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Re: Limit Firebase Building Locations

Posted: 2009-05-29 01:48
by SkaterCrush
I actually think w should be able to build them in more locations than we can now. I've always wanted to build a firebase in one of those apartment buildings on Muttrah

Re: Limit Firebase Building Locations

Posted: 2009-05-29 05:41
by cyberzomby
I wouldnt want to limit them to friendly cap radius only. This way you limit the positions of them on maps like kozelsk.

I understand your points for building in enemy territory and it is indeed gamey and certainly not realistic if you think about it. Luitenant: Hey boys! Lets set up a base of fire and an reinforced position in that territory we just lost to the enemy!
But from a gameplay standpoint I think it brings another tactic. When we where up on that rooftop, 2 choppers got taken out by AA in north-city. This situations offers a new window for teamplay.
The team instructs the choppers to stay on-deck while an infantry/apc squad moves over to the enemy AA position to take it out.
Im not sure what my standpoint on this is. I dont want the firebases to be limited when the flag is yours. So I dont want any new rule to be within cap-radius. That way you know where the firebase is. And its also not really realistic to go built one in enemy territory. To be honest, your mumble night was the first time I seen that happen. So we could also think: How big of an issue is this?

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:11
by @bsurd
Dr2B Rudd wrote:A prime example of where FBs can be used in unrealistic, gamey and frustrating ways is on Muttrah.

Lets assume the USMC make it to West city,

They call for supplies from a huey, ok nothing wrong with that ofc.

But 2/3 MEC guys have taken a logistic truck and build a FB next to the USMC repair bay.

Now, this means they can fire on the US helos as they come in, and bleed the USMC of tickets as they can kill the truck over and over.

On the iGi mumble night the MEC built AA in both the North City and Docks when all the actual fighting and flag capping had moved on from there.

The only choice to combat that would be to go and secure flags that....are supposedly already taken. This kind of gameplay would demand a squad stay on EVERY flag...which simply isn't going to happen with 32 people.

IMO this tactic should only be avaliable in the form of AA kits being supplied via ammo boxes as a Firebase represents a secured location from which people can spawn. preventing enemy teams being able to build Firebases within enemy flag Radii can only add to gameplay imo.

Cheers for reading, hope you agree/have suggestions.
I disagree.

Its great fun to hunt fb of the e. So let them build there assets wereever they want.

Sorry, but if the us team is to stupid to get a sq or an apc to this unloved e fb to destroy it... So its there problem, and a great job from the mec side...

Dont limit the things you can do ingame only of a few guys that cant handle it...

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:18
by Rudd
I don't like that 2 guys

wait...

actually

I hate that only 1 guy can build a FB in an enemy flag and shoot down choppers, because its not particularly teamwork orientated, and its not very skillful. a mobile AA, sure thats the point, but a static AA should be about more than 'plonk this anywhere'

Skater...you can build them on apartments

I think there should be some restrictions though absurd, since this isn't a battle of 150 people, its 32 per team.

An alternative to simply "YOU CANT BUILD HERE" could be that 4 crates are required for FBs outside of cap zones. since theoretically teh AAS follows supply routes, and since your not connected to the supply route alla CoH, you need 4 crates

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:18
by Alex6714
The point is not whether you can handle it or not. Flags are AAS for a reason. In that sense why not just vanilla conquest so we don´t limit people. I mean flags mean little if you can just build anywhere you want. Flags are meant to represent area control, yet they don´t because having it capped or not makes 0 difference to rallies, firebases etc.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:37
by AgentMongoose
Retarded idea. Learn to defend your supply lines.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:46
by Royal_marine_machine
Dr2B Rudd wrote:A prime example of where FBs can be used in unrealistic, gamey and frustrating ways is on Muttrah.

Lets assume the USMC make it to West city,

They call for supplies from a huey, ok nothing wrong with that ofc.

But 2/3 MEC guys have taken a logistic truck and build a FB next to the USMC repair bay.

Now, this means they can fire on the US helos as they come in, and bleed the USMC of tickets as they can kill the truck over and over.

On the iGi mumble night the MEC built AA in both the North City and Docks when all the actual fighting and flag capping had moved on from there.
Like the guy below me says, and this happened because you didn't defend your supply lines, and you allowed 2 logistic trucks past the fighting!

This is perfectly realistic for the enemy to try to choke your supply lines far away from the fighting...

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:52
by Alex6714
Not when you have 32 people per team.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:54
by Royal_marine_machine
Don't get me started on 32 v 32 Realism...

