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Re: Revolutionary Sniper Idea!
Posted: 2009-05-16 18:25
by Royal_marine_machine
Lol, how can you flame against that?
I Play commander.
I have infantry squads to kill the enemy with, recon is the most useful thing in the world, I'd rather my snipers stayed hidden

Re: Revolutionary Sniper Idea!
Posted: 2009-05-16 21:49
by ralfidude
Viper Sw, why do you keep saying 8 seconds between each shot?
Its 8 seconds for deviation to settle down after you move your body position, but 3-4 seconds after each shot to shoot again mate. Those 3-4 seconds are spent reloading the sniper anyway so by the time the bullet has been cocked back your pretty much ready to shoot again... i mean, check out this vid mate.
YouTube - Project reality 0.85 sniping guide
YouTube - Project Reality 0.85- Sniping beyond 600m range
Re: Revolutionary Sniper Idea!
Posted: 2009-05-16 22:05
by Cheditor
Would like to thank you again ralfidude for them vids, remember in march watched em and learned alot about the sniper kit ^^
Re: Revolutionary Sniper Idea!
Posted: 2009-05-16 22:56
by ralfidude
Ur welcome.
Im making a tutorial for tank crews now, so hopefully it'l be done by next week.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 08:56
by Qaiex
Snipers won't get overpowered by adding bipods.
Thing is.. Sure, snipers are surgeons with rifles, they hit you at 800m, that's their job.
But it's a compromise.
First of all, snipers are useless at ranges lower than 300 metres.
Secondly, there are 2 sniper kits, and they are supposed to be used by two snipers, that means you only get one chance to do your job, if you die, thats it, wait for 10 minutes and try again later.
Third, no rally points, you're on foot, walking several kilometres hoping no one sees you, and if you die, if you make one mistake, thats 30 minutes of careful movement to hell, you're done, back to base, 10 minutes, try again.
The sniper isn't as overpowered as people make it out to be, if you really shoot everything you see with it, (which you shouldn't) you still end up with around 10 kills per round, tops.
While the tank and APC guys are sitting on 4000 points and 35 kills each.
The people who are engaged by a sniper are screwed if they try to fight back, but with the limitations of the kit, thats only fair.
Not to mention the squads pinned down can just smoke and clear out any time they feel like it.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 11:19
by dominator200
Nemus wrote:1-3 sec for 1200m?
Have you shot with a sniper rifle?
I mean IRL not Sniper Elite (even there the longest shot is 1006m :mrgreen
Why do you think that snipers has spotters?
With that narrow vision of the scope and little mobility of the gun (bipod) you can reload, scan, aquire new target and shoot him in just 3 seconds?
You can keep the gun steady after the recoil so you wont loose even a moa?
(For a distance you have make adjustments for 1/4 of moa?)
And where you seen that snipers can take multiple targets in short time? "Enemy to the gates?" (Just for the record betwen October 1942 and January 1943 Vassili Zaitsev had 242 verified kills. This means 2 kills per day

)
I think its better the way it is now. Maybe rangefinder on scopes to help with the distance.
No need to nerf or overpower the snipers.
Well snipers are trained take multiple targets in a short time its not practice but is an essential part of trainin, snipers are normally covert but if discovered they cant shoot wait 8 secs shoot just not practical thats wat a spotter is for the spotter gets the target ranges it wind the sniper aquires adjust if needs to and fires and all this can take less than 2 secs dependin on the adjustment and targets position
http://en.wikipedia.org/wiki/Sniper#Targets
Often in situations with multiple targets, snipers must use a special kind of tactic. After firing a few shots from a certain position, snipers are known to move unseen to another location before the enemy can figure where he is and mount a counterattack. Snipers will frequently use this tactic to their advantage, creating an atmosphere of chaos and confusion. An experienced marksman will make it seem as if an entire squad of snipers is engaging the targets. This is known as "relocating".
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 12:47
by SkaterCrush
qaiex wrote: you still end up with around 10 kills per round, tops.
Obviously you've never hard of Tippman....
Sniper - Wikipedia, the free encyclopedia
Often in situations with multiple targets, snipers must use a special kind of tactic. After firing a few shots from a certain position, snipers are known to move unseen to another location before the enemy can figure where he is and mount a counterattack. Snipers will frequently use this tactic to their advantage, creating an atmosphere of chaos and confusion. An experienced marksman will make it seem as if an entire squad of snipers is engaging the targets. This is known as "relocating".
