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Re: Wounded Soldier

Posted: 2009-05-03 01:36
by Ace42
AnRK wrote:If they get such a thing in game I'm sure they could code it it so wounded soldiers are given a longer respawn then un-revivable folk to stem that kinda behaviour.
It would have to be massively longer to deter me. You'd be playing (or rather, not playing) with a wounded kit for ages, giving-up on it would still be quicker given a 3 minute wait for the medic. Also, as wounded soldiers are inherently gimped, they're going to be legitimately dying anyway. Every wounded soldier would go rambo just to legitimately die sooner and get a decent kit back ASAP. Never mind people making sure they're unrevivable. Bleeding out? Self-grenade, or "clean up" grenade traps, landmines, IEDs by intentionally driving over them.

Re: Wounded Soldier

Posted: 2009-05-03 01:59
by Onil
well that is pretty much the reason why i added the medevac, you can still get a decent kit and be fully effective again if there is enough teamplay involved.

Plus if you are a wounded soldier you should actually take a more defensive role in the squad instead of going rambo, i mean the whole purpose of this changes is exactly to make players more afraid of getting shot and so being more careful tactical wise.

If you would just raise the respawn time that would defeat the purpose of this system as it is actually a way to make sure that people are more afraid of going down but without reaching the limit of keeping players from the battle for a long period.

This way at least you can still continue playing even if less effectively. And you can always give up instead of being revived but that will cost tickets to the team and you might need to walk a lot to return to your squad so i leave that up to each player to decide.

Hopefully the medevac will add an extra need for pilots and drivers to have a job during the whole round. With this you might actually need convoy protection more often, not only for resupplies but now also for the medevac.

Re: Wounded Soldier

Posted: 2009-05-03 07:29
by Ethnic
I think it's a good idea, but what if that sniper dies? :confused:

Re: Wounded Soldier

Posted: 2009-05-03 08:59
by markonymous
Ethnic wrote:I think it's a good idea, but what if that sniper dies? :confused:
like it has been said earlier in the thread you have 60 sec to revive and get your old kit back.

This is the best idea i've seen in a long time, extremely good in fact. If the DEVs pull this(or something similar) off it will be a whole new era for PR.

Re: Wounded Soldier

Posted: 2009-05-03 15:58
by Onil
markonymous wrote:like it has been said earlier in the thread you have 60 sec to revive and get your old kit back.

This is the best idea i've seen in a long time, extremely good in fact. If the DEVs pull this(or something similar) off it will be a whole new era for PR.
Thanks mate, lets hope they find a way to do it :)

Re: Wounded Soldier

Posted: 2009-05-03 22:38
by Oskarious
Really really good suggestion!

It just makes me wonder, it will be sort of complicate to play if this will be implemented to the game.

If medics will still be a part of the game, why is the medevac needed? It could still be a transport chopper wich drops both the "medevac" crate, where wounded soldiers get their new kits, and a regular crate, working just as before.

Otherwise, the medic could keep healing the wounded soldier just up to 50% (or whatever is the limit of bleeding out) so he has to stay with the wounded soldier until the chopper arrives and he can get a decent treatment.

Re: Wounded Soldier

Posted: 2009-05-04 00:10
by Onil
Oskarious wrote:Really really good suggestion!

It just makes me wonder, it will be sort of complicate to play if this will be implemented to the game.

If medics will still be a part of the game, why is the medevac needed? It could still be a transport chopper wich drops both the "medevac" crate, where wounded soldiers get their new kits, and a regular crate, working just as before.

Otherwise, the medic could keep healing the wounded soldier just up to 50% (or whatever is the limit of bleeding out) so he has to stay with the wounded soldier until the chopper arrives and he can get a decent treatment.
The problem is that limiting the amount of healing that a medic can give, wont be possible, he will keep healing you until you are 100% healthy. But the small amount of medics plus the option of getting the kits will make the medevac useful.

Re: Wounded Soldier

Posted: 2009-05-04 08:38
by Sgt. Mahi
I think a wounded soldier should go instantly black and white, though with more time to survive. It would require a medic for any combat wound and automaticly lower stamina/aim.

Re: Wounded Soldier

Posted: 2009-05-04 12:19
by Adetter
Or maybe when ur hurted,or revived.
Then you need to get back to the main to get a weapon.

Re: Wounded Soldier

Posted: 2009-05-04 13:34
by Smuke
I think this is great idea, I think a wounded soldiers will bring lots of new demisions to the battlefield with people more scared of getting hit.

However, I dont agree with the casevac choppers, their usually to busy to bother with that.

