[Proposal] Roleplaying gamemode

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Proposal] Roleplaying gamemode

Post by arjan »

Spec_Operator wrote:One thing: Limit the ammunition! Extremely! Not more than 2 or 3 mags for non-soldiers, so people don't end up shooting around for no reason. If most people are civilians, not much ammo will be needed for criminals and cops and such anyway.
That was one of my first thought when thinking about weapons, maybe just 2 mags should be enough, and maybe only position would be going to the weapon shop or police weapon lockers somewhere in the map where you can get ammo from, but not during the whole round only from time to time, this will also gets the police the chance to cover suspects with undercovers and then get into action to arrest them. or get some on foot chases going.
Last edited by arjan on 2009-05-26 17:35, edited 1 time in total.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Proposal] Roleplaying gamemode

Post by arjan »

Jonny wrote:Not sure about having one 'gang' on the same team as the 'police'. It doesn't make sense when the police seem to be helping one of the rival gangs. I like the idea of civvies on both teams though. However, I cant see how the 'commiting crimes' thing would work. I seems a bit too hand-wavy an explanation.


Well we dont have to give them minimaps, if they want to open it they could see the map, but no other persons just like real life, maybe an idea that the police department will be copied on both teams, so arresting is possible on both teams, just like duplicate civilians, if people roleplay enough they should be chatting to eachothers police stations to take on any calls?

Explanation of the crime idea
1 example of a crime with some extra ideas with it: robbers need to rob a bank by capturing a flag, then a message at the police would arrive up in the map, like with the insurgents that theirs an cache under attack and they would move out try and arrest them, without them getting away, inside the building theirs a room with a cache but with a model of a safe, gangsters should be able to get a special kit out of where they have to get out of the bank safely again towards 1 of the 10 points of the map, where if delivered up their they would cause a ticket loss on the police team.
so in short: Robber walks in bank - Robber starts Capturing flag - Robber Captures flag and cache spawns - Robber grabs a kit from the cache - Robber runs to his getaway car or onfoot - Robber tries to deliver his stolen goods at 1 of the 10 point or something, while not getting arrested. so basicly abit like extraction mode


I could see that civvies being the only people that can drive anything would get people to respect civvies more. If you dont have a civvy then you have to go walk to wherever you want to go. A 'driver' kit would also work with a limited number of cars. I could see civvies moving ammunition around, too. Other civvies providing medical assitance could work.

I like the idea of civies being the drivers, we could make it so that unarmed civilians can drive any car (almost) and Armed civilians can also drive cars that Criminals might have to use, but for moving ammo around and medical assistance i would like to let that over to the Ambulance crews and for ammo *ammo drops* at stores from time to time
What do you think?

Unfortunately its only going to work in this engine if they can kill each other. Thats the main point of BF2 and all its mods. No killing, and this wont get too far. Many different kinds of civvy is a good idea, so long as some of them are armed with at least a pistol.

In the spreadsheat theirs a civi with a pistol and a knife?
And yah i agree


This way people can still (legitamately) be a civilian, but have the option of returning fire when shot at. Big guns can be limited to caches.

Guns could be requested (limited)at special point like gunshops and police departments?
What do you think?


The trouble is that everyone wants to be one of the people fighting, or they just wont be interested at all. Its insanely difficult to make a non-combat role something people want to play. Even the DEVs cant do it, so its probably not worth trying too hard here, considering that people have to make an effort to get hold of this as well as normal PR.

Im not sure about that, i think people might find it fun to just spectate with the news team/pilots or driving around ambulances and civilian cars, and even callaborate with gangsters!

Gang vs gang, is quite simple. Set up a bunch of flags and have the teams fight over them (and possibly caches too). The flags would be MAJOR settlements, and would give access to cars. Few guns available at caches (G3, M16) so it doesn't collapse into a regular fight, but is far more reliant on supplies being moved around.

I see youre idea, verry smart it would represent gangs taking over neighboorhoods and such, i like that weapon idea too abit but maybe not like caches but more in the shape of a few gunshops generating weapons really slowly? also the police could be their to ''annoy'' them with arrests so it makes the job of capturing harder

You could have close spawns, or you could rely on transport to get to any fighting. Transport would be your best bet, along with rally points.

