Page 2 of 3
Re: Civilian Respawn Time
Posted: 2009-06-18 11:02
by wookimonsta
master of the templars wrote:your not supposed to kill civillians, so the civillian should not be punished for it.
its like punishing you every time you get teamkilled
if i acted like a retard and ran in front of my teammates guns on purpose i should be punished. most civilians throw themselves in the line of fire on purpose in order to cost the enemy intel.
Re: Civilian Respawn Time
Posted: 2009-06-18 11:03
by Zi8
Spawn time after getting killed is way too high and it needs to be lowered. It doesn't matter how much of a "civilian" you try to be since people don't care.
A couple of nights ago I played as civilian on Fallujah. I got killed at one point and bunch of mumblers come to my body and say "I owned you civilian haha" and stuff like that. There is no point with the whole civilian class and trying to play like real civilian when the attitudes are like that
Re: Civilian Respawn Time
Posted: 2009-06-18 11:18
by master of the templars
wookimonsta wrote:if i acted like a retard and ran in front of my teammates guns on purpose i should be punished. most civilians throw themselves in the line of fire on purpose in order to cost the enemy intel.
well there is no need to try and die, in usually you will get shot unless you hide, in which case you are no use to your team
Re: Civilian Respawn Time
Posted: 2009-06-18 11:49
by RHYS4190
R.J.Travis wrote:The new Civi is great I love theses people that get mad because its spawn time they feel that they should be catered to.
Sadly the civi is perfect in 0.86 if your getting killed its most likely your own fault.
your not a fighter your a lover act like it.
I hope this helps you guy's and girls.
i under stand what the dev's are trying to do. there trying to stop people going civilian and diving on grenades and such and running into machine gun fire just to kill them self’s and rack up negative Intel points.
but there got to be a better way. making the punishment for being killed as a civilian so harsh no one want to play it is not it.
Just play round with it and brain storm the answer to your problem will come.
Re: Civilian Respawn Time
Posted: 2009-06-18 17:16
by badmojo420
[R-DEV]dbzao wrote:I got a bug report that this civ spawn time is not working correctly in final 0.86, so we will see how it goes.
Was I the only one who noticed this????
Do you guys even read the posts before you reply? 8 people posted that they want lower spawn times, AFTER db posted this.
Or maybe i'm losing my mind, does db's comment not mean they will have regular spawn times in .86??? And they'll see if you guys can handle it without jumping in front of every bullet.
So can we drop this subject already? I'm sick of seeing posts about it. This has to be the most complained about change in PR since I've started playing.
Re: Civilian Respawn Time
Posted: 2009-06-22 07:02
by xXRich07Xx
R.J.Travis wrote:The new Civi is great I love theses people that get mad because its spawn time they feel that they should be catered to.
Sadly the civi is perfect in 0.86 if your getting killed its most likely your own fault.
your not a fighter your a lover act like it.
Right, it's my fault that an idiot did not identify his target before firing.
R.J.Travis wrote:You people just don't understand you cant be with in 25m of a insurgent and think oh they wont kill me I'm a civi coalition don't check there target as much when under fire.
You people, how nice and condescending.
R.J.Travis wrote:
I guess I'll have to put out a guide out for you people.
Any guide you put out will be painfully laughable.
R.J.Travis wrote:
This is best done by a cache so you can have a steady stream of wounded coming to you I would set up 35m to 60m to the flank of the cache, then I would tell your team in chat your location and ask your commander to send wounded to your location.
Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.
R.J.Travis wrote:
Why should you be so far away?
This will make it much safer for you and the wounded you don't want to go under fire when healing this would just get you both killed.
Also 35m or 60m to the flank of the cache you can spot any coalition troops moving in that you see this will help the insurgents react and over run them before its to late.
You state earlier that I should be in the cache healing people. Contradict yourself much?
R.J.Travis wrote:
Now we will cover using civilians to stop armor from punding the area you will mostly die a few times doing this.
you need 4 civilians each civilian needs to stand close to the armor fireing locations after a few civi death the armor gunner will stop he does not want to get to many civilian kills and have his team screaming at him he mostly will be forced to use his coax gun and not his heat cannon rounds.
4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.
R.J.Travis wrote:
Do not aspect to not get shoot with in 25m of insurgents this is the death zone for civilians stay away latest 26m give the coalition a chance to check his target and not in fear of getting shot at.
WAITWUT? I didn't catch that last part.
