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Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 12:50
by Axel
[R-DEV]Rhino wrote:yep, we are already looking into this

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 14:59
by Jaymz
Like Fuzz said, if the value is there for us PR Devs to change...say goodbye to instaproning

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 15:03
by PFunk
[R-DEV]Jaymz wrote:Like Fuzz said, if the value is there for us PR Devs to change...say goodbye to instaproning

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 15:13
by killer_01000
man, look at what one simple little change could possibly do to bf2 including mods, just makes me wish ea and dice would get off their behinds and at least consider a wider options of the source code to mod developers , and yes i understand its ea's property ,but what could possibly go wrong ,if im not mistaken isnt mods bound by some sorta agreement to not make a profit or share any of the material as it is now , so why not open the doors more and truly unlock the full potential of bf2

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 15:53
by Grasli
[R-DEV]Jaymz wrote:Like Fuzz said, if the value is there for us PR Devs to change...say goodbye to instaproning
Yeah, lets hope it will be changeable. But even though if it doesn't, we can still say goodbye to instaproning - you will be inaccurate in the seconds you go prone, which ofc is the main reason it gets changed for vBF2 as well..

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 16:29
by Rudd
Prone Diving, ITS TIME FOR YOU TO DIE!
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 16:38
by OkitaMakoto
Excellent news, excellent excellent
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 16:42
by Mongolian_dude
The future is crouch spamming!
...mongol...
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 16:42
by Nitneuc
Best feature of the 1.5

. Now they just have to add the BF2142 weapon sway to make PR close to perfect.
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 16:58
by Alex6714
[R-DEV]Jaymz wrote:Like Fuzz said, if the value is there for us PR Devs to change...say goodbye to instaproning
Does this mean we can have an increase in overall accuracy and a decrease in wait time (from walking to standing)?

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 17:29
by teukka
Does PR have any accuracy penalty when standing up from prone?
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 17:54
by Spec
teukka wrote:Does PR have any accuracy penalty when standing up from prone?
No, but you can't shoot for a seccond or something.
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 18:35
by gazzthompson
correct, it has that vbf2 "shuffle". it has no deviation from crouch to standing either ,which i use CONSTANTLY to my advantage.
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 18:35
by Jay
Spec_Operator wrote:No, but you can't shoot for a seccond or something.
The worst is the fact that there's no penalty for going from crouched to standing. People popping up and down over a wall, shooting, gets really annoying.
LOL Ninja'd
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 18:51
by gazzthompson
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 21:25
by Cobhris
Grasli wrote:Hey.
Believe it or not, BF2 will finally get deviation when going prone (like BF2142 have). This must be good for PR too, right?
"Added Battlefield 2142 style prone deviation - Fixed (going prone will now cause reduced accuracy for a brief period the same system BF2142 uses)"
Source:
Battlefield Tracking - Electronic Arts UK Community
WOOT! I was kinda impressed to see this though as Bazajaytee said earlier that this would require a massive rewrite which they didn't have time for. But anyway, its finally here (coming for 1.50 beta3/final).
There's still a lot of bugs in BF2, I know that, but I'm starting to feel that DICE are making up for the horrible Patch 1.3.. just a little
What do you think guys?

:FINALLY!
DICE finally gets some brains and fixes something in a patch that was
actually broken. I can't wait to try it out. (As you can guess I hate instaproners more than anybody else except for bunnyhoppers).
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 22:15
by Arnoldio
This patch will be some win indeed.
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 22:47
by S.O.P
It's nice to be optimistic but I have some reservations about the patch. This is EA/Dice we are talking about, have they ever come through on anything before? From memory, no. Every patch seems to add problems since 1.0.
Fingers crossed, though.
Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 23:00
by CodeRedFox
Patches are not as easy as you think and I'm guessing the BF2 division is on the bottom of the "Whats Important" list. I wouldn't be surprised if only a handful of guys are working on it full time.
If PR had to fix ALL the problems we have every patch you would never see any patches.

Re: BF2 finally gets deviation when going prone!
Posted: 2009-05-14 23:14
by S.O.P
I wouldn't be surprised to see the Janitor/Cleaner working on the patches as he passes a workstation that has been left on and unlocked while mopping the floors and listening to an iPod with an eclectic mix of Nickelback and The Spice Girls.
I don't think you can defend EA/Dice in this case. Many other companies can release patches that improve games. Since day dot, BF2 has been plagued with odd, broken patches.