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Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:21
by R.J.Travis
[R-DEV]CodeRedFox wrote:I don't think of it that way. I cant speak for the rest of the Dev's

INS/Taliban is to be played totally different then force on force which allot still don't understand. Which is why you might get some hostility when asking for thing like this to be implemented.

INS should never try to win, you should be trying to get BLUFOR not to win....see the difference? :razz:
then make it more in that way.

right now ins are trying to win and have no fear of getting shot with unlimited tickets and you have a easy way to base camp on every map.

I would like to see my idea at lest tested It would make it safer getting in and out of your main base atm ins just place landmine and get shot knowing they have a block for 20m which is insane.

or make landmines disappear after death again for the ins.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:27
by hiberNative
R.J.Travis wrote:I feel the only allow this because if they take it away it would make the US/Brits better which hearts the Ins which leads to no one wanting to play ins mode.
if they take it away, gameplay would be a lot more varied. promote gameplay, not baserape. ins have the great sks with mine and IED, and it's not even limited.

ok, i played some main base defense!
i joined a "base security" squad on fallujah (which of course sniped from the roof) and told them i was gonna secure entrances with C4. they encouraged me, of course, but didn't even think about helping me.

so i got the C4 up, and the first APC that was going to leave the main said.
"admin, hiber is gonna C4 apc"
"i'm so tired of noobs. i'm gonna tk you"

as they parked the APC in front of me.

in panic, i typed out that i placed them for bomb cars.
while he was standing in front of me, a bomb car came behind him through the main entrance, swirled to the right and into the remaining bradley standing under the roof, blowing it up. screen of the scene just as the wreck of the bombcar blows up:

Image

here is the beautiful thing: when you are in main with a manned apc at the repair station, you can't hear bomb cars. their low humming engines gets masked by the APC. so i had to flicker back and forth between the entrances.
i blew up a sapper on a bike going into the main. the bike engine can be heard over most other sound.

after that, this handsome bloke came at me swinging.

Image

while i was typing that i was checking for bomb cars, he dropped a nade at my feet and ran away. i kinda let him to show the admins.
and guess what. nothing ever came into base after that. nothing. nada. i listened to the snipers have fun shooting stuff on the roof, while i spastically checked the entrances.

after that, the map was karbala.
i typed in the team chat before round start that i was gonna C4 and brace for bomb cars. got em up and blew a bomb car coming in through the east side entrance. went back to the crates and while i was waiting to get resupplied with a new C4, another one came through the west entrance and blew up a humvee.

alt + f4

so, i tried it... aaand

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Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:27
by TomDackery
I've seen a pretty good bomb car deterrent tactic on Karbala.
Some pubbie started spamming logistics by the main gate. At first it was annoying, then when the first bomb car tried to come through the gate, and got stuck in the mass of logistics, it made so much more sense.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:33
by bloodthirsty_viking
ya, that lagface if just an ***... he is rude, but still, not the place...
you got kills, and you kept the base remotly safe.. now the team has to learn your helping them, not hurting them... its just theres so many noobs on right now, from the bf2 vinnila add, winning moddb, and the gameinformer magazine, noone knows what is happining ans assumes the worst...

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:42
by JKRMAUI
Keeping the base safe is part of playing INS. It's a noted insurgent tactic, Blufor needs to counter it. Making it a non issue takes away from game play. I personally love camping bases with IEDs when on INS.

It's just a matter of the game. PR tends to demand a little more from the average player. If you want to be successful. Not every one gets to be a sniper, not every one gets the be the pilot, not every one gets armor.

Sure base defense is a boring ROLE, but some one has to do it.

