Remove medic bag for civillians!

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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove medic bag for civillians!

Post by Ace42 »

R.J.Travis wrote:There not a Militia there not a military they are Terrorist
Ok, the fact that a complete stranger believes this to be the case and stated it categorically on a message board was all that was needed to convince me...
There only pixels in a war of paint ball there are no laws there are no kills or deaths don't bring in real life laws that not even the top governments around the world cant met eye to eye on.
Then let's throw realism out the window then...
There's only a penalty because they are unarmed not because there civis
And why do you think they are unarmed? The devs just forgot to give them a weapon?
and that's why when its fixed you will be allow to shoot them with out any penalty because there flagged as a pixel with no roe with a medic bag out giving aid to the terrorist in a hot combat zone.
Which is unrealistic:
"1. Under no circumstances shall any person be punished for carrying out medical activities compatible with medical ethics, regardless of the person benefiting therefrom."

Pretty clear-cut. What part of "no circumstances", "any person", "regardless of the person" do you and other illustrious legal minds of the twentieth century have trouble with?

The massive respawn timer on the civvies was instituted because of the "suicidal civvies" - which were great for team-work, but were totally unrealistic. So don't try to tell me that realism doesn't matter just when it suits your argument.

Let's look at what "fixing" this "bug" will do: It will mean an UNARMED medic, who is doing the only thing the class is made for, being a MEDIC, will have a MASSIVELY larger respawn time than an armed and hostile medic on the other team; and will be free kills for the coalition forces who are already trigger happy and don't give a crud about icing civilians, medic-bag or no.

That's the equivalent of saying "oh, look, there's an Iraqi doctor civilian running around, and OMFG, despite there being no insurgents around - he has his medic bag on him, as a doctor that is incredibly incriminating, let's kill him!
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Remove medic bag for civillians!

Post by Adetter »

I know that war in games and IRL is not the same.¨
The games are fun,real is NOT.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove medic bag for civillians!

Post by Ace42 »

Adetter wrote:You cant shoot them if their trying to heal terrorists,thats so unfair,what are you susposed to do if a civillian is helping terrorists.
Remove the medic bag for civillians.
Indeed, let's have INS having no medics at all, and give them a class with NO weapons or purpose, a respawn timer twice as long as anyone else. While we're at it, why don't we have it so that all INS spawn ham-stringed?
Its also stupid that your getting time-punished for shooting civillians if their running upon the terrorist.
Except it's not, aside from the fact that civilians do run around warzones and that means Coalition forces do have to hold their fire;
Civvies have to be constantly healing the terrorist for a good few seconds to get them back on their feet, and the wounded won't be able to shoot anything whilst bleeding out, giving you plenty of safe time for your squad to take down the insurgent again. Worst case scenario is it costs you 9 bullets to run out the civ's epi-pens before the guy can't be res'd and the civvy is relatively useless until he rearms (at a cache, leading you right to it!)

Nevermind your squad can keep the "terrorist" down while you run up and ARREST the civvy, giving your team plenty of intel-points. Or bean-bag civvies with the breaching shotgun, that counts as an arrest and confers no penalty to you, AND it gives your team intel-points.
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Remove medic bag for civillians!

Post by Spaz »

Mr. Hader wrote:If they help the terrorists- they are terrorists. fair game :?
How exactly are the insurgents in Iraq terrorists?

As far as I know its not terrorism to fight a foreign military who invaded your land. The insurgents in Warsaw or the French resistance was never called terrorist. (maybe by the Germans)

This is the UN definition of terrorism.
"All criminal acts directed against a State and intended or calculated to create a state of terror in the minds of particular persons or a group of persons or the general public".
Definition of terrorism - Wikipedia, the free encyclopedia

Back on topic.

I don't think you should be allowed to shoot a civilian if he is trying to heal an insurgent, I don't think (at least I hope) that any soldier would kill a civilian for trying to save a wounded insurgent in a fire fight in Iraq.
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Nemus
Posts: 178
Joined: 2009-04-07 13:07

Re: Remove medic bag for civillians!

Post by Nemus »

The problem is that IRL a wounded soldier is mostly out of action.
But in game a revived enemy in some seconds will open a hole on your head.

Plus that a medic has not the right to take offencive actions (like call mortar strikes).
Thats why combat medics officialy are "corpsmen" so they are not bound by law not to carry a weapon.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove medic bag for civillians!

