Re: Insurgency Will someone admit civvis are wrong
Posted: 2009-05-27 14:13
Ha! No big deal though. I'm sure many veterans are not as upset as I am. But then again, maybe those individuals like everything that's submitted into a build with no personal preference? I hope that veterans to PR do have some sort of complaint about PR, if not, then I question their judgment.
Anyways, the OP is still right in my eyes. An exceedingly high respawn time does not force players to use infantry kits correctly. There's something wrong when a kit is available to a team and no one really wants to use it.
Don't be fooled though. There might be 1 or 2 people that might say they feel that the Civilian Collaborator is properly structured in this thread. I can't agree with that. Especially when I've noted only 1 (or 2 if your lucky) on a team with 5 full squads. If a kit was available that is properly functioning should have at least 1 Civilian Collaborator per squad and people regularly utilizing it. That's another problem with PR; if a person uses the kit once, then it happens all the time. The kit is broken, period.
There even has been times where a Civilian Collaborator was in the immediate area of a killed insurgent. The killed insurgent saw the Civilian Collaborator nearby as it appears as a "Medic" icon when you're critically wounded. This then has a habit of stoking up a heated debate along the lines of:
Wounded Insurgent: Hey! Can you revive me please?
Civilian Collaborator: No.
Wounded Insurgent: Why not?! I'm right beside you!
Civilian Collaborator: I'm not going to revive you. That will flag me as being a hostile and they can kill me.
Wounded Insurgent: So what? Get me up!
Civilian Collaborator: Um... No.
Wounded Insurgent: WTF MAN!
It's really common sense people. The functionality is counter productive in multiple aspects. There isn't some mystical rule or guideline necessary to understand why players aren't interested to use this kit. It's one kit jumbled up together in what should be two different kits.
If you use the Civilian Collaborator kit, that's fine and dandy. I'm glad you can enjoy sitting around doing little the whole round. But for a majority of other players, I'm sure they couldn't be bothered in playing that role. You might as well go Commander at that point, at least you'll have access to Mortars and prove to be useful over time.
Anyways... I'll be posting several threads after the v0.86 build is eventually released. This isn't the time or place to go into details as it's pretty much wasted effort.
Anyways, the OP is still right in my eyes. An exceedingly high respawn time does not force players to use infantry kits correctly. There's something wrong when a kit is available to a team and no one really wants to use it.
Don't be fooled though. There might be 1 or 2 people that might say they feel that the Civilian Collaborator is properly structured in this thread. I can't agree with that. Especially when I've noted only 1 (or 2 if your lucky) on a team with 5 full squads. If a kit was available that is properly functioning should have at least 1 Civilian Collaborator per squad and people regularly utilizing it. That's another problem with PR; if a person uses the kit once, then it happens all the time. The kit is broken, period.
There even has been times where a Civilian Collaborator was in the immediate area of a killed insurgent. The killed insurgent saw the Civilian Collaborator nearby as it appears as a "Medic" icon when you're critically wounded. This then has a habit of stoking up a heated debate along the lines of:
Wounded Insurgent: Hey! Can you revive me please?
Civilian Collaborator: No.
Wounded Insurgent: Why not?! I'm right beside you!
Civilian Collaborator: I'm not going to revive you. That will flag me as being a hostile and they can kill me.
Wounded Insurgent: So what? Get me up!
Civilian Collaborator: Um... No.
Wounded Insurgent: WTF MAN!
It's really common sense people. The functionality is counter productive in multiple aspects. There isn't some mystical rule or guideline necessary to understand why players aren't interested to use this kit. It's one kit jumbled up together in what should be two different kits.
If you use the Civilian Collaborator kit, that's fine and dandy. I'm glad you can enjoy sitting around doing little the whole round. But for a majority of other players, I'm sure they couldn't be bothered in playing that role. You might as well go Commander at that point, at least you'll have access to Mortars and prove to be useful over time.
Anyways... I'll be posting several threads after the v0.86 build is eventually released. This isn't the time or place to go into details as it's pretty much wasted effort.
