Two civi suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Two civi suggestions

Post by alexaus »

tis a vry good idea
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Two civi suggestions

Post by Spec »

I'd really remove the rocks though. They only give the BLUFOR a reason to shoot the civie and don't help gameplay in any way.

Then the only thread a civilian could pose would be driving a vehicle, in which case he may be shot.

I'd agree - Still have some spawn penalty for a dead civilian so they don't act like human shields again, and don't allow them to be shot at any time unless in a vehicle.

Maybe having a punisment for the entire team when a lot of civilians died in a round would be not a bad idea either. Like, resetting all cache markers and removing some tickets if more than 10 civilians died within... a given time (under penalty conditions of course)
Rick Bazooka
Posts: 45
Joined: 2009-01-10 01:31

Re: Two civi suggestions

Post by Rick Bazooka »

gazz im agree with your 2.point but the first one i cant ;) because its destroys some awesome moments like this:
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over 86 impressive civilian upspring pics HERE
Last edited by Rick Bazooka on 2009-06-23 12:56, edited 13 times in total.

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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Two civi suggestions

Post by ma21212 »

no thats just stupid. me and a few others make Civi squads and stik close so that when 1 gets shot he dosent have to frikin wait 2 mins. if you do it that way then thier is no waiting at all. (you also make alot of the enemy shoot you and makem pay lol)
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krekc
Posts: 281
Joined: 2007-02-23 15:28

Re: Two civi suggestions

Post by krekc »

I think there should be two civi classes

one armed with - Petrol Bomb and mobile phone (Take pb's away from other classes)
the other - stone thrower with Medic bag

And the two dressed differently
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

any DEV comments? it seems to suit your ideas, and the publics IMO.
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Two civi suggestions

Post by mosinmatt »

OK. I am confused now. Some people are saying you can shoot a civi that throws stones without penalty....

As far as I knwo the only times you can shoot them are: 60sec after using medical equipment, driving a vehical, or climbing a rope/ladder
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

bump :D (can we bump in the suggestions forum?) anyways, like i said above i feel this suits everyone . devs and community. win win!
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Two civi suggestions

Post by Adetter »

Think spawn time should be 100 max!
And that if you shoot the civs while hands up,you get penalty,but if their throwing stones or stuff you should get normal spawntime.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

guys, there are MANY threads about stuff like that going.... don't discus it here i don't want my thread getting locked.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Two civi suggestions

Post by Adetter »

Who wants too XD
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

bump , i really wanna see a dev response as i feel it works for them and the public.
Hresvelgr
Posts: 248
Joined: 2008-04-30 15:16

Re: Two civi suggestions

Post by Hresvelgr »

Killing a civi for throwing stones should still be penalized. Stones don't do anything really unless you have a civi squad, even then it's still hard. The whole point to stones is to antagonize the coalition troops into killing them and receiving penalties. If a guy shoots a civi because he got annoyed by rocks, well, then he deserves the penalty, that being the whole point. Also rocks are for getting attention. Anyways, being non-lethal (unless you're full of fail), rocks shouldn't cancel out penalties for coalition.
"I'm not crazy, I'm the only one who's not crazy!"
KYA
Posts: 30
Joined: 2008-09-07 20:05

Re: Two civi suggestions

Post by KYA »

Heres another suggestion for civis Make them hold a big White Flag saying I GIVE I GIVE stop shooting me :-o
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: Two civi suggestions

Post by Meza82 »

gazzthompson wrote:...
1. limit civi to one per squad (no need for 2 min spawn time)
...
there should be no civi max. sometimes im playing full 32v32 INS maps and there is only 2 civilians/collaborators. besides, nothing wrong with a mass of civilians -its realistic.

definately dont make civi respawn time 2 minutes as in 0.86, thats waaaaay too long. its like punishing players for selecting to be civs/collaborators

definately make 2-3 min respawn penalty time to blufor for killing civs/collaboratos.

good post
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

Meza82 wrote:there should be no civi max. sometimes im playing full 32v32 INS maps and there is only 2 civilians/collaborators. besides, nothing wrong with a mass of civilians -its realistic.

definately dont make civi respawn time 2 minutes as in 0.86, thats waaaaay too long. its like punishing players for selecting to be civs/collaborators

definately make 2-3 min respawn penalty time to blufor for killing civs/collaboratos.

good post
rightly or wrongly the DEVs want to limit the number of civis on the field and not have masses of them (hence the current long spawn time) so this is for them.
MrSh@vid
Posts: 842
Joined: 2009-02-28 20:50

Re: Two civi suggestions

Post by MrSh@vid »

1. Great idea, will stop the Civilian Spam/Squads you can often get and also encourages more tactical use of the civilian, if theirs less of them, the ones that are present will need to work effectively, insurgent squads often wander apart from each other, and with civilian's limited, they may be forced to stick close in order to receive first aid/Grapples etc. when needed.
The spawn time lowering will also allow civilians to not slow squads down significantly or put people of playing them.

2. A heavy punishment will discourage people shooting civilians, as now, they are just seen as cannon fodder by many people and shooting civilians should make people think "ah dammit" instead of "Yay-another kill".
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Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: Two civi suggestions

Post by Bamtoman »

agree with this idea
+9000
Civ spawn time is just too long
if the devs still want this unreasonable spawn time , make every civi that gets shot that is unarmed make the BLufor team lose 5 tickets
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Two civi suggestions

Post by gazzthompson »

bump, i feel my idea works for devs and public.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Two civi suggestions

Post by Jedimushroom »

Gazz I'm not sure the devs increased the civi spawn time to prevent mass civi rushes, my understanding was that it was done to prevent civilians from deliberately getting themselves killed to punish Blufor, in which case the change you suggest wouldn't be effective.

I think a Dev would need to come here and clear this up really.
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