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Re: Sar-e Pol

Posted: 2009-04-29 21:34
by Zeno
WHOA another update :o ? (super heavy pic load)

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Re: Sar-e Pol

Posted: 2009-04-29 21:47
by Zeno
vehicle setup: Norge: 1 light vehicle
Taliban: 1 tecnical

Pickup kits for taliban : 1 rpg, 1 pkm and 1 svd

im having a problem with that when i recuest kits on the temp us side the weapons for the sniper and marksman kits are invisible:S

Re: Sar-e Pol

Posted: 2009-04-29 22:09
by LithiumFox
love za fog ^_^

Re: Sar-e Pol

Posted: 2009-04-30 15:38
by halvor1
LithiumFox wrote:love za fog ^_^
+1 :grin:

Re: Sar-e Pol

Posted: 2009-04-30 15:58
by J.F.Leusch69
Zeno wrote:vehicle setup: Norge: 1 light vehicle
Taliban: 1 tecnical

Pickup kits for taliban : 1 rpg, 1 pkm and 1 svd

im having a problem with that when i recuest kits on the temp us side the weapons for the sniper and marksman kits are invisible:S

check your init.con (in server.zip) [open it with notepad]

here is the link to the tut:
https://www.realitymod.com/forum/f354-c ... lines.html

go to "Kit Request Spawner Set-up"

cheers

Re: Sar-e Pol

Posted: 2009-04-30 16:00
by single.shot (nor)
LithiumFox wrote:love za fog ^_^
+2!

De bedriver godt arbeid!
(thou makes good stuff!)

Re: Sar-e Pol

Posted: 2009-04-30 17:22
by Durkie
If I see it right the command vehicle is at a different place than the other vehicles so does the radio mast point got the same thing as the outpost in korengal valley that you have to capture it to get acces to vehicles ore is it the other way around?

EDIT: looking at your sky it is a bit fogy raining kind of weather therfor I should raise the water level a bit

Re: Sar-e Pol

Posted: 2009-05-07 23:25
by Zeno
i need to know how to setup the taliban correctly. cant find it under the list over factions in level settings :confused:

smooted the hillside: Image

Re: Sar-e Pol

Posted: 2009-05-08 00:02
by azreal64
manual labor ftw! find a map wit the Taliban on it and copy the settings in the init.con to yours. but make sure you set it to read-only or the editor will overwrite it.

Re: Sar-e Pol

Posted: 2009-05-08 06:52
by [NPK]ShieldBreaker
LithiumFox wrote:love za fog ^_^

+3

I love the smell of napalm in the morning dew

Awesome that you have made a map with a unique feel to it. Sar-e Pol FTW :-D

Re: Sar-e Pol

Posted: 2009-05-08 14:26
by Adetter
Whats that helicopter?
Its getting nice,first time i saw it i thod:""Just like all other Afghan maps :( "
But now,with fog and it all,GREAT!

Re: Sar-e Pol

Posted: 2009-05-08 14:47
by Zimmer
I like the fog and Adetter its just US faction (placeholder) on now because the norwegian faction isnt fully exported and ready for action.

Re: Sar-e Pol

Posted: 2009-05-08 14:50
by Adetter
Zimmer wrote:I like the fog and Adetter its just US faction (placeholder) on now because the norwegian faction isnt fully exported and ready for action.
So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?

Re: Sar-e Pol

Posted: 2009-05-08 15:04
by IronTaxi
heythere.. Im not sure this bunker even works.. it was never really finished.. Im not even sure how it found its way into the latest build..

nice work...the cliff/hesco base looks interesting..


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Re: Sar-e Pol

Posted: 2009-05-08 15:27
by Zimmer
Adetter wrote:So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?
A placeholder is there because the faction/object isnt available yet and since a heli always is good to use for screenshot fast transport to check something ingame and so on its there.

Since factions can be changed anytime US is there because you need a faction there so that you can test that the map is working etc, Norway with the rigth vehicles will be added when ready.

Re: Sar-e Pol

Posted: 2009-05-08 18:04
by Zeno
'[R-DEV wrote:IronTaxi;1016699']heythere.. Im not sure this bunker even works.. it was never really finished.. Im not even sure how it found its way into the latest build..

nice work...the cliff/hesco base looks interesting..


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well i have it and it works :P
only had to add a ladder because the entry was kinda small

and yes the chopper wont be in the final version.

i will do lightmaps tonightafter i have added more detail object all over the map :mrgreen:

Re: Sar-e Pol

Posted: 2009-05-08 18:24
by IronTaxi
Zeno wrote:well i have it and it works :P
only had to add a ladder because the entry was kinda small

and yes the chopper wont be in the final version.

i will do lightmaps tonightafter i have added more detail object all over the map :mrgreen:
were you able to get in and out of it?

if so..power to you... :)

Re: Sar-e Pol

Posted: 2009-05-08 19:00
by H.sta
Adetter wrote:So the heli is just a Littlebird.
If im right,the Norwegian Forces dont uses helis in Afghan because they couldnt fit the heat?
Norway have Bell 412s (and some are armed with miniguns) in Afghanistan, but as you say they don't take heat very well and Norwegian troops often need support from the German choppers in the area, they are currently looking for a replacement chopper, they are considering the NH90, The Merlin or Super Puma... also some more that i can't remember right now

Re: Sar-e Pol

Posted: 2009-05-08 19:17
by Adetter
H.sta wrote:Norway have Bell 412s (and some are armed with miniguns) in Afghanistan, but as you say they don't take heat very well and Norwegian troops often need support from the German choppers in the area, they are currently looking for a replacement chopper, they are considering the NH90, The Merlin or Super Puma... also some more that i can't remember right now
Is it going to be any helicopters in the Norwegian Forces Mode?

Re: Sar-e Pol

Posted: 2009-05-08 19:24
by Wicca
I hope so! If not i will be very mad, and run out of the room crying... Then realize something and come back...

We need helicopters!