When I see something that needs to be done, I try to fill the role. If I see APCs sitting idle, I try to get a driver/gunner and bring them to the field. If I see the base undefended, I just might take it upon my self to ensure that our assets are protected.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 03:47
by hiberNative
JKRMAUI wrote:I personally love camping bases with IEDs when on INS.
who doesn't. i also love to hunt insurgents outside main on foot. my idea in my original post doesn't stop this type of gameplay.
Sure base defense is a boring ROLE, but some one has to do it.
no, not if you have an effective dome of doom. then the base defense would be to keep the outside of the main free from ambushes. a much more stimulating task.
If I see the base undefended, I just might take it upon my self to ensure that our assets are protected.
watching/waiting for bomb cars for preventing infantry to mine the exits?

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 06:00
by atshii
Colonelcool125 wrote:There's lots of stuff in PR that's totally unrealistic.
I would say baserape is pretty confusing thing in PR. If they wanted, DEVs could prevent it completely. By inserting a very unrealistic dome of death in an area, I think DEVs are saying that players should not enter the area for gameplay reasons. But then having a relatively long time period before the dome activates in one way says that going in is ok, you just need to be fast :) .
To summarize, INS baserape is rarely gamebreaking, and easy to defeat.
That depends greatly on the map. In Basrah well timed bomb cars to main base can take out tanks, APCs and tickets so well that it will win the game for INS, got personally something like 80 tickets in one round when actively playing with suicide cars. That was before the patch, now Land Rovers would add even more tickets to that.

In Basrah just adding some space or sandbags between APC and tank spawnpoints would help with that. And IMO it would be realistic too, don't military try to do some damage prevention with them, it is not a parade ground :-D

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 06:50
by SkaterCrush
I really don't mind base def, I usually do it when I've got about 1 hour of sleep the past night...Its good because you don't have to run around and you can wait for the insurgents to come to you, not the other way around. The ONE thing that really pisses me off is when the base defense squad takes BOTH Sniper kits. I would definitely give them one. But TWO? That's just like wasting an asset. If another squad-mate REALLY wants to snipe tell him to get a marksman kit. Like on Karbala...two Snipers won't make much more of a difference than one, the only difference is they are competing for kills. Put the Sniper in the hands of someone good and they will work wonders camping INSURGENT spawn points on doing recon in the city and finding caches...that's the only kit that people doing base defense have to stop doubling up on...anything else is fine.

Anyways, like I said its a mildly fun job (better than most other jobs) and you know your doing something important. I would actually vouch for insurgents to have a longer time (though not unlimited because then the coalition forces could be completely spawn camped). If they extended it (add about half a minute for vehicles....2 minutes for infantry) it WOULD add more realism and if would certainly be more fun, it would most definitely give base defense a better reason to be made, and would deter noobs from going Z0MG WUT R U D01NG!!!!?????!!!DUN TK ME U FAT NUB!!!!!

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 08:05
by badmojo420
atshii wrote:I would say baserape is pretty confusing thing in PR. If they wanted, DEVs could prevent it completely. By inserting a very unrealistic dome of death in an area, I think DEVs are saying that players should not enter the area for gameplay reasons. But then having a relatively long time period before the dome activates in one way says that going in is ok, you just need to be fast :) .
They're saying it's okay to attack the coalition in their main. But killing people WHILE they spawn, isn't. If there was no dome of death, a good team could push into the main while the majority of them were gone, setup a hideout, and just camp the spawn points. It happens in most other games. Except in PR your only perm spawn is the main, so it would ruin gameplay to allow spawn camping.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 08:45
by JKRMAUI
Nearly every main base I can think of is out of bounds. So spawn camping inside a main is...not very possible.

How ever people driving VIEDs into the base seem to be the main issue in this thread, which is a completely reasonable tactic.

Even than it's pretty rare....at least from what I've seen.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 12:57
by SocketMan
which map has a cobra and bomb cars?