Copypasta
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 17:08
by ralfidude
Well.... point is, this sniper kit is much more well used and supposed to be used as intelligence.
But... Whenever its in my hands, i manage to push back entire squads on my SL, CO's orders... So.... to be honest, i usually walk away with about 30 to 40 kills a round.
I do use relocation, but only if thats an option to me.
Still though, that kit should be used for intel and not for kills.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 18:09
by Nemus
dominator200 wrote:Well snipers are trained take multiple targets in a short time its not practice but is an essential part of trainin, snipers are normally covert but if discovered they cant shoot wait 8 secs shoot just not practical thats wat a spotter is for the spotter gets the target ranges it wind the sniper aquires adjust if needs to and fires and all this can take less than 2 secs dependin on the adjustment and targets position
Sniper - Wikipedia, the free encyclopedia
Often in situations with multiple targets, snipers must use a special kind of tactic. After firing a few shots from a certain position, snipers are known to move unseen to another location before the enemy can figure where he is and mount a counterattack. Snipers will frequently use this tactic to their advantage, creating an atmosphere of chaos and confusion. An experienced marksman will make it seem as if an entire squad of snipers is engaging the targets. This is known as "relocating".
If a sniper is discovered he just disapears (already must have an escape route planned).
If stays and fight is mostly dead ...
Sniper is a high trained soldier. He is not for grunt's work. With every shot he risks his life. And he is more valuable than a simple rifleman.
Dont trust too much wikipedia. Everybody can write there. (And seems that the author of your quote is a hardcore sniper fun... but in movies and games mostly).
Relocating is not a "special tactic" used by snipers. Its a basic tactic introduced by Sun Tzu. "When enemy is stronger move hidden after a fast strike and then strike again".
I think the sniper rifle is good enough right now.
We should focus at sniper's recon activities.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 18:44
by ralfidude
nemus has a good point
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 20:43
by Masaq
SkaterCrush wrote:I'm not even gonna start flaming because I think if I get another infraction ima get banned again
Well done, you're learning...

Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 20:52
by Ace42
Royal_marine_machine wrote:
Snipers should be primarily for recon, not fighting, also atm it takes skill to sniper well at long ranges, which is right.
I think that this is quite a good idea, it just goes against the grain of Project Reality! Snipers should be for Recon! Like the guy below me said the Project Reality Sniper is not a killer, he's a watcher, and infact I have much greater respect to the sniper who can stay hidden and observe all of the enemy movement without actually firing much greater than the sniper who can hit an enemy on the move from 600m away!
What a load of hog-rot. Why waste a one-off gun and a limited kit peeping stuff anyone else with binocs can?
Ghillie suits don't work in-game, so snipers get NO benefit over anyone else for staying hidden; there's never any commanders to relay intel to; there's plenty of squad-leaders with GTLDs and a direct-line to the CO as it stands, and the intel they give is for areas that actually matter, not just from one solitary bolt-hole that is by necessity far away from the real action. If you want to be a peeping-tom, just go Specialist kit so you can grapple onto roofs, and save the team a wasted player who'd need to be in your squad for you to get a limited kit or grapple you onto roofs.
For snipers to be useful as recon, they'd need perks - and a slight boost to visual range from GTLD would hardly be good enough to justify it. I'm thinking that going back to the vBF2 "spotted" system of putting real-time contact marks ON THE CO'S MAP (not SLers or grunts) would be appropriate if suitable limitations could be placed on it. Give that to the "scout" class too, and civvies, and you're cooking.
Alternatively, institute a ticket-economy so that specialist kits cost tickets - then there might actually be "high priority" targets in the game. At present, there isn't really.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 22:19
by Viper.Sw
Why is everyone saying that snipers job in PR is to SCOUT!? There are no super high valued targets like generals and such in this game to shoot at. The only point of having sniper is to kill people and while he is doing that he can scout at the same time.
Seriously, on the maps you can see around 300m-900m!!! that range you can spot all enemies with rifle 4x scope with no problem at all... Everyone on the team can scout properly on that range since everyone got binoculars...
