I really like the map overall, it makes for some great infantry fights and has a nice feeling to it.
In it's current condition, however, it is HORRIBLY one-sided.
While I agree with what some people here wrote that, a "decent" or "good" US team can capture the Docks with a successful Littlebird-ride initially, the main problem seems to emerge when it comes to attacking the other checkpoints whilst holding the docks.
I have played this map several times and have yet to see the US team win, EVER.
The gameplay usually goes like this:
US flies two squads to Docks, captures docks, advances towards city, battles emerge, MEC beat down ALL the marines on the island, recapture the Docks and from there on it is a pure marine-butchery.
Basically, all the MEC have to do is to try to secure the Docks as soon as possible (which is what they usually do) and spray at any incoming littlebirds.
Add some snipers on the freight crane for the odd marines occasionaly entering via boat, and you're set.
Once the MEC have set up position at the docks, the game gets incredibly frustrating for the marines.
At least 2 people, sometimes 4 (in particular those sitting "outside") on the littlebirds will get shot down by machine gun fire before the Littlebird even lands.
Again, the map is horribly one-sided and I have yet to see the US team win, ever. I don't doubt that it's possible with a very good and commited team, but on most servers you won't find enough dedicated players to really pull it off.
One suggestion to improve it would be to give the US side access to artillery, so they can sweep the docks clean before landing there.
What I really would like to see, albeit probably not possible with the mod "engine" is the checkpoint on the far east to be cappable for the US simultaneously with the docks. This way the MEC have to split up to defend the far west checkpoint (Docks) and the far east checkpoint aswell. Now the marines would have a chance to capture at least one of them and get a foothold from there on.
Other than that, I can't really think of any more ways to even out the balance on this map without totally altering the feeling and scenario of the map unfortunately
I'll play some more rounds on it tomorrow though, and I really hope that we, as a community could find a way to balance this one out a little more, because, apart from the one-sidedness of the map, I REALLY love it