Post by Ace42 »

Nemus wrote:The problem is that IRL a wounded soldier is mostly out of action.
But in game a revived enemy in some seconds will open a hole on your head.
Make it even harder to shoot while at the most critical states of bleeding out, and make it take even longer to get a wounded soldier back to full health with the medikit. Problem solved.
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Vitiation
Posts: 119
Joined: 2008-09-23 17:57

Re: Remove medic bag for civillians!

Post by Vitiation »

Spaz wrote:How exactly are the insurgents in Iraq terrorists?

As far as I know its not terrorism to fight a foreign military who invaded your land. The insurgents in Warsaw or the French resistance was never called terrorist. (maybe by the Germans)



QFT, was just about to comment on that.

On topic:
You can choose to shoot the civi, go ahead be my guest....
Just stand the punishment you get.... much like RL


ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Re: Remove medic bag for civillians!

Post by Jay »

R.J.Travis wrote:There not a Militia there not a military they are Terrorist and only thus I'm not going to start a fight over something like this over a video game so here.

There only pixels in a war of paint ball there are no laws there are no kills or deaths don't bring in real life laws that not even the top governments around the world cant met eye to eye on.

There's only a penalty because they are unarmed not because there civis and that's why when its fixed you will be allow to shoot them with out any penalty because there flagged as a pixel with no roe with a medic bag out giving aid to the terrorist in a hot combat zone.

This is a game with a small bit of reality and allot of team play don't let the mods name make you feel its all about reality because its about team work should re name the mod to project Team-Work with a hint of reality.

good luck out there in the game world.

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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Remove medic bag for civillians!

Post by Anderson29 »

Except it's not, aside from the fact that civilians do run around warzones and that means Coalition forces do have to hold their fire;
civi's don't RUN around in war zones.....they hide and pray to their GOD they live through this day or they leave like they are doing in Pakistan right now.


now in game these civi's stand around like they are invincible and don't care if they get shot cuz it punishes the Coalition so that's the reason for the spawn time.......using your argument of the conventions and stuff....just isn't a valid argument in this veterans eyes. civis are just collateral damage if they happen to find themselves in the middle of a fire fight.....sorry about your loss civi's family. but a civi that poses no threat and you have the area controlled and this civi is executed...that's when you hear in the news about soldiers getting in trouble.

the only way i see civis ever working out in an true insurgency fashion in this game is if everyone spawns civi and are allowed to arm themselves when they feel the time is right....that's an insurgency.
How exactly are the insurgents in Iraq terrorists?


what do you call the 40 some odd civillians that died this past week in a car bomb in iraq....if that isnt terrorism then i dont know what is.....we are there helping iraq protect itself from insurgents terrorist....if you cant see that.....then i dont know what else to say.....
Last edited by Anderson29 on 2009-05-07 16:26, edited 2 times in total.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove medic bag for civillians!

Post by Ace42 »

Anderson29 wrote:civi's don't RUN around in war zones.....they hide and pray to their GOD they live through this day or they leave like they are doing in Pakistan right now.
And I assume they leave whilst walking in an orderly fashion via the roads clearly marked as "not-a-warzone" ?
now in game these civi's stand around like they are invincible and don't care if they get shot cuz it punishes the Coalition so that's the reason for the spawn time...
Precisely what I said; the massive spawn time was to stop civs being used UNREALISTICALLY as SUICIDAL meat-shields. It's had the side-effect of civs not being used at all, let alone "standing around like they are invincible."

...using your argument of the conventions and stuff....just isn't a valid argument in this veterans eyes.
That says more about you as a person than about the letter of the law.
civis are just collateral damage if they happen to find themselves in the middle of a fire fight.....sorry about your loss civi's family.
Well, I'm ready to hear the umpire's decision on this one: Is it realistic for coalition forces to fire indiscriminately at unarmed individuals in a contested city; even though it is indisputably illegal?
what do you call the 40 some odd civillians that died this past week in a car bomb in iraq....if that isnt terrorism then i dont know what is.....we are there helping iraq protect itself from insurgents terrorist...
This is one for the debate forum; but to answer your question - you are confusing sectarian violence caused by the anarchy unleashed by the US occupation with the Insurgents fighting to evict foreign aggressors from their country. As easy mistake to make if you don't really care about the details.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Remove medic bag for civillians!

Post by Anderson29 »

we have a saying in the military.....rather be judge by 12 than carried by six....so yeah it should say alot about my character. yeah everything was just peace love and happiness before we got there.....and those forien fighters...we wont worry about those guys.....sectarian violence....call it what you will

clarification:
its collateral damage in certain situations....usually hiding behind them, having a kid run over to a dead insurgent and get his gun/ammo/rpg etc.... we don't start the firefight and we don't deliberately shoot civis just out of the blue....but we are not just gona sit there and get shot at w/o returning fire. sorry
Last edited by Anderson29 on 2009-05-07 18:33, edited 1 time in total.
Vitiation
Posts: 119
Joined: 2008-09-23 17:57

Re: Remove medic bag for civillians!

