Fireteams in .86

Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Fireteams in .86

Post by Razick »

hiberNative wrote:mumble is such an annoying application. you're never sure who's saying what since you don't have on screen indicators and people always use the open channel way too much :|
Overlay
redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: Fireteams in .86

Post by redman0123 »

In my thinking you may not want the medic with the LMG, since the LMG will attract A LOT OF ATTENTION and will be a main target for OpFor... you know cause they cant do ANYTHING while that LMG is on them!
Thats why I think it might not be the best idea to have your medic with the suppresion team. Although everyone is right when they say that a medic is useless as an assaulter because he has no grenades, sometimes no optics, and yeah... its easy to die assaulting too!

Personally I think I might try getting into the habbit of leading the flanking team and just tell my LMG crew to "stay put here! and shoot there!" and then I can look after my guys that are on the move a bit better. I'm curious to see how well this works... :D

Some food for thought...
redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: Fireteams in .86

Post by redman0123 »

I'd ratehr have a rifleman with iron sights for suppresion, not tempting to wait for the amazing headshot, so they can only fire in the general area whichis what you want for supression.
Oh and thats actually a really good point. I notice this a lot! a whole squad will sit there not shooting because everyone is trying to be the l337 sniper and get that perfect headshot. It usually ends with someone running up and fragging most of the squad or mowing the squad down with some well placed fire (well placed because hes not being suppresed and his vision isnt blurred!)
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Fireteams in .86

Post by SkaterCrush »

redman0123 wrote:In my thinking you may not want the medic with the LMG, since the LMG will attract A LOT OF ATTENTION and will be a main target for OpFor... you know cause they cant do ANYTHING while that LMG is on them!
That's exactly why you want your medic on the LMG. If you LMG goes down so does your squad.
Image
Image
Image
Gott
Posts: 6
Joined: 2008-08-01 22:24

Re: Fireteams in .86

Post by Gott »

SkaterCrush wrote:That's exactly why you want your medic on the LMG. If you LMG goes down so does your squad.
yep, exactly, you want your medic to be useful, so put him, where the most shooting will be done.
your fireteam is trying to sneak somewhere, where they have a good shot at the other team and less people usually is a benefit when trying to be stealthy.
I must study politics and war that my sons may have liberty to study mathematics and philosophy.
-John Adams
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Fireteams in .86

Post by baptist_christian »

lucky14 wrote:Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
that would be nice if I could ever find a squad that smart
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Fireteams in .86

Post by Danger_6 »

i always find myself getting annoyed at pub players, when ever i ask them to place rapid fire on a target they always are slow on the uptake thus they end up becoming easy targets. whenever i begin a map i end up drilling it into their minds that when i ask for fire i mean you have to get down and fire. therefore i asign an order of march at main when the round begins. so when i get contacted i can ask for fire and grab a rifleman or specialist to follow me as i flank. as for squad asignment :1 me as sl 2: city maps specialist or open plains rflman optics 3:lat or grenadier 4: lmg 5: rflman optics 6; medic
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: Fireteams in .86

Post by USA-Forever932 »

Good question, since we only have one medic now, you can't have a self sufficient fireteam anymore. Your medic needs to be protected, he needs to be at the rear so that you can have him around in case things go bad and you need to rescue your fireteam. Here is how I have set things up.
  • Fireteam (2) Suppression
    • The command element. ALways at the back, as soon as contact is declared, the squad leader places a marker in the general enemy direction. The squad should now provide suppressive fire on the element. In essence, the AR is covering, the squad leader is designating, and the medic is covering the rear. It is now up to the squad leader to decide the plan of action.
      • [Officer]Squad Leader (Front of this group) Leading the Supression team. Can also change to Combat Engineer to help with building.
      • [Automatic Rifle]Beside the Squad leader. Seeing what he sees, ready to deploy or provide fire on a Marker at a moment's notice.
      • [Medic ]Behind the Squad leader and the AR, watching the rear formation, ready to call out a flank attack or an ambush.
    [Fireteam (1) Rifles & Assault]
    • This group should always be ahead of the command fireteam. Traveling in a loose wedge formation, they keep the front of the squad protected. This squad must have a good pathfinder who is also a good tactical leader. It is to the squad leaders discretion to decide when the team will use supression and marksmanship to pick off enemy forces, or speed and stealth to flank and destroy them. The first strategy always uses line formations and the second takes advantage of columns and vees.
      • [Rifleman (point)] Leading the Charge. Ready to provide rapid fire or stealth. Quickly closing in on the enemy or using suppression to keep heads down.
      • [Rifleman (Left)] At the left side of the pointman, looking to the 9:00 - 11:00 of the squad. In combat, using suppression, marksmanship, speed and stealth to close in on the enemy element and destroy them.
      • [Rifleman (right)]At the right side of the pointman. Looking to the 1:00 - 3:00. Same as above.
I'm sure some other players will figure out some creative and effective (probably more effective) ways of doing this. However, this is the way that I have done it, and it has served me quite well for a long PR career. I hope that you can learn from this and become a better SL at using fireteams. Good Luck.
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Fireteams in .86