Re: Wounded Soldier

Posted: 2009-05-04 21:10
by Doc
I am in general favor of the idea overall, and I do see a remedy concerning John Q. Sniper
losing his favorite kit. Perhaps, upon receiving the "Wounded Soldier" kit, no one else may
request that particular kit for, oh, five minutes? Or, to put it another way, his favorite kit is
reserved for him.

As Adetter previously stated, John Q. Sniper must then return to the Main Base to receive his reserved kit.
However, let's give more incentive than just one person wanting to get his kit back. Let's
say that every time that a soldier arrives with the "Wounded Soldier" kit, his team will
gain an extra ticket or half-ticket, if it's more reasonable. In addition, if said soldier
entered a vehicle and was dropped off at the Main Base, the driver/pilot of the vehicle
would receive a points bonus of some sort.

Of course there are differences between Medevacs and Casevacs that should be taken into
consideration. Perhaps the current vehicles should be duplicated and only allow the person(s)
with the "Wounded Soldier" kit to enter the passenger area, with 2 to 4 spaces available for:
  • (1x) Pilot
  • (1x) Medic
  • (2x) Gunners (Air Vehicles)*
  • (1x) Gunner (Land Vehicles)*
*Only available for Casevac vehicles.

Re: Wounded Soldier

Posted: 2009-05-04 21:20
by Ace42
Onil wrote:well that is pretty much the reason why i added the medevac, you can still get a decent kit and be fully effective again if there is enough teamplay involved.
Yah, if the medevac took like 2 or 3 mins to get in place from the very second I died. Otherwise, nah, I'll just give up and watch TV while waiting rather than being forced to play for longer than that with a gimped kit.
Plus if you are a wounded soldier you should actually take a more defensive role in the squad instead of going rambo, i mean the whole purpose of this changes is exactly to make players more afraid of getting shot and so being more careful tactical wise.
Yes, but once you're gimped, why would you bother trying to protect your gimped-kit self when you can just die and come back fresh quicker and easier?
This way at least you can still continue playing even if less effectively. And you can always give up instead of being revived but that will cost tickets to the team and you might need to walk a lot to return to your squad so i leave that up to each player to decide.
K, I vote give-up, thanks. I'll be the one shouting out to the medics in my squad "NO, DON'T REVIVE ME, I DON'T WANT TO PLAY WITH A HANDICAP!!!" over the VOIP... Ditto if I was squad-leading. "Medic? Nah, I'll have another rifleman. That way we can fill the opposition with gimped wounded-kits easier, and have our guys die and come back fresh to punish them even more..."

Who'd seriously try to prolong playing with an ineffective kit that puts them at a disadvantage? It's like expecting people to play civvies with a massive respawn time.

Re: Wounded Soldier

Posted: 2009-05-05 12:09
by Adetter
And maybe some cars with a red cross on the side(Not the foundation,just to show it is medic car.)
That you need crewman to drive,medic kit for be passenger.

Re: Wounded Soldier

Posted: 2009-05-05 12:11
by Adetter
Ace42 wrote:Yes, but once you're gimped, why would you bother trying to protect your gimped-kit self when you can just die and come back fresh quicker and easier?.
This is Project Reality,its susposed to be as real as possible.

Re: Wounded Soldier

Posted: 2009-05-05 12:15
by Ace42
Adetter wrote:This is Project Reality,its susposed to be as real as possible.
You're missing my point... People don't want to play with a gimped kit, and will find the easiest way not to as quickly as possible. That means suicidal wounded or the critically injured giving up so they respawn quicker; which is anything BUT 'realistic'.

Re: Wounded Soldier

Posted: 2009-05-05 12:54
by DesmoLocke
galzohar wrote:I don't see the point of modeling medics in a realism mod just for the sake of having them, at the cost of realism. With current medic implementation it would be much more realistic to not have medics at all.
Adetter wrote:This is Project Reality,its susposed to be as real as possible.
You guys forget that this really isn't a "realism" mod. Its more of a "teamwork" mod.

Re: Wounded Soldier

Posted: 2009-05-05 13:28
by Adetter
I know. 3 things with the mod.

Teamwork,tactics,leadership.

Its susposed to be real and tactical mod.
And to get it tactical,you need teamwork.
Unfortunatly mant people dont agree with Teamwork :(

Just to have the medic truck there,its like saying,the Black Hawk is there just to have it there.
It depends on what the person thinks.
A medic truck is also very much Teamwork too,or medic heli.

Re: Wounded Soldier

Posted: 2009-05-09 17:01
by Onil
The main purpose was to implement something that make the player be more scared about getting shot while also requiring a bit more of teamwork.

I actually think that this might be possible to add to PR.

Re: Wounded Soldier

Posted: 2009-05-09 17:17
by Adetter
Time to get rid of lonewolves!