Well i think putting for maps it would be smart to have 2 gangs on each side of the map kinda, with loads of flags in the middle representing neighboorhoods and they would fight over them to gain control, and yeah enough space to make vehicles important


Police vs gang, is a little more difficult. It will have to be a mid-east military force, fighting some quite strong resistance elements (pakistani military subduing some taliban, perhaps). The military MUST be smaller than the 'gang' they are subduing. Again, flags and caches for this. Flags should be used to give assets to the military forces, such as scout helis and APCs. Tanks, IFVs, attack helis and area attack assets dont have a place here in a 'police' force. A police force must be able to win 80% of the fighting, their main losses will be from ambushes and from being worn down over time.

wye does it have to be MEC forces instead of like the LAPD like the plan intended to be, this would just turn it back into normal insurgency but with flags that represent vehicle spawns and MEC versus taliban

Very similar to INS mode, and except that the military must hold onto a major settlement if they want any vehicular support. If the INS put too much effort into the flag, they loose the ability to hold caches and risk the military just abandoning vehicles in order to weed INS out of the surrounding villages first.

Well, i would like to keep this idea about normal police vs crimes and civilian life kinda
Instead turning it over into an military police force versus taliban or something, will be just like normal insurgency, keep in mind its more about roleplaying instead of a normal AAS match versus insurgents

What i thought about it in red
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Proposal] Roleplaying gamemode

Post by Tonnie »

arjan wrote: Than i think it would be time to ask if a modeler would be able to help us with things like civilian cars, police cars and youre doom ram :razz: ...
Can it say on the side "Hey Hey here comes Tonnie!"

I do hope this comes together.... Some great ideas being thrown around... I would help out but i am flat out with other work atm

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Proposal] Roleplaying gamemode

Post by arjan »

[R-DEV]tonnie15 wrote:Can it say on the side "Hey Hey here comes Tonnie!"

I do hope this comes together.... Some great ideas being thrown around... I would help out but i am flat out with other work atm
Hehe, we dont need models yet i first need a team that knows about coding and myself are trying to learn making kits, dont know how to but im trying to find a tutorial.
But yeah i think we need a build up with loads of placeholders and kits first.

Also we first need a solid plan, since theirs not a solid plan yet, im thinking of ideas to get a good gamemode running, jonny had some good ideas about police vs gangster, i only didnt like the second idea of an army almost.. but yeah im thinking of sticking along the lines of that first idea :)
Remoted-Bomb
Posts: 47
Joined: 2009-01-24 02:59

Re: [Proposal] Roleplaying gamemode

Post by Remoted-Bomb »

Think it is better to just arrange the games with the current mod. Will be easier at least.. and with some imagination, everything is possible
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Proposal] Roleplaying gamemode

Post by Tonnie »

arjan wrote:Hehe, we dont need models yet i first need a team that knows about coding and myself are trying to learn making kits, dont know how to but im trying to find a tutorial.
But yeah i think we need a build up with loads of placeholders and kits first.

Also we first need a solid plan, since theirs not a solid plan yet, im thinking of ideas to get a good gamemode running, jonny had some good ideas about police vs gangster, i only didnt like the second idea of an army almost.. but yeah im thinking of sticking along the lines of that first idea :)
ok... but you still didn't answer my question

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Proposal] Roleplaying gamemode

Post by arjan »

[R-DEV]tonnie15 wrote:ok... but you still didn't answer my question
Edit: nvm i see it
Yeah wye not? :razz:
In something to exchange offcourse ;)
chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: [Proposal] Roleplaying gamemode

Post by chuckduck »

Okay the only way i could see this working indefinate is if you forget about the whole 'roleplaying' element and focus more on gameplay.
When organising the cold war mini mod a similar idea to you roleplaying senario came to my mind.
A US Insurgecy with Russian Army as the occupation force and US Freedom fighters as the "insurgents"


Heres some other options that i thought sound promising:

Gang Vs Gang

Police Vs Gang

National Guard/SWAT Vs Forgein Insurgents/Freedom fighters

National Guard/SWAT Vs Roiting Citizens or something

Since the Cold War minimod required assets from other BSS mods, and its been hell trying to track down people for the permissions to use the assets. Im still waiting for permissions for some vehicles. So just be careful when you are deciding which stuff to use from other sources, espacailly stuff from EA Expansion Packs like Armoured Fury. Keep it real. ;D
Dont get my wrong it would be awsome to see this new form of combat and enivroments in PR.
:D
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.

Communist or Capitalist. Join the Invasion!
PR Late Cold War MiniMod Forum Link
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