Post by Vitiation »

Anderson29 wrote:


what do you call the 40 some odd civillians that died this past week in a car bomb in iraq....if that isnt terrorism then i dont know what is.....we are there helping iraq protect itself from insurgents terrorist....if you cant see that.....then i dont know what else to say.....
You just said civi getting killed is colletral damage....
But only when a coalition soldier feels a blood thirst?

When insurgents kill Civis they are monster and sadists and terrorists, a coalition soldier does the same and its a sacrifice we have to make in order to have freedom!


ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
Nemus
Posts: 178
Joined: 2009-04-07 13:07

Re: Remove medic bag for civillians!

Post by Nemus »

Ehhhmmm guys excuse me but...

It's a game's forum.
We are not here to conclude if Iraqi insurgents are terrorists or not.
Or if its good to shoot civilians IRL.

We talking about game here.
How to improve our gameplay and fun.

Isnt better to stay on topic?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Remove medic bag for civillians!

Post by Snazz »

Yeah, there's already an area for such discussion:

Off-Topic Forums - Project Reality Forums
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Remove medic bag for civillians!

Post by Spaz »

Anderson29 wrote:what do you call the 40 some odd civillians that died this past week in a car bomb in iraq....if that isnt terrorism then i dont know what is.....
You sir make a good point and actually changed my view a bit.
we are there helping iraq protect itself from insurgents terrorist....
And I agree with this being a good thing but you have to agree that there wouldn't have been any insurgents there if US didn't invaded Iraq in the first place.

Sry I won't go more off topic now, if anything more comes up it will be handled in PM.
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: Remove medic bag for civillians!

Post by KingLorre »

Spaz wrote:You sir make a good point and actually changed my view a bit.



And I agree with this being a good thing but you have to agree that there wouldn't have been any insurgents there if US didn't invaded Iraq in the first place.

Sry I won't go more off topic now, if anything more comes up it will be handled in PM.
one mans terrorist/insurgent is another mans Freedom fighter, please do, keep that in mind.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Remove medic bag for civillians!

Post by Excavus »

I'd like to see the civilian get a lower spawn time. I hate waiting 300 seconds every time a BLUFOR shoots me.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Remove medic bag for civillians!

Post by Redamare »

Civilians should just be replaced by a normal insergent medic/Ammo resuply man
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Remove medic bag for civillians!

Post by R.J.Travis »

Redamare wrote:Civilians should just be replaced by a normal insurgent medic/Ammo resuply man
No I think the Unarmed Insurgent just needs to be reworked.

Make this Unarmed Insurgent a basic first aid & ammo supplier 1 ammo bag & 5 first aid packs one in hand + 4.

Unarmed just as pilots are lower there spawn time by 15% increase it by 30% if shot by a shotgun or knifed.

Lower there running speed by 5% increase running distance by 5% on top of what they have now.

A coalition solider even with all there gear on should be 5% faster then a unarmed insurgent for game play reasons.

Allow a the unarmed insurgent to heal passively in a car as long as hes not the driver.

Do not allow unarmed insurgents use any type of 50cals.

If a Unarmed Insurgent runs over or kills a coalition solider he get a long spawn timer.

Do not allow unarmed insurgents to drive bomb cars or play the music.

Do not allow coalition to kill unarmed insurgents when driving.

keep all the roe in game for coalition.

This way Coalition would be less likely to kill the unarmed insurgent

Coalition would be able to run down unarmed insurgents that where very close and not have the erg to shoot the civi so much.

With the unarmed Insurgent coalition would not be dieing by rocks making them open fire.

Also unarmed Insurgents would not be getting shot in cars and crying to run over coalition forces.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Remove medic bag for civillians!

Post by Anderson29 »

i like your ideas read and travis. if there was a way to code only shooting vehicles with in a certain distance of the shooter and bomb cars are free game...just guessing which one was a bomb would be a bit tough....and the point i was making earlier or tried to make, was that soldiers don't get punished for shooting civi's while in contact.....sorry but its true...because when the bullets fly civis disappear....sounds weird but that's how it was....but i think once the medic bag bug is fixed it will be fine and thus making the civi a bit more cautious of where he is(alone or with others) and how exposed he is to enemy fire.
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