapon.

And you know how much I remember about convos etc, let alone how much I remember about convos etc when I'm drinking :p

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 17:09
by Masterbake
Sounds cool, but could there be overpowering issues?

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 17:21
by Thermis
'[SP-DEV wrote:Scot;989942']Some Landys have SUSATs on their .50s, yes.
Image

Could Model something like that on the deployables instead of just going to binocs, But still keep it as a dummy weapon, that thing would shake to much IRL to really use a scope anyway.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 18:37
by Rhino
Thermis wrote:Image

Could Model something like that on the deployables instead of just going to binocs, But still keep it as a dummy weapon, that thing would shake to much IRL to really use a scope anyway.
lol, you have given me anouther idea, not normally you have suggestion topics that are of any use :mrgreen:

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 18:50
by Viki
[R-DEV]Rhino wrote:lol, you have given me anouther idea, not normally you have suggestion topics that are of any use :mrgreen:
Oh c'mon, after saying that, now you got me really curious of what this idea is? You have to tell me what it is. :p

All the best,
Viki

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 18:55
by Rhino
Viki wrote:Oh c'mon, after saying that, now you got me really curious of what this idea is? You have to tell me what it is. :p

All the best,
Viki
lol, ok well generally, there is no simple way of being able to "scope in" with a PCO (Player Controlled Object, ie a vehicle) so I've been wondering to myself for some time how it might be possible to make a scope for a PCO, since the only real way to zoom with a PCO is the X key like we have on tanks etc. But of course, I haven't been thinking strait, you could just have 2 weapons, both the same, mag linked, but first weapon unscoped version, ie, looking above it, then the 2nd weapon would be looking though the scope.

Thou there might be problems with mag linking, overheating, reloading etc but will have to see.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 19:03
by Viki
Excellent, thanks for the reply. Most of luck with the execution of those ideas. :-)

All the best,
Viki

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 19:44
by Thermis
[R-DEV]Rhino wrote:lol, you have given me anouther idea, not normally you have suggestion topics that are of any use :mrgreen:
8-) If I had a nickel for every time I've had a good idea I would have one nickel

Re: Binocs on/in Deployable HMG

Posted: 2009-04-12 20:33
by llPANCHOll
If occupants of vehicles HMVW could have a zoom function, with a binocular type view, they could spot for the guy in the 50cal.. I mentioned this multiple times during testing for the new HMVW that now does not allow you to cycle through any of your weapons..

As it is with deployable HMG's I often find myself next to or inside the nest with a gunner using Binoc to Spot for him. With the new version of the HMVW, you must expose yourself too much in my opinion

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 00:52
by Proff3ssorXman
Wow, thanks for all the speedy replies from high places :D

I didn't think of adding it to vehicle's weapons, but I now realise that is a good idea to.

Thanks for taking interest Rhino, I still haven't remembered the second idea.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 00:54
by McBumLuv
Yea, Rhino, why can't you just use the "C" key to change views in the HMG? Sure, the sight may have to be higher quality in 3rd person, but it'd be doable, no?

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 02:21
by nick20404
They should add a small zoom to each of the guns to instead of this idea some might say that's unrealistic and that is why it was removed in older versions, but I don't see how this would be unrealistic at all considering your view in real life is 100x better than in PR so really looking down sights would be very clear in real life and in the game its very unclear so adding a small zoom to even all the weapons would actually make it more realistic.

adding binoculars just so you can spot your target would be kinda lame and time consuming, It would be nice if you could see clearly threw the sites and there wouldn't even be a need for binocs.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 02:30
by Rhino
McLuv wrote:Yea, Rhino, why can't you just use the "C" key to change views in the HMG? Sure, the sight may have to be higher quality in 3rd person, but it'd be doable, no?
because all the "C" key dose is change the camera view, not change anything to do with "zoom" as such. The only way to simulate zoom with the camera key is to shove a camera really far in front of the vehicle, but then by doing that, you can drive up next to a building, look at the building, then "zoom in" with "C" and your view would be on the other side of the building :p

IT also wouldn't have any radical etc.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 02:44
by Psyko
[R-DEV]Rhino wrote:ye, stuff has been mentioned like this in the past but dont think anyone has bothered to do it and only clicked in my head when I saw the topic title that you could do it via a dummy weapon.

And you know how much I remember about convos etc, let alone how much I remember about convos etc when I'm drinking :p
hence, Rhinoob



also. i dont get it. the HMG is a vehicle is it not? isnt it a matter of making a new ammo type just like lets say... a tank or gunship?

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 02:44
by McBumLuv
Are you sure about that? Hummvee's seem to have zoom ontop of the camera displacement, and what about attack helicopters?

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 02:51
by Gore
Adding this to the tank machinegunner would be sweet.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 03:03
by Rhino
McLuv wrote:Are you sure about that? Hummvee's seem to have zoom ontop of the camera displacement, and what about attack helicopters?
I swear I've explained this 5 times already in this topic...

the Attack heli zoom is done via what I said above, I'm pretty sure that's done by a camera really far in front of the chopper, to look like your zoomed in, while this works for an attack heli, it wouldn't for a vehicle, espically if you wanted a model for your radical.

the thing with using zoom as a separate weapon, which you really need to simulate real binocs as you dont want the guy shooting the MG "zoomed in" as such when hes viewing though them to start with, you would only want him to observer with them.

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 03:20
by McBumLuv
You don't get 10x zoom simply by putting the camera so far ahead of the helicopter, Rhinub :p It's actual zoom, otherwise you'd see further than the view distance (because you'd be ahead of it), you would'nt be able to use it when you're grounded (which you can), and it wouldn't actually be accurate, ie moving it 10 feet in front of you might look like zooming in on something 55 feet away, but not with something 500 feet away.

That, or the "c" function isn't actually changing the view type inthe attack helicoper, but doing something else.

Though, this doesn't have much to do with the actual thread on using binocs as dummie weapons. Of course, this is also all off the top of my head, since I don't have pr in front of me, so it might not all be completely accurate :?

EDIT2: the chechen field guns in pr use a "c" zoom feature, going from magnified zoom to no zoom/scope, don't they?

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 03:31
by Rhino
on the zis3, its defiantly just moving the camera forwards a little bit, can see it in the editor now...

normal view:
Image

After pressing "F9"
Image

and looking at the code now, yep, all the zoom for the cobra appears to be is just the nose pos of the camera (ie, when you push F9) the cam goes 1.5m in front of it.

Image

Re: Binocs on/in Deployable HMG

Posted: 2009-04-13 03:38
by nick20404
[R-DEV]Rhino wrote:I swear I've explained this 5 times already in this topic...

the Attack heli zoom is done via what I said above, I'm pretty sure that's done by a camera really far in front of the chopper, to look like your zoomed in, while this works for an attack heli, it wouldn't for a vehicle, espically if you wanted a model for your radical.

the thing with using zoom as a separate weapon, which you really need to simulate real binocs as you dont want the guy shooting the MG "zoomed in" as such when hes viewing though them to start with, you would only want him to observer with them.
If this were true than wouldn't the choppers be able to see threw objects? or do objects stop the camera from going forward?