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Re: Is this like other games?

Posted: 2009-04-14 20:17
by PFunk
Ace42 wrote: I know this makes me sound like a buzzkill, but really - why should I be expected to subscribe to a daisy-chain for my opinion to mean anything?
I just think it sounds like you never say anything good about the mod. Its all negativity or saying 'yea its nothing special'. So if the reasons I or other people can come up with why its so great and why its fun you want to just... dismiss as average meaningless or not even true well... its like... who else is saying this?

Honestly it sounds like you don't even enjoy this game! And what does constructive criticism about a particular feature have anything to do with a new guy asking if this game is anything different from his experiences with games. I think it is different. If you want to go through the holy history of gaming and find all the gems and say 'see, this one is shinier' then go ahead.

But this mod IS different. Its a combination of a good community, an ever evolving game, and constantly updating features, and a nice balance against the hardcore realism of some games that just never delivers that experience that PR has.

I don't think that many people will disagree with my last sentence.

Re: Is this like other games?

Posted: 2009-04-14 20:22
by IAJTHOMAS
Ace42 wrote:I am guessing it's because I don't have a community-based axe to grind here. I have friends "IRL"; I'm here to post about the game (and rarely in the political forum), which means I have a relatively unique perspective on these forums.
To be honest, that's probably what the majority of people on the forums do, post about PR or technical help about it, maybe look at the community modding section and see what new stuff is about. I'd be suprise if most users visited the off-topic sections. Certainly the first pages of the new and today's posts pages would suggest this.

In fact one of the few threads from the news/debates forum on the first page is your own.

Re: Is this like other games?

Posted: 2009-04-14 20:47
by Ace42
PFunk wrote:I just think it sounds like you never say anything good about the mod.
Look harder.
Its all negativity or saying 'yea its nothing special'. So if the reasons I or other people can come up with why its so great and why its fun you want to just... dismiss as average meaningless or not even true well... its like... who else is saying this?
If the "reasons [you] come up with" apply to tons of other games, logically that makes it "nothing special." And who else needs to be saying it? I didn't realise that having a posse automatically made you "right".

On forums dedicated to PR, do you really expect there to be a large contingent of people motivated enough to post about how they DISLIKE PR? On the contrary, community sites attract the most dedicated and fervent supporters of a phenomenon. Equating the majority opinion of said community with a representative or meaningful sample is clearly a mistake, especially as it fosters a community hostile to dissent. This conversation being a case-in-point.
Honestly it sounds like you don't even enjoy this game!
There are aspects of the game I like, there are aspects I dislike. For a selection of reasons I've barely touched the game recently. If future patches address these issues, I will play more - if they exacerbate these issues, I will play less. In the meantime I will continue promoting features I like, and criticising features I dislike - much as everyone else on the board does.
And what does constructive criticism about a particular feature have anything to do with
Nothing at all, which is why I was particularly curious as to why you brought up the red-herring of criticising a feature in ARMA within this thread.
But this mod IS different. Its a combination of a good community, an ever evolving game, and constantly updating features,
All mods have that, the fact that you happen to subscribe to this one is hardly an objective or unbiased reason for preferring it. And you can't really advocate the behaviour of a cross-section of players as a count for the mod - they're not coded and nor is their behaviour. You might as well say Pong is an uber-game because the guy you play against is really cool.
and a nice balance against the hardcore realism of some games that just never delivers that experience that PR has.

I don't think that many people will disagree with my last sentence.
I'd not disagree with that quotation at present, or on the whole. However, the whole point of the balance is that you don't add features to hardcore realism which "tips the balance".
To be honest, that's probably what the majority of people on the forums do, (...) I'd be suprise if most users visited the off-topic sections. Certainly the first pages of the new and today's posts pages would suggest this.
I think you missed my point, I was talking about the inherent bias found within an interrelated community of posters, irrespective of the sections (or even the games / forums) they post on. Simple social conformity means that, due to all the back-patting and deference, there is a monolithic consensus that isn't necessarily valid or "right".

Re: Is this like other games?

Posted: 2009-04-15 00:03
by IAJTHOMAS
Ace42 wrote:I think you missed my point, I was talking about the inherent bias found within an interrelated community of posters, irrespective of the sections (or even the games / forums) they post on. Simple social conformity means that, due to all the back-patting and deference, there is a monolithic consensus that isn't necessarily valid or "right".
But you're a part of that interrelated community. Your statement seemed to imply that due to your posting habits/nature of forum use you remained unaffected/affected to a lesser degree by the social conformity that comes from being part of the goup, due to the fact you are integrated to a lessert extent than the majority of posters.

My point was its probable that the majority of people on these forums have equally lose social bonds and therefore would be equally unaffected by the social pressures of the core group of posters with close social bonds.
The idea that you have 'relatively unique perspective' is questionable.

As I write its one hour in to the new day and 158 members have visited the forum and there are 190 currently active users. Social norms within such a wide group must be quite weak.

Re: Is this like other games?

Posted: 2009-04-15 00:13
by Jaymz
'[R-DEV wrote:Rhino;990656']


That was epic when "Big Red" attacked. It was as if they scripted it because you get the perfect view out the back of the warrior.

Re: Is this like other games?

Posted: 2009-04-15 07:25
by ottozeimer
Practical example:
Asad Khal (might be misspelled)

1. Spawned, choose sniper, killed 3 guys, but all of them were revived (bullet hole in a head is fixxable with epipen). 0 kills, got killed by someone from that squad rushing towards me.

2. Tried rushing alone with rifleman - killed 4, 3 were revived after 2 minutes of laying....

3. Next step - joined a squad and killed 11 and made sure my squad overwatches the corpses from rising again. :)

Sometimes it takes trial and errors to realise that teamplay is a way to go, especially, when opposing team is teamplaying.

Re: Is this like other games?

Posted: 2009-04-15 07:33
by Snazz
ottozeimer wrote:(bullet hole in a head is fixxable with epipen)
Any critical wound is fixed with an epipen in PR, if the devs thought surgery was worthwhile or possible they might implement it. If you're talking about headshots not killing there's a whole massive discussion about it elsewhere.

BTW, Why didn't you just kill the medic and how did you get a sniper rifle before joining a squad?

Re: Is this like other games?

Posted: 2009-04-15 07:45
by ottozeimer
you totally forgot the meaning of my post, the post was dedicated to the learning the teamplay :) PR is teamplay and even sniper is rarely succesfull against fully operations, team playing squad.

Re: Is this like other games?

Posted: 2009-04-15 07:56
by Snazz
^ I recognized the overall meaning, I just responded to a few specific points.

Re: Is this like other games?

Posted: 2009-04-15 10:21
by Cassius
It really depends on the server. This game penalizes wasting assets. Crashing a jet is 10 tixs down the drain.
Look for servers where a lot of players use voip for inter squad communication, such as TS Vent or mumble. Those games are usually very organized.

Re: Is this like other games?

Posted: 2009-04-17 22:09
by Ace42
IAJTHOMAS wrote: As I write its one hour in to the new day and 158 members have visited the forum and there are 190 currently active users. Social norms within such a wide group must be quite weak.
You make some excellent points, but if you compare the average postage levels of the people here, you can see the influence of some members is insubstantial. Compare someone with several thousand postings under their belt to someone with 20. Ignoring the effect of clans, TS/Vent/Mumble, etc communities; posting levels represent a relative reliable guide to the maximum amount of social influence an individual can have on the group. That's beside the point though - people tend to been greater influenced by people they already have sympathetic viewpoints towards:

"Tell people something they know already and they will thank you for it. Tell them something new and they will hate you for it." - George Monbiot