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Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 13:49
by Spuz36
The new LMG have definitely changed the gameplay. I have played two Muttrah rounds, and it was fairly balanced. We were always struggling to cap East and West City, as the USMC. there was some great street combat and holding positions is key now. MEC having 3 APCs now was a surprise. Especially when they all rolled in convoy into our position. I have only had a brief time with the new LMGs but they are back to being a key asset to the squad.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 14:02
by Ironfist7997
i really like the m249 now as before it was really difficult to hit anything at long distance and had to rely on a spotter to help or tracer fire to get on target and suppress the enemy.

With the elcan i can now put down accurate supressive fire when the SL needs it without having to pull another SM off the line to help me :)

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 17:26
by spawncaptain
Yeah, I think that LMGs are really close to how they should be within the crappy engine's limits. It should be a feared weapon and the main weapon of your squad, apart from the SL of course, and that's what they've become.
I like how inf combat has become slower and more cautious. Thanks for da patch!

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 17:28
by TofuwRice
LMG's are perfect.

/End thread.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 20:42
by mantiX
TofuwRice wrote:LMG's are perfect.

/End thread.
Haha lmg is going to destroy the beauty of this mod.
Why use sniper?

Join a squad, spawn with the lmg.
Then join ur real squad.
If everybody does that. WOW Lmg squad.
Guys did it all the time. They tkade each other for this rifle.
At least its limited 2 three in every map. Three in the same squad...

Its like a human tank.
It´s the perfect weapon. But its not realistic! U cant stand up, deploy the lmg in air and fire without recoil?

Haha what is this? Unreal Tournament? :x

Its embarrasing.. Guys with the saw can run solo and simply own everything. Standing!

U have to hit prone if u wanna get this super fire. If u can stand up? Well then there is no point calling it reality. Lmg its a joke right now..

Btw PKM no zoom? But Mec Got it? There is no Scope on that one either..

Love the mod. Dont destroy it. The rest of the patch was great.

srry bad english

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 22:05
by LeadMagnet
rough77 wrote:the LMGs are overpowered now. 500 m distance kill no problem - that's NOT realistic.
Care to provide a source for your statement? I've seen it happen at up to 600m with the Elcan equipped c9.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 22:23
by Charlie_Foxtrot
As someone who's actually used an M249, PR get's pretty close to simulating it while in prone. To those complaining on how deadly it is in the open, well yeah that's why it was made: at 1,000 rounds/min and an effective range of 1,000 meters you don't want to be on the wrong side of this gun.

Use natural obstacles, smoke, and flanking. It's a deadly gun but it still needs a good Line-of-Site to be effective. Stop running everywhere and start planning; think twice before you cross an open area and think about positioning.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 23:15
by Ts4EVER
Is it intended that you can fire it while upright in deployed mode? It seems incredibly accurate that way.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 23:28
by ReaperMAC
Ts4EVER wrote:Is it intended that you can fire it while upright in deployed mode? It seems incredibly accurate that way.
Yep, although it takes a little longer to sight in, making it useless in CQB if on deployed mode.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-20 23:52
by mantiX
[R-CON]ReaperMAC wrote:Yep, although it takes a little longer to sight in, making it useless in CQB if on deployed mode.
Why make it that way? I mean that´s not realistic?
And why isnt there a zoom for the PKM? But zoom för everybody else?

We need a fix..

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 00:15
by {9thInf} Archer
z0MbA wrote:i think having to wait 6-8 seconds is a little much.
Depending on how heavy of a machinegun, MGs can be immensly complicated. Many involving a crew of 2 men to operate it. There are melted barrels, extra ammunition, cook-of-rounds, and all kinds of other **** to worry about with those things. With some it may be too much, with heavier machineguns like the M240 Bravo Machinegun...it's not. Those things take a while to set up. Just be glad there's no "no 1 manning MG" rule =P

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 01:04
by McBumLuv
mantiX wrote:Why make it that way? I mean that´s not realistic?
And why isnt there a zoom for the PKM? But zoom för everybody else?

We need a fix..
All conventional army LMGs have scopes. The Russian PKM has a 4x zoom in deployed mode to represent the scope it should have (Can't recall what it was, but I remember someone mentioning that during the stress test). Insurgents, which I suppose you're talking about, do not have scopes because they aren't issued to them. They don't get anything issued in fact, and it rests on them to find or buy what they can. Scopes are either impossible to find or unnecessary.

