Re: The MP5 - Dev's well done
Posted: 2009-05-30 12:33
The DEVs don't see it as ultra realism, but I think they want the game to realistic enough so the game doesn't turn into counterstrike every time a city map comes up.
Realism whores?Pure_beef wrote:Why would they take it out? I think a big problem we have in this game is that there are too many realism whores who are limiting the fun in PR. So what if someone wants to take the crewman kit because the MP5 is great at CQB, to me i see this game as more about tactics and teamwork than ultra realism.

Balance is pretty cheesy to me.RHYS4190 wrote:Im glad some one agrees with me, it not over powered and it very beautifully balanced.
i also agree that it needs to be included in a few other kits, Id wounder if it would be a good idea to put it in the medic kit for the MEC, the medic would benefit with being able to project more hurt down at the enemy in order to keep there heads down and protect them self's a bit better, i agree also it should be the squads job to protect the medic, but with amount of new player coming into the game getting into a squad of vet's who will protect you is very difficult now day's.
I like that pr is become more popular but what bothers me is the attitude of the people who come form BF2 thinking PR is BF2 except with scoped Weapons.
of course i only suggest this for defensive actions, i like every one in PR don't won't the medic kit to became a Rambo kit or some thing like that
You contradict yourself. The realistic thing would be to keep it.Pure_beef wrote:Why would they take it out? I think a big problem we have in this game is that there are too many realism whores who are limiting the fun in PR. So what if someone wants to take the crewman kit because the MP5 is great at CQB, to me i see this game as more about tactics and teamwork than ultra realism.
It really is. Its the best weapon ingame IMO. Easy headshots. I usually take out 3 people on average if I am behind cover because its so accurate.Cheditor wrote:Haha no Redlalert it really isnt. In CQB it is a beast, takes 3 shots to take down someone and is very fast to fire so you have them rounds in that person before they can shoot.
Doesn't it only let you hear the stuff other mumble users say? Or does it let you hear everybody?Ghost1800 wrote:I remember starting up a server on Asad Khal with about 6 people on each side with everybody on mumble. I was on MEC and the squad we had went by the name of "MP5". When we eventually made contact with the Brits all we could hear from the other side was stuff like "Oh *****, they're using SMG's/crewman!" or "Son of a ***** I thought we'd be fighting long range."
Not that it mattered a whole lot, my medic-issue iron-sighted G3 was doing about the same as everyone else in the squad. Still, we tore through the enemy squad at least 3 times for every time they beat us.
Moral of the story is... well I dunno, "Mumble is awesome because you can hear the other team *****" works nicely though.
Well I know people have argued against this statement that I am about to make but the devs diddn't call this mod Project 'Reality' for nothing. They intended to make a more realistic based mod including realistic weapons in recoil, etc.Pure_beef wrote:Why would they take it out? I think a big problem we have in this game is that there are too many realism whores who are limiting the fun in PR. So what if someone wants to take the crewman kit because the MP5 is great at CQB, to me i see this game as more about tactics and teamwork than ultra realism.
Yes. ! ! ! !Expendable Grunt wrote:The sensible thing would be to add it to the MEC specialist kit as well, as it's CQC oriented anyways; at long range it loses out, so what's the harm?
M.