R.J.Travis wrote:
I hope this helps you guy's and girls.
Not really. Filled with the usual arrogance and misinformation on your part.
Re: Civilian Respawn Time
Posted: 2009-06-22 07:10
by Gore
I don't mind waiting 2 minutes.
Re: Civilian Respawn Time
Posted: 2009-06-22 23:58
by badmojo420
Sorry about my earlier post. I guess dbzao was getting contradicting bug reports about the civie spawn time. And i took his statement as fact

silly me.
----------------
xXRich07Xx wrote:Right, it's my fault that an idiot did not identify his target before firing.
It's your fault you put yourself in a position where the enemy could see and kill you.
xXRich07Xx wrote:
Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.
He said
BY the cache, on it's flank. That doesn't mean ON the cache or beside it.
I would set up 35m to 60m to the flank of the cache,
how is that not clear?
xXRich07Xx wrote:
You state earlier that I should be in the cache healing people. Contradict yourself much?
See above.
xXRich07Xx wrote:
4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.
He did not say use the 4 civies that are running around. Since it usually isn't the case that you have 4 civies on a team. He said you needed 4 civies for this strategy, and since everyone is allowed to spawn as civie, if a squad wanted to use his strategy, it shouldn't be a problem.
xXRich07Xx wrote:
WAITWUT? I didn't catch that last part.
Keep at least 25m between you(the civie) and any armed insurgents. If you are closer, don't be surprised when you end up dead.
I'll let RJ respond to your other statements.
Re: Civilian Respawn Time
Posted: 2009-06-23 00:44
by Spaz
hiberNative wrote:civilians should have a respawn time of 25 seconds, no matter what.
i'm 100% serious, especially with the new 1 minute free fire after holding the medipack in 0.86.
So that we can have civis jumping infront of insurgents trying to get killed again? The civis should run away from combat not stay in the middle of it. And the only way to get a players to fear death is to punish them with a long spawn time.
Re: Civilian Respawn Time
Posted: 2009-06-23 05:27
by R.J.Travis
xXRich07Xx wrote:Right, it's my fault that an idiot did not identify his target before firing.
You people, how nice and condescending.
Any guide you put out will be painfully laughable.
Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.
You state earlier that I should be in the cache healing people. Contradict yourself much?
4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.
WAITWUT? I didn't catch that last part.
Not really. Filled with the usual arrogance and misinformation on your part.
I'm going to go ahead and guess your age is under 16 and 2nd follow what I posted and you will see your not getting shot at every time a coalition spots you & if the insurgents walk in a line to your healing point 60m away from the cache I would laugh.
(98% of the time all I hear is "AHH shit I shot a civi he came right around the corner I had no time to react or "Son of a B!%ch I shot a civi he was standing by a group of insurgents I was shooting at."
@badmojo420
I let him off easy as killing zombies in Left 4 Dead put me in a good mood
Re: Civilian Respawn Time
Posted: 2009-06-23 08:14
by gazzthompson
limit civi like medic/saw
reduce spawn time
add spawn time to BLUFOR (2-3 mins)
done and done.
https://www.realitymod.com/forum/f18-pr ... tions.html
Re: Civilian Respawn Time
Posted: 2009-06-23 13:09
by snooggums
I would also add distance from other insurgents rules to the ROE rules in addition to the above. If within 25m of an insurgent the civi can be killed at will (open collaboration). This stops the human shield behavior and rewards a forward spotting civi. I'd even say a civi killed outseide of the ROE when 100 m away from an insurgent should have a 10 sec respawn and the shooter should be auto-killed (to represent arresting for war crimes).
Re: Civilian Respawn Time
Posted: 2009-06-23 15:36
by McBumLuv
I've not seen any civilian "run into fire"as people here have stated. I started playing in 0.75, and the civilian was great then. Not perfect, but at least much more used than now.
I'm not commenting on the changes from 0.85 as I have not tried the new version and evidently relying on some forum posts is how to do it.
Quite frankly, the very first thing that needs to be done is lowering the spawn time back to normal. Than, I believe the ROEs should be changed so that you can't shoot a civilian or arrest them for nothing. The only time you should be able to arrest them is if they equip their medic bag or rock, then you could say that they are in fact "collaborating" to some degree and can be arrested.
Then, if you want to prevent them running into the area of fire, you could up their spawn time by 30 seconds if they are shot within 10 meters of an insurgent, but all the while giving the coalition soldiers their own punishment. I guess you could limit it like the medic, but I really see no reason why to.
