Page 2 of 7
Re: Sar-e Pol
Posted: 2009-04-29 21:34
by Zeno
Re: Sar-e Pol
Posted: 2009-04-29 21:47
by Zeno
vehicle setup: Norge: 1 light vehicle
Taliban: 1 tecnical
Pickup kits for taliban : 1 rpg, 1 pkm and 1 svd
im having a problem with that when i recuest kits on the temp us side the weapons for the sniper and marksman kits are invisible:S
Re: Sar-e Pol
Posted: 2009-04-29 22:09
by LithiumFox
love za fog ^_^
Re: Sar-e Pol
Posted: 2009-04-30 15:38
by halvor1
LithiumFox wrote:love za fog ^_^
+1

Re: Sar-e Pol
Posted: 2009-04-30 15:58
by J.F.Leusch69
Zeno wrote:vehicle setup: Norge: 1 light vehicle
Taliban: 1 tecnical
Pickup kits for taliban : 1 rpg, 1 pkm and 1 svd
im having a problem with that when i recuest kits on the temp us side the weapons for the sniper and marksman kits are invisible:S
check your init.con (in server.zip) [open it with notepad]
here is the link to the tut:
https://www.realitymod.com/forum/f354-c ... lines.html
go to "Kit Request Spawner Set-up"
cheers
Re: Sar-e Pol
Posted: 2009-04-30 16:00
by single.shot (nor)
LithiumFox wrote:love za fog ^_^
+2!
De bedriver godt arbeid!
(thou makes good stuff!)
Re: Sar-e Pol
Posted: 2009-04-30 17:22
by Durkie
If I see it right the command vehicle is at a different place than the other vehicles so does the radio mast point got the same thing as the outpost in korengal valley that you have to capture it to get acces to vehicles ore is it the other way around?
EDIT: looking at your sky it is a bit fogy raining kind of weather therfor I should raise the water level a bit
Re: Sar-e Pol
Posted: 2009-05-07 23:25
by Zeno
i need to know how to setup the taliban correctly. cant find it under the list over factions in level settings
smooted the hillside:

Re: Sar-e Pol
Posted: 2009-05-08 00:02
by azreal64
manual labor ftw! find a map wit the Taliban on it and copy the settings in the init.con to yours. but make sure you set it to read-only or the editor will overwrite it.
Re: Sar-e Pol
Posted: 2009-05-08 06:52
by [NPK]ShieldBreaker
LithiumFox wrote:love za fog ^_^
+3
I love the smell of napalm in the morning dew
Awesome that you have made a map with a unique feel to it. Sar-e Pol FTW

Re: Sar-e Pol
Posted: 2009-05-08 14:26
by Adetter
Whats that helicopter?
Its getting nice,first time i saw it i thod:""Just like all other Afghan maps

"
But now,with fog and it all,GREAT!
Re: Sar-e Pol
Posted: 2009-05-08 14:47
by Zimmer
I like the fog and Adetter its just US faction (placeholder) on now because the norwegian faction isnt fully exported and ready for action.
Re: Sar-e Pol
Posted: 2009-05-08 14:50
by Adetter
Zimmer wrote:I like the fog and Adetter its just US faction (placeholder) on now because the norwegian faction isnt fully exported and ready for action.
So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?
Re: Sar-e Pol
Posted: 2009-05-08 15:04
by IronTaxi
heythere.. Im not sure this bunker even works.. it was never really finished.. Im not even sure how it found its way into the latest build..
nice work...the cliff/hesco base looks interesting..

Re: Sar-e Pol
Posted: 2009-05-08 15:27
by Zimmer
Adetter wrote:So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?
A placeholder is there because the faction/object isnt available yet and since a heli always is good to use for screenshot fast transport to check something ingame and so on its there.
Since factions can be changed anytime US is there because you need a faction there so that you can test that the map is working etc, Norway with the rigth vehicles will be added when ready.
Re: Sar-e Pol
Posted: 2009-05-08 18:04
by Zeno
'[R-DEV wrote:IronTaxi;1016699']heythere.. Im not sure this bunker even works.. it was never really finished.. Im not even sure how it found its way into the latest build..
nice work...the cliff/hesco base looks interesting..

well i have it and it works

only had to add a ladder because the entry was kinda small
and yes the chopper wont be in the final version.
i will do lightmaps tonightafter i have added more detail object all over the map

Re: Sar-e Pol
Posted: 2009-05-08 18:24
by IronTaxi
Zeno wrote:well i have it and it works

only had to add a ladder because the entry was kinda small
and yes the chopper wont be in the final version.
i will do lightmaps tonightafter i have added more detail object all over the map
were you able to get in and out of it?
if so..power to you...

Re: Sar-e Pol
Posted: 2009-05-08 19:00
by H.sta
Adetter wrote:So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?
Norway have Bell 412s (and some are armed with miniguns) in Afghanistan, but as you say they don't take heat very well and Norwegian troops often need support from the German choppers in the area, they are currently looking for a replacement chopper, they are considering the NH90, The Merlin or Super Puma... also some more that i can't remember right now
Re: Sar-e Pol
Posted: 2009-05-08 19:17
by Adetter
H.sta wrote:Norway have Bell 412s (and some are armed with miniguns) in Afghanistan, but as you say they don't take heat very well and Norwegian troops often need support from the German choppers in the area, they are currently looking for a replacement chopper, they are considering the NH90, The Merlin or Super Puma... also some more that i can't remember right now
Is it going to be any helicopters in the Norwegian Forces Mode?
Re: Sar-e Pol
Posted: 2009-05-08 19:24
by Wicca
I hope so! If not i will be very mad, and run out of the room crying... Then realize something and come back...
We need helicopters!