Sniper cant hide into the environment no better than anyone else. And on the normal visibility ranges, sniper kit is way too slow, enemy rifleman with optics is superior to a sniper at most maps because of the visual range as it is now. I suggest sniper to shoot with 2-3 sec in between each shot instead and have deplyed state for using on range.
P.S. why is a sniper shot in torso/head NOT A KILLING SHOT? medics will still revive em with magic wand...
Re: Revolutionary Sniper Idea!
Posted: 2009-05-17 22:30
by SkaterCrush
[R-DEV]Masaq wrote:Well done, you're learning...
At least you took my permaban away
For all you people who say snipers should do recon...PR isn't real life!
A guy with binoculars can scout just as well as a sniper, so why waste a perfectly godlike kit for some recon? Like why does everyone think a
sniper should do recon? If DEV's changed the kit name to "Arm of God" would people still use it for recon? Sometimes people want to make PR JUST like real life, but you can't, no game can ever be an exact portrayal of real life (not for this generation or the next).
https://www.realitymod.com/forum/f18-pr-suggestions/59797-ghillie-suit.html
Reasons why ghillie should be implemented in at least SOME maps.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 02:34
by Qaiex
Because snipers are useful for spotting, and if you ever did it you'd know that.
Spot tanks, relay, get CAS. Alternatively, if the driver gets out to listen for other tanks, shoot him and you have a solo tank that needs to go pick their driver up at main, don't have to worry about them for a while any more.
Spot infantry, get a squad in there, then help them out by killing the medic just before they assault.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 02:52
by Truism
This is a bad idea because it doesn't address the primary deficiancy in the sniper class, which is that a bad sniper and a good sniper are too similar at the moment. Also, judging distance is too easy in PR, and there's no reason to use a spotter with this plan - just lead a squad yourself and drop markers on targets.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 03:18
by Bringerof_D
SkaterCrush wrote:Obviously you've never hard of Tippman....
Copypasta
refering to your wiki quote: this is true, however the amount of kills made by snipers are still relatively low. the purpose of relocating isn't to gain more kills but to confuse and scare the enemy. As well these tactics are used on small groupings of enemies, not entire armies. (atleast not within the map sizes in PR, the same tactic is applied against large units but such maneuvers would take place over much larger areas of land. in reality a sniper who uses this tactic to his full advantage will just like if he were to stay stationary, would only score 1 or 2 kills out of 10-20 people of which he or she is firing upon. the rest of the troops would have taken cover and ther est of the shooter's rounds would simply be to intimidate the enemy and keep them scared and pinned down.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 07:25
by SkaterCrush
Bringerof_D wrote:refering to your wiki quote: this is true, however the amount of kills made by snipers are still relatively low. the purpose of relocating isn't to gain more kills but to confuse and scare the enemy. As well these tactics are used on small groupings of enemies, not entire armies. (atleast not within the map sizes in PR, the same tactic is applied against large units but such maneuvers would take place over much larger areas of land. in reality a sniper who uses this tactic to his full advantage will just like if he were to stay stationary, would only score 1 or 2 kills out of 10-20 people of which he or she is firing upon. the rest of the troops would have taken cover and ther est of the shooter's rounds would simply be to intimidate the enemy and keep them scared and pinned down.
Tippman doesn't miss
qaiex wrote:Because snipers are useful for spotting, and if you ever did it you'd know that.
Spot tanks, relay, get CAS. Alternatively, if the driver gets out to listen for other tanks, shoot him and you have a solo tank that needs to go pick their driver up at main, don't have to worry about them for a while any more.
Spot infantry, get a squad in there, then help them out by killing the medic just before they assault.
See there, I agree with not going Kamikazee, real snipers place their shots and relocate, mark out tanks. But where you WILL need help taking out a tank it will most likely have already been spotted by a heli.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 09:21
by Qaiex
There aren't heli's on all the maps with tanks though. The russian maps etc.
Aswell as the ones with half decent cover, even on Qwai that has heli's, they're mostly too busy transporting people to do any spotting.
Re: Revolutionary Sniper Idea!
Posted: 2009-05-18 10:26
by SkaterCrush
qaiex wrote:There aren't heli's on all the maps with tanks though. The russian maps etc.
Aswell as the ones with half decent cover, even on Qwai that has heli's, they're mostly too busy transporting people to do any spotting.
So then take a regular kit, you won't be using the GTLD anyways...