Re: Civilian Respawn Time
Posted: 2009-06-23 16:00
by snooggums
At a minimum a collaborator by himself on a rooftop should not get a 2 minute timer for being shot, that is why people don't use the kit now.
Re: Civilian Respawn Time
Posted: 2009-06-24 01:52
by xXRich07Xx
R.J.Travis wrote:I'm going to go ahead and guess your age is under 16 and 2nd follow what I posted and you will see your not getting shot at every time a coalition spots you & if the insurgents walk in a line to your healing point 60m away from the cache I would laugh.
I'm going to make an equally retarded and ignorant assumption and guess that your age is under 12. If you followed what I posted you will see that YOU do not sit in MY shoes, and cannot tell me what is going on in MY gaming experience. Playsers don't have to walk in a line to the cache for the US to figure out where it's at. Ya see, there's this thing called educated guessing. It's what people do to find the milk at the grocery without scanning each and every single aisle.
More arrogance please.
Post == infraction. Pointless arguments == no thanks. Masaq.
Re: Civilian Respawn Time
Posted: 2009-06-24 02:08
by joethepro36
Reduce penalties from killing civis, in a hot zone with bullets flying maybe a few meters away, civilian casualties are inevitable.
Balance this by reducing the spawn time massively, to compensate. If anything, there should be more civis than insurgents. Civilians should be everywhere and primarily used to make sure the coalition forces check their fire before shooting. Civilians are collaborators (in my opinion the secondary function) when assisting insurgents which is already implemented ingame.
Re: Civilian Respawn Time
Posted: 2009-06-24 17:45
by mosinmatt
snooggums wrote:At a minimum a collaborator by himself on a rooftop should not get a 2 minute timer for being shot, that is why people don't use the kit now.
This. I know the increased respawn is to discourage civi suicides (even though that is pretty much RL occurance), it also punishes the civi player for...well, nothing.
Standing on top of a building...trigger happy marksman sees you and just blasts you.
Re: Civilian Respawn Time
Posted: 2009-06-24 21:07
by R.J.Travis
xXRich07Xx wrote:I'm going to make an equally retarded and ignorant assumption and guess that your age is under 12. If you followed what I posted you will see that YOU do not sit in MY shoes, and cannot tell me what is going on in MY gaming experience. Playsers don't have to walk in a line to the cache for the US to figure out where it's at. Ya see, there's this thing called educated guessing. It's what people do to find the milk at the grocery without scanning each and every single aisle.
More arrogance please.
I really hope your profile age is a lie 20 eh?
your acting like a kid and have already been proven wrong by other posters.
Your moving into flaming, and flaming well easily get your account banned so you may want to act as someone with some with a basic attitude before your account gets banned acting a fool as you are.
I never once said I walked in your shoes I listed a guide to help you understand how the Unarmed Insurgent should be used I did not attack you I tried to help you so maybe why don't you try to act more civilized.
Post == infraction. Pointless arguments == no thanks. Masaq.
Re: Civilian Respawn Time
Posted: 2009-06-24 21:49
by xXRich07Xx
R.J.Travis wrote:I really hope your profile age is a lie 20 eh?
your acting like a kid and have already been proven wrong by other posters.
Your moving into flaming, and flaming well easily get your account banned so you may want to act as someone with some with a basic attitude before your account gets banned acting a fool as you are.
I never once said I walked in your shoes I listed a guide to help you understand how the Unarmed Insurgent should be used I did not attack you I tried to help you so maybe why don't you try to act more civilized.
Really? Where was I proven wrong by other posters? I'm moving into flaming? You were the one who decided to pull something silly and irrelevant out of your rear by posting "I'm going to guess that you are under 16." What does my age have to do with anything? You are one to tell me about getting banned after one of your earlier posts of getting warned this week. Your posts reek of arrogance and misinformation. You told me what my gaming experience was like, even though you've never watched me play, or have played a round with me in the same squad. You did attack me when you lobbed that silly 16 year old business.
Fix your attitude. Multiple members have called you out on lying and making stuff up. On the civilized note, please give me more cheap and unnecessary insults. If anyone acts like a kid it's you.
Point proven:
https://www.realitymod.com/forum/f10-pr ... tch-2.html
Post == infraction. Pointless arguments == no thanks. Masaq.
Re: Civilian Respawn Time
Posted: 2009-06-24 21:50
by xXRich07Xx
This is silly.