Adrenaline Syringe for Insurgents, etc.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Adrenaline Syringe for Insurgents, etc.

Post by Cheditor »

Haha threads gone from using adrenaline to taking hardcore drugs, isnt that nice.
Image
Image
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Adrenaline Syringe for Insurgents, etc.

Post by nick20404 »

Common knowledge that insurgents in Iraq use adrenaline and other drugs in combat.

It would be a good Idea and since the insurgents don't have field dressings maybe that could substitute. Adrenalin could just give you a boost of speed or life or both.


+1 from me
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Adrenaline Syringe for Insurgents, etc.

Post by Dev1200 »

nick20404 wrote:Common knowledge that insurgents in Iraq use adrenaline and other drugs in combat.

It would be a good Idea and since the insurgents don't have field dressings maybe that could substitute. Adrenalin could just give you a boost of speed or life or both.


+1 from me


Source?


And why would you want to make the insurgents any more powerful then they already are? You have unlimited tickets.. so the only real penalty to dieing is giving away cache locations and respawn. Every time I play insurgency.. the insurgents win. Because very few people play conservitavely.

For example, the armored vehicles in insurgency (most commonly the bradley) are so prone to getting killed in the end your losing tickets just from using that asset.

RPGs, IED's, and Mines are so common in PR that using armored vehicles is really almost useless. Transporting troops is a bad idea, if you hit a mine there goes 10 tickets plus however many people were in the apc. =\

But.. I'm rambling >< To sum all that up, the insurgents are overpowered. Although they don't seem like it at first, the setting makes them a very powerful side to be on.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Re: Adrenaline Syringe for Insurgents, etc.

Post by A-10Warthog »

Dev1200 wrote:Source?


And why would you want to make the insurgents any more powerful then they already are? You have unlimited tickets.. so the only real penalty to dieing is giving away cache locations and respawn. Every time I play insurgency.. the insurgents win. Because very few people play conservitavely.

For example, the armored vehicles in insurgency (most commonly the bradley) are so prone to getting killed in the end your losing tickets just from using that asset.

RPGs, IED's, and Mines are so common in PR that using armored vehicles is really almost useless. Transporting troops is a bad idea, if you hit a mine there goes 10 tickets plus however many people were in the apc. =\

But.. I'm rambling >< To sum all that up, the insurgents are overpowered. Although they don't seem like it at first, the setting makes them a very powerful side to be on.

this is true, i remember storied my cousin told me ( USMC, was "over there" for 2 tours ) about how they would find loads of drugs and when they shot at some, they kept running at them etc like they werent even shot. its some scary shit.
A-10, EX PR Tester, Moderator, Public Relations.

.

Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Adrenaline Syringe for Insurgents, etc.

Post by Dev1200 »

Well.. thats religion for ya.

But I won't start a flame war. Even if they did use them.. how would it be implemented into the game? Insurgents are more powerful in the maps PR has now then the blufor..
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Adrenaline Syringe for Insurgents, etc.

Post by nick20404 »

Here is the source, scroll down to Drug sale and use.

Tactics of the Iraqi insurgency - Wikipedia, the free encyclopedia
Insurgents are using amphetamines, methamphetamines, adrenaline shots, and other unknown drugs to boost stamina and (though shortly) prolong their life if mortally wounded so they can continue fighting. One soldier is quoted as saying "It was like Night of the Living Dead, guys who were supposed to be dead were still alive."
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Adrenaline Syringe for Insurgents, etc.

Post by Rudd »

"It was like Night of the Living Dead, guys who were supposed to be dead were still alive."
Sounds like PR to me :D
Image
Post Reply

Return to “PR:BF2 Suggestions”