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Re: Combined Arms = treachery :-)
Posted: 2009-06-16 18:19
by ralfidude
lol, somebody else mentioned the same thing when another person went into that.
But seriously, you can argue this both ways.
Im a fan of PR, and i think il stick to this for now. I have nothing serious against CA, and im sure its a great mod.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 18:19
by unrealalex
If anything there is not enough vehicle whoring in PR imo.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 18:31
by Alex6714
Each to their own, but what I will say is I think some people have severely twisted and forgotten the meaning of teamwork and realism.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 19:00
by Arnoldio
I can see CA is very nice by the vids but i cannot be arsed to download it... PR could get few features from it.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 19:01
by Nemus
Well realism in a game is something it can not be simulated 100%.
And sometimes when you try to add realism you can make something more unrealistic.
Lets see for example F-16's A-G radar.
In reality it has GM (ground map), GMT (ground moving targets) and SEA mode.
That means if a tank is stopped it can't be seen at GMT. And if pilot switch to GM it cant be seen when it moves. Plus that in GM mode you see all stationary objects. You need scan in expanded view to find the tank.
And of course all these requires time because the radar need to make sweeps.
That's why radar is mostly at STP (steerpoint). It stays over a specific point so the pilot has time to find targets.
Now if we have a game with F-16 without radar. And say:"Lets put a radar to be more realistic"
But because of engine or gameplay limits we put radar that works simultaneously in GM and GMT modes , has instant scan and detects only vehicles. Such kind of radar in modern fighter is just a dream today.
So someone can say that now its more realistic because F-16 has radar and someone else can say that we begun for more realism but now we have a radar with allien technology.
Who is right and who is wrong?
I dont think its an easy answer...
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 20:54
by Sgt. Mahi
Guys I was not trying to point fingers at anybody hehe. I was just sharing my concern about this development and what will come out of it in the future and I wanted to know if other people felt the same way. Obviously not, and that's good.
I may have used the term "vehicle whore" in a bad way but I didn't mean it to sound that... hmm harsh?
Was just trying to get some opinions

Re: Combined Arms = treachery :-)
Posted: 2009-06-16 21:06
by McBumLuv
Well, you don't have to worry about it taking separating pr's player population, that's for sure. Many things in it
are being implemented into pr, and I encourage you to try it out
As to the Teamwork argument, I have to say the increased view distance and vehicle tweaks have made lone tanking all the more fatal of decision. Not the occasional one manning of a vehicle, but what I mean is seeing a single tank operating with effectiveness on it's own is next to impossible. Convoys have been the only way to actually assure everyone's safety, otherwise you open yourself to potential threats, and if you're fighting even a less-than-competant team, you'd find yourself getting seriously ganked at some point.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 21:57
by CAS_117
Nemus wrote:Well realism in a game is something it can not be simulated 100%.
And sometimes when you try to add realism you can make something more unrealistic.
Lets see for example F-16's A-G radar.
In reality it has GM (ground map), GMT (ground moving targets) and SEA mode.
That means if a tank is stopped it can't be seen at GMT. And if pilot switch to GM it cant be seen when it moves. Plus that in GM mode you see all stationary objects. You need scan in expanded view to find the tank.
And of course all these requires time because the radar need to make sweeps.
That's why radar is mostly at STP (steerpoint). It stays over a specific point so the pilot has time to find targets.
Now if we have a game with F-16 without radar. And say:"Lets put a radar to be more realistic"
But because of engine or gameplay limits we put radar that works simultaneously in GM and GMT modes , has instant scan and detects only vehicles. Such kind of radar in modern fighter is just a dream today.
So someone can say that now its more realistic because F-16 has radar and someone else can say that we begun for more realism but now we have a radar with allien technology.
Who is right and who is wrong?
I dont think its an easy answer...
You realize that same logic applies to everything within PR or CA. I mean think about it:
- We don't have muzzle sway so we remove guns.
- We don't have bullet drop so remove bullets.
- We don't have reactive armor on tanks so we make ATGM's do nothing.
The fact is that for every unrealistic "advantage" posed by a system in the mod, there are 5 unrealistic disadvantages.