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 13:06
by SkaterCrush
Most people perceive any sort of attack heli as a cobra, its an old vBF2 NTD (Noob transmitted disease)

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 14:25
by hiberNative
SkaterCrush wrote:Most people perceive any sort of attack heli as a cobra, its an old vBF2 NTD (Noob transmitted disease)
exactly ;D
i am of course referring to the apache at karbala.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 15:28
by SkaterCrush
That is my favourite map to defend...only 2 entrances (well annoying insurgents throwing molotovs over the walls) all you need to 2 engineers and you can mark off one area with mines...just put a sniper or something at the tower (or even a LMG or marksman) and that entrance is denied. Just put the other engineer (if you have a full server) on the other side and guard it a lot :P

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 17:14
by Threedroogs
hiberNative wrote:well since you all obviously love to defend the main base and feel that it's a fulfilling job, i guess i won't have to... ever.
i've yet to see you guys ingame, which makes me believe you're a huge minority.
the first thing the USA should do on karbala is get a couple hummers out of the main gate ready for the onslaught of enemy suicide attacks. 9 times out of 10 these suicide cars come speeding in and if your squad is ready, it's a slaughter. if there's no defensive squad, the entire supply of assets gets wiped out. it's hardly a boring role...

i dont know why people have such problems when it comes to defense. if the enemy is attacking the main base, THERE ARE ENEMIES TO SHOOT AT AROUND THE MAIN BASE. in other words, correctly defended positions have action at them! people need to get the idea out of their heads that the only way to get action in PR is to charge forward like a lemming. a lot of times the quickest way to get more action is to defend.

another thing...if you're going to sit there and say you'll never defend no matter what, you need to stop complaining about the defenseless areas being attacked. that's just common sense.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 17:26
by Tim270
To be honest, if you get IED its your own fault for not being vigilant enough or not clearing on foot first.

So many times on fallujah i see ieds out the front and people just refuse to throw smoke and run and kill the people with them, or ultimately clear the ied by getting themselves blown up, but no people just drive hummers out whatever is there and rage in the chat. Its your own fault, easily avoidable, your just to lazy.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 19:54
by SocketMan
Insurgents coming to your main is a bonus - assuming no cashes are revealed.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 20:35
by hiberNative
Threedroogs wrote:the first thing the USA should do on karbala is get a couple hummers out of the main gate ready for the onslaught of enemy suicide attacks.
a hummer isn't the most efficient countermeasure against suicide cars unless they drive out in the open. most suidice cars tend to keep and eye out and see the humvee, sneaking around objects etc.
i dont know why people have such problems when it comes to defense. if the enemy is attacking the main base, THERE ARE ENEMIES TO SHOOT AT AROUND THE MAIN BASE. in other words, correctly defended positions have action at them! people need to get the idea out of their heads that the only way to get action in PR is to charge forward like a lemming. a lot of times the quickest way to get more action is to defend.
shooting people around main base is fun. sticking around for suicide cars is boring. get that into your head.
another thing...if you're going to sit there and say you'll never defend no matter what, you need to stop complaining about the defenseless areas being attacked. that's just common sense.
oh hai. this thread is about the main base. kthxbye.

Re: instant slay for enemies in main bases!

Posted: 2009-04-22 20:56
by Threedroogs
hiberNative wrote:a hummer isn't the most efficient countermeasure against suicide cars unless they drive out in the open. most suidice cars tend to keep and eye out and see the humvee, sneaking around objects etc.

shooting people around main base is fun. sticking around for suicide cars is boring. get that into your head.

oh hai. this thread is about the main base. kthxbye.
you take the hummers out of the main base and defend for about 5 minutes until you either destroy all suicide attacks or find out that the main base isnt being attacked. it's VERY effective.

then use the hummers to patrol the city (or the northern hills if you think suicide vehicles have gone that direction. there is no need to just sit in a main base defending 100% of the time. it's something that has to be done occassionally, mostly at the start of the round.


i'll change the wording of my last point:

another thing...if you're going to sit there and say you'll never defend main basesno matter what, you need to stop complaining about the main bases being attacked. that's just common sense.