Post by Ca6e »

Often in real life are Fireteams esential for destroying ambushes, flanking the enemy and falling back to safer position. Often u see that SL and medic dont shoot on enemy, couse SL is thinking of next tactical move,and medic are watching for metes if they are hit. If medic is shooting on enemy, and his mate is hit,he must stop shooting and go heal them, but then this enemy who was engaged by medic, have clear pass to flank u. or engaging your team mates. When i play medic i have only 1-7 kills(all from covering back and flanks), I never shoot at enemy on front unless i have to couse are all my mates down.
Solute
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Fireteams in .86

Post by UncleSmek »

If its an infantry map you would want to have an AR shooting small bursts of fire each and every 4 second to keep the enemy well pinned down, the grenadier just shots 3 - 4 HE rounds while the officer, medic, rifleman and LAT runs behind the closest ridge to flank and voila! Every time i've tried that it works. Either the grenadier gets the enemy or they die of the flanking team. But now when the I only have one medic I tell the random guy to go what ever he wants aslong as its not sniper or any kit you do not approve of.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Fireteams in .86

Post by SkaterCrush »

P2KK wrote:If its an infantry map you would want to have an AR shooting small bursts of fire each and every 4 second to keep the enemy well pinned down, the grenadier just shots 3 - 4 HE rounds while the officer, medic, rifleman and LAT runs behind the closest ridge to flank and voila! Every time i've tried that it works. Either the grenadier gets the enemy or they die of the flanking team. But now when the I only have one medic I tell the random guy to go what ever he wants aslong as its not sniper or any kit you do not approve of.
As it has been said, it is much better to have you medic with your suppression fireteam, because if your suppression fireteam the whole thing falls apart. And IF one of your flankers die before engaging the enemy (from the enemy your engaging, there are always variables :) ) then something or someone is doing something wrong
Image
Image
Image
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Fireteams in .86

Post by SkaterCrush »

USA-Forever932 wrote:Good question, since we only have one medic now, you can't have a self sufficient fireteam anymore. Your medic needs to be protected, he needs to be at the rear so that you can have him around in case things go bad and you need to rescue your fireteam. Here is how I have set things up.
  • Fireteam (2) Suppression
    • The command element. ALways at the back, as soon as contact is declared, the squad leader places a marker in the general enemy direction. The squad should now provide suppressive fire on the element. In essence, the AR is covering, the squad leader is designating, and the medic is covering the rear. It is now up to the squad leader to decide the plan of action.
      • [Officer]Squad Leader (Front of this group) Leading the Supression team. Can also change to Combat Engineer to help with building.
      • [Automatic Rifle]Beside the Squad leader. Seeing what he sees, ready to deploy or provide fire on a Marker at a moment's notice.
      • [Medic ]Behind the Squad leader and the AR, watching the rear formation, ready to call out a flank attack or an ambush.
    [Fireteam (1) Rifles & Assault]
    • This group should always be ahead of the command fireteam. Traveling in a loose wedge formation, they keep the front of the squad protected. This squad must have a good pathfinder who is also a good tactical leader. It is to the squad leaders discretion to decide when the team will use supression and marksmanship to pick off enemy forces, or speed and stealth to flank and destroy them. The first strategy always uses line formations and the second takes advantage of columns and vees.
      • [Rifleman (point)] Leading the Charge. Ready to provide rapid fire or stealth. Quickly closing in on the enemy or using suppression to keep heads down.
      • [Rifleman (Left)] At the left side of the pointman, looking to the 9:00 - 11:00 of the squad. In combat, using suppression, marksmanship, speed and stealth to close in on the enemy element and destroy them.
      • [Rifleman (right)]At the right side of the pointman. Looking to the 1:00 - 3:00. Same as above.
I'm sure some other players will figure out some creative and effective (probably more effective) ways of doing this. However, this is the way that I have done it, and it has served me quite well for a long PR career. I hope that you can learn from this and become a better SL at using fireteams. Good Luck.
As for that, its good mostly, but I would much rather have the officer leading, with a grenadier taking his place, and having a speccy leading with the shotgun
Image
Image
Image
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: Fireteams in .86

Post by flem615 »