As for the LMG changes themselves, I personally love them. It's a nice change to match their real counter-parts. They are certainly not invincible, and anyone who managed to exploit it and get 3 LMGs to a squad is still going to have disadvantages in comparison to properly balanced squads. Even with the ability to look next to the sights, you are at a severe disadvantage in CQC.

It's a nice change as well because now you have to move tactically. As Scot has so rightly said in a post he made a while ago, "If you design PR around retards, it will become retarded". Don't design the LMGs around what your nubish squad is going to do, and everything will shift. I mean gasp, players might now have to adapt to more realistic tactics, WTF is that, right?

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 01:32
by M_Striker
I think the LMG needs to go back the way it was (keep the scope of course). Let it scope in when undeployed, get rid of the look over gun thing when trying to scope in when undeployed. ONLY be able to deploy from prone. It looks very stupid when you see a guy standing up in the middle of the desert spraying, and hitting everything he aims at. Trust me, I've seen it many many times already. I think we just have to live without being able to deploy over cover. I never had any problem with it before. Also, machine guns aren't supposed to be that great in close quarters anyways, let the squad members take care of that.

Plus with the addition of the scoped machine gun, I say, what's the point of the sniper now, even when i wait 8 seconds to let deviation settle in, i still sometimes miss the target. I'd MUCH rather use the automatic sniper, that let's me fire 20 more shots to redeem the first one that missed.

I think it should be changed back to the way it was before. I can see alot of problems sprouting from this new system.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 01:43
by Cassius
I like it. Onlay complaint I have is that you can not choose between scoped and unscoped.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 04:27
by CAS_117
mantiX wrote:Haha lmg is going to destroy the beauty of this mod.
Why use sniper?

Join a squad, spawn with the lmg.
Then join ur real squad.
If everybody does that. WOW Lmg squad.
Guys did it all the time. They tkade each other for this rifle.
At least its limited 2 three in every map. Three in the same squad...

Its like a human tank.
It´s the perfect weapon. But its not realistic! U cant stand up, deploy the lmg in air and fire without recoil?

Haha what is this? Unreal Tournament? :x

Its embarrasing.. Guys with the saw can run solo and simply own everything. Standing!

U have to hit prone if u wanna get this super fire. If u can stand up? Well then there is no point calling it reality. Lmg its a joke right now..

Btw PKM no zoom? But Mec Got it? There is no Scope on that one either..

Love the mod. Dont destroy it. The rest of the patch was great.

srry bad english
Pretty much 99% of small unit tactics are based around the LMGs. Sorry mate.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 04:45
by 503
A LMG squad is a big disadvantage. You will lack stealth, CQB will be hard on you, you lose spots for other important kits, such as a LAT.

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 05:08
by Rudd
rough77 wrote:the LMGs are overpowered now. 500 m distance kill no problem - that's NOT realistic.
a dude, who has put his weapon in to a suitable firing position, steadied himself, using a scope isn't allowed to shoot targets at 500m?

....

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 05:20
by M_Striker
Dr2B Rudd wrote:a dude, who has put his weapon in to a suitable firing position, steadied himself, using a scope isn't allowed to shoot targets at 500m?

....
:p Well that's just it. A suitable firing position is not firing while standing up... which is what you can do. I know it has a long deviation time and everything, but it still doesn't work out well, and it looks ridiculous. I think it should go back to how it was before. Leave the scope, but only able to deploy while prone. As well as zoom through the scope when undeployed.

Btw, these LMGs pwn at close range. I got a guy easy from hip fire ("zoomed in") when he was 50-100 meters away. I was surprised.

I also don't understand how just right clicking while undeployed suddenly decreases your recoil drastically. What? Are you bracing and flexing ur muscles harder to hold it down? :lol:

Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 05:25
by vfn4i83
hmm




Re: v: 0.86Dont like the automatic rifleman's primary gun!

Posted: 2009-06-21 05:29
by Rudd
Haha lmg is going to destroy the beauty of this mod.
Why use sniper?
On a side note, my squad knifed a Officer/LMG sniper team combo on Barracuda. We loled so hard, we didn't realise they were there for ages, we even built a AA 10m away, suddenly I look over and theres a Prone LMG and a officer crouching :D good times.

Though is a demonstration of how the LMG should really require 3 people in the squad.