I have tried to be on the receiving end of a nade spam....and to be honest I have also done alot of nade spamming myself back in .25. The new delay to the frags is excellent in my opinion.
I also suggest making smoke last at least so long, that I can actually throw the second smoke while being in cover from the first. Also make the smoke more solid. In reality, getting caught in an area with 5 smoke grenades burning is literally like getting caught in the densest amount of Fog one can imagine. The visibility is downgraded to 2-5 meters, and noone from the outside (or from the inside for that matter) knows anything about what is going on in the smoked area or on the other side of it.
My thoughts on the nade delay
Suggestions from our community members for PR:BF2. Read the stickies before posting.
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