The medic/Corpsman ALWAYS goes in the support element of the squad. In the US Marine Corps there are 3 elements to a squad, and are no longer called fireteams. they are the Assault team, support team, and security team. the corpsman is in the support team with SAWs/riflemen/combat engineers. Assault is just riflemen (possibly with M203's and other things of the like) and the secuirty is usually only 2-3 riflemen. this is based off a full squad of 13 Marines however.
Copper.8
Posts: 58
Joined: 2008-11-22 05:01

Re: Fireteams in .86

Post by Copper.8 »

The support element.
In my FT's, the support element, obviously, stays back and suppresses the target. When staying back, the medic is usually a lot more safe. In addition, if the assault element is taken down, there is still a chance the medic can revive them. If the medic was in the assault element, there would be a lower chance of getting revived. Sure one of the support soldiers could pick up the kit, but that would take away his ability of.. providing suppressive support with the LMG for example. And sometimes the support element would not be able to reach the medic kit in time anyway.
If you don't manage to kill an insurgent, don't go after him, he'll IED you.

If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fireteams in .86

Post by Herbiie »

flem615 wrote:this is based off a full squad of 13 Marines however.
13? Clearly not superstitious!

Anyway, Yeah medic in the Support Group with the LMG, Medic and A Rifleman If you trust your squad and it's a good squad or the SL if you think your squad will mess up easily so you can place markers etc.

A Squad (minus any kits as you can't get these from a rally so they are not needed) should be something like LMG, medic, Officer Iron Sights, Rifleman Specialist, Rifleman Iron sights, rifleman Optics. So Optics, LMG, and medic give Supporting fire, and Officer Specialist and iron Sights flank. or even no optics and just Iron Sights (yes I love iron sights but wth :D ).
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Fireteams in .86

Post by google »

With the power of the LMG, I tend to run an MG team comprised of an LMG and a standard riflemen. The riflemen is there to help spot for the LMG as well as keep up situational awareness for the LMG. This allows four (3 is such a small number) to do the flanking/attacking. I like to spot the enemy squad and get my MG team set up in an overwatch position and attract all the attention by having them commence contact. This allows the unseen rest of the squad to quickly mop up anything that's left.

This tends to work very well in a defensive manner as well. Have the MG team cover the main approach while the others take up positions on the flanks of the MG team. If the MG team starts to receive too much fire, the other rifles can proceed to reveal themselves and begin engaging/pushing up on the hostiles themselves. This will usually lead to fire superiority as well as victory.
Main Alias |TG-6th|Googol
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fireteams in .86

Post by Herbiie »

google wrote:With the power of the LMG, I tend to run an MG team comprised of an LMG and a standard riflemen. The riflemen is there to help spot for the LMG as well as keep up situational awareness for the LMG. This allows four (3 is such a small number) to do the flanking/attacking. I like to spot the enemy squad and get my MG team set up in an overwatch position and attract all the attention by having them commence contact. This allows the unseen rest of the squad to quickly mop up anything that's left.
This sounds quite good - but if you are contacted unexpectedly it's better to have 3 people with the LMG in case this group is attacked, also 3 guys charging into a flank is more than enough with smoke and grenades to utterly confuse the enemy.

For a 3 man attacking team, the ones with grenades should throw grenades in, while a grenadier (or just using smoke grenades if there's no grenadier around) pops smoke on the enemy location, then a rifleman specialist will fire a few shots of his shotgun off (Very loud, a nice confusing Bark, people have no idea what it is, adds to the confusion along with the grenades right amongst the enemy) before finally clearing it out with everyone firing a mag into the smoke and at the enemy if they see them as they advance through. Once the attack is over neatly regroup away from the smoke.

hard to do in a Public game though :)
1GeKKo3
Posts: 25
Joined: 2007-03-05 02:12

Re: Fireteams in .86

Post by 1GeKKo3 »

don't know if someone mentioned already or not, but def want a medic in each fireteam, so pick one up when u can, otherwise with the SL because he's the most important person to keep alive, for RP's mainly.
LUKE_NUKE_EM
Posts: 417
Joined: 2009-06-12 19:41

Re: Fireteams in .86

Post by LUKE_NUKE_EM »

QUOTE:I don't really want to advance as 1 squad because 1 lmg can really pin you all down and I don't advance as a blob especially in a jungle (OGT) setting, so please be in context that I want your suggestions to be for fireteams Thanks! :-D



The ideal setup would be to have one full infantry squad with support weapons(ACOGs, AR, GL, etc) and a medic to serve as the support element, and another squad with Ironsight/aimpoint SL, medic, AR and 3 ironsight/aimpoint riflemen to carry out the assault. Of course, this would take coordination btwn the squads and their transport(MUMBLE!!:mrgreen :)

But on a public server this may not work out :P
Image
Post Reply

Return to “Infantry Tactics”