I mean for the radar alone, you can't track targets, the thing isn't stabilized meaning you have to fly wings level, and it can only see as far as your eyeball can, albeit with a bit more visibility. So obviously its not going to work exactly like its real life counterpart but the capability remains the same, even if the technical skill required is not the same. This applies to everything within Combined Arms and PR for that matter.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 22:58
by Solid Knight
Well, CA has useful attack helicopters.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 23:20
by Sniperdog
CA is actually quite simple... The entire game is modeled around having over 9000 lazors on a boat.
Re: Combined Arms = treachery :-)
Posted: 2009-06-16 23:41
by CanuckCommander
Sniper_dog14 wrote:CA is actually quite simple... The entire game is modeled around having over 9000 lazors on a boat.
OMG You've just said the magics words that describe all of CA...."ON A BOAT!!!!!!!!!!!!!!!!!!!!!" Screw all you "LANDies" cuz I'm on a BOAT! A carrier BOAT

Re: Combined Arms = treachery :-)
Posted: 2009-06-17 01:47
by Excavus
I hope someday the CA devs join the PR dev team and implement some of their features into PR.
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 03:06
by Snazz
I like the attention CA is giving to the assets, but can't say I fundementally approve of all of the changes.
Example:
- Better handling aircraft with radar, FLIR and pod viewing angles is awesome.
- Making AA more powerful, giving tanks lock on ability and controlling the turret with WASD are not in my interest.
So implementation of CA elements into PR would be nice, just not all the changes.
Sniper_dog14 wrote:CA is actually quite simple... The entire game is modeled around having over 9000 lazors on a boat.
IT'S OVER 9000!?!
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 03:26
by CAS_117
Snazz wrote:
IT'S OVER 9000!?!
WHAT 9000!!?
I think people will like this more when its all done and released.
@Snazz we've been taking a look at all that. The main issue isn't really making xyz system work, its getting xyz system to work with a human being at the controls.
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 03:49
by 503
Snazz wrote:
- Better handling aircraft with radar, FLIR and pod viewing angles is awesome.
- Making AA more powerful, giving tanks lock on ability and controlling the turret with WASD are not in my interest.
The AA in CA is orgasmic. You can fire the missile before it locks on and it will hit its target, you can radar-lock the missile, you can shoot OTHER MISSILES WITH MISSILES, the missiles can do sharp turns which means once it's fired it will be almost impossible to dodge it, like IRL.
I can't agree with some of the aspects of CA, but it does prove it's value in other characteristics.
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 03:50
by Rudd
The AA in CA is orgasmic. You can fire the missile before it locks on and it will hit its target, you can radar-lock the missile, you can shoot OTHER MISSILES WITH MISSILES, the missiles can do sharp turns which means once it's fired it will be almost impossible to dodge it, like IRL.
Yeah, and when your piloting and a missle gets in the air at you you see the "Missle Launch" warning and you start popping those beautiful flares and freaking out!
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 04:00
by 503
Dr2B Rudd wrote:Yeah, and when your piloting and a missle gets in the air at you you see the "Missle Launch" warning and you start popping those beautiful flares and freaking out!
Yeah. I have to pop at least 60 of those flares to get that missile off and by then another one would be coming. The view from the ground must be exhilarating since the flares have illumination.
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 07:12
by master of the templars
CA is making infantry more realistic as well isnt it?
its not all vehicles
Re: Combined Arms = treachery :-)
Posted: 2009-06-17 07:51
by Rudd
master of the templars wrote:CA is making infantry more realistic as well isnt it?
its not all vehicles
They changed the walking system so that its a constant speed, removed sprint and made it so you cant stop immediately.
I really don't like that cuz the game thinks your still moving resulting in a kind of vibration in the gun even when you are moving to only a tiny degree.
But the ballistics are awesome! brings a whole new aspect to the battle!
but tbh, the R-DEVs focus has been where in mainstream PR? the infantry. Which is great, cuz I love infantry. What has been missing love in PR? Aircraft, they got a big update with handling around .5 iirc then they have basically been left alone apart from the additions of the lynx, huey and now the chinook.
So, CA can't really improve on what PR has done imo since infantry is the focus of the game still.
Just remember that the changes to the vehicles do contain some gameplay altering things, like FLIR and the jets have got some different weapons. But the changes to teh choppers are in handling, huds, and some weapon behaviours. That means that a great amount of the changes in CA are aesthetic or just about convenience, or moving away from the idea that realism has to mean difficulty.