[Future AR Kit] Optics for long range, Irons for short.

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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by 00SoldierofFortune00 »

waldo_ii wrote:Over. My. Dead. Body.
^^^THIS

Drop one of the smoke grenades instead of the pistol. We don't need two smoke grenade colors. And I agree it should be implimented for every kit if possible.



What I would like to see is this applied to every weapon so that if a Marine is on a rooftop, he could use the "deployed" feature and have the 4x zoom through his ACOG. If he was fighting in CQB though, he would basically have the "CQB option" which would be looking over the scope.

Same with Ironsights, except the Ironsights would get a "2x zoomQ" and the current "none zoom" for CQB.


This way, you would have no more of that run and gun around corners **** that insurgents do all the time and it would cut down on some run and gun gamey tactics. You would have to switch before moving around a corner for CQB and take a few extra seconds to zoom in when on a rooftop and engaging from afar.
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Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Kirra »

[R-DEV]Jaymz wrote:For the next update, undeployed won't have any zoom but deployed will have 4x. Even after we bring in optics, undeployed will have the user looking over the sights or using the backup sights for CQB purposes.
You guys might wanna update the DEV journal with that. Would be interesting to see how that will work...
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by MarineSeaknight »

Kirra wrote:You guys might wanna update the DEV journal with that. Would be interesting to see how that will work...
They'll update the DEV Journal when they have something to show. For now, we should be happy the AR kit is getting an upgrade for .9 :)

I also agree with SoldierofFortune about losing one of the Officer's Smoke Grenades (Or the Incindiary Grenade, for that matter) for the addition of CQB sights for the Officer.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Rudd »

Same with Ironsights, except the Ironsights would get a "2x zoomQ" and the current "none zoom" for CQB.
but....the ironsight IS an ironsight. They are using the zoom as a placeholder til the model gets its scope?
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by ReadMenace »

Need a new PKM model to stick the 1P29 on... :D

-REad
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Claymore »

Excellent, ar is my favourite kit in the game. Just hope the mg won't be used as an uber sniper rifle.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Anderson29 »

well i like and i kinda dont like.....i'd rather this be implemented on 240B type weapons instead of saws....and used as a weapons sqd and kinda the support by fire long range version but i guess saws could duplicate..... hope it all works out DEVs
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