Infact I will!

32 v 32 = A platoon with a couple of vehicles as support, maybe 1 heli and a couple of APCs, the Commander goes around WITH his troops and fights with them, there are not about 7 Helicopters supporting them, there are 3 tops.

and theres more but I cba to think =]

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:55
by Rudd
the Commander goes around WITH his troops and fights with them
erm....what game are you playing please?

Ok Marine

you want us to split our forces in to defensive and offsensive stuff

ok

Muttrah, USMC get teo west city. you want 2 squads to defend Docks and North city right?

now I know you don't mean 2 full squads cuz thats just silly

and the further south you get the more flags you get, the more flags you have to defend.

but still almost 1/4 of the team is to defend flags that can't be taken - BECAUSE their are secure?

where as it only takes 1 guy with an engineer kit and logistic truck to build a firebase.

How is that conducive to teamwork and gamplay?

Som1 made a good comparison to vBF2, which had people running aroudn capping random flags in a random order. That is a good comparison.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 09:58
by Adetter
CS............I think he ment clan leader............

Re: Limit Firebase Building Locations

Posted: 2009-05-29 10:05
by Royal_marine_machine
Project REALITY

In real life a paltoon commander is in the CENTRE of his Platoon.

Not a full squad, but I expect you to NOTICE that a logistics truck has just driven past the fighting, don't let anything past the fighting to keep the enemy infront of you and your supply lines secure.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 10:10
by Rudd
But we're talkign about the GAME project reality

Commanders sit in their tin box, what are you going on about them going anywhere?

Re: Limit Firebase Building Locations

Posted: 2009-05-29 10:10
by Cheditor
To be honest the trucks dont bleed that many tickets, well atleast on the MEC team, i took out 10 trucks in an LAV and we still lost by miles. And the FOB at the repair station are only so effective because loads of pilots just fly straight over it. Pilots need to learn how to evade AA and how to not fly directly over it, the amount of times US have lost muttrah because of that. The hills are perfect to come through, there are many alternatives.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 10:27
by cyberzomby
I think I can agree on the 4 supply boxes if built in enemy territory because of the broken supply lines! Nice idea.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 10:27
by Royal_marine_machine
I know it's a game but it's a game based on reality..

I'm saying that to makes it realistic Commadners should be able to Command outside of their little box...

You started this thread with a comment about Realism, now you're saying it's jsut a game, so it shouldn't be realistic?

Re: Limit Firebase Building Locations

Posted: 2009-05-29 11:41
by Rudd
Royal_marine_machine wrote: I'm saying that to makes it realistic Commadners should be able to Command outside of their little box...
My point is that this is a thread about firebase locations...not teh PR commander or what activities commanders do IRL. Its about if being able to build firebases wherever you want is the best thing in terms of both realism and gameplay.

So keep on topic.


The more I think about that person's comment on vBF2, the more I agree with it. either make it so you can't build FBs inside enemy flags/there are restrictions or just make the flags cappable at all times <- since that will result in the tactics some people apparently want to see

According to some people the enemy should be able to sneak 1 truck though allowing their whole team to us the teleportation devices they have invented to spawn behind enemy lines. And that the defending team should have to send squads to secure, secure flags. Well, might as well make the flag cappable then, since that will DEFINATELY result in defending squads going back to resecure flags.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 11:49
by fuzzhead
v0.86 has new rule that disallows building within 50m of the supply depot, and there is also now a dome of death around the usmc supply depot on muttrah city.

Re: Limit Firebase Building Locations

Posted: 2009-05-29 11:50
by Royal_marine_machine
Was it me who continued discussing the Commander and quoting it in another post?

I mentioned it once to prove that this game is not realistic in the first place for 32s v 32s, after someone responded to emsaying that the enemy choking the supply lines is realistic by saying not in 32 v 32.

So please keep on topic.

How big are Trucks? How much noise do they make? Do they transport a whole squad? How weak are they?

If a logistics truck and squad managed to sneak past you once then your team obviously isn't very good and doing this thing called CONSOLODATING YOUR POSITIONS I.E making sure the Secure positions STAY Secure.

This can easily be acheived, ESPECIALLY on Muttrah city, by simply not letting anything past a certain line I.E a street, where 1 squad cane easily make sure the enemy team doesn't advance past the line.

Tbh this just sounds like you had a bad round of PR then decided that because the enemy was clever that can't be allowed :o