Spartanhunter7 wrote:On Qwai river their are no little birds, just infantry and APC's. And the APC's the Chinese gunners always get shot out. I know you can hit "C" key to crouch, but that is 100% bullshit, because the stryker gunner doesn't even have to duck down.
I understand. It's not the greatest piece of modern technology is it? Ever since the removal of the Littlebirds in Qwai River, it has made it's debut somewhat redundant. I mean honestly, between 3x WZ551 and 3x WZ551A which is a total of 6 APC's, how much transport does the Chinese team need on a 2km map? Let alone the fact if any infantry squad would trust getting into an APC with a TOW Hummer driving around.
It's quite simple, leave it at main base. It's not worth risking the tickets for the team when you can take those same two people to crew it and instead make a squad dedicated to the use of Heavy Anti-Tank. Which could, blow away all Strykers and TOW hummers. Not only that, but you'll be able to protect your teams assets and infantry in the process. The WZ551A is a liability so just use the WZ551 version, and when the 25mm version isn't available just have the restraint to leave the rest at main base and await for your APC to respawn.
Spartanhunter7 wrote:Next, the AR kits have scopes in which you can zoom and pick off targets about 600+ yards away.
Yep, it's clearly going to need work. But the issue is that the team has already put scopes on the SAW's and changed their role from "Sweeping Suppressive fire" to "Focused Point Suppressive Fire". To revert back to days before the Scoped LMG's existed will never happen. So we're already committed to gameplay that may or may not work. We shall see in the future how this works out.
I hope it works, because if it doesn't work we're going to have a very... Very... Hard time thinking of a new way to go about this through the BF2 engine.
Spartanhunter7 wrote:The littlebirds on Qwai River really made that map fun/interesting/entertaining...
Yep, times do change... What pours salt into the wounds is that the U.S. Stryker isn't amphibious like the Chinese IFV's. So once again, the U.S. team is at a double loss. So they really don't have any alternative methods to cross the river now other than using what was provided by the map as they cannot rely on vehicles. Sad times.
Spartanhunter7 wrote:Having served in the U.S.A.F. I am quite sure of what is reality and what is not. So i do not expect to see any posts "You need to learn how to flank" "You need to learn tactics" our military does not train us to sit on our asses. I am sick of these negative comments.
Sounds like a concerned man very much like myself.
[R-DEV]OkitaMakoto wrote:We always get a huge influx of new members fresh of the noob bus from vBF2
It is true that we have a large amount of new players appear from vBF2 to PR at about every release. What's upsetting is these details:
- Often the "PR is not for everyone so if it doesn't work for you, you can go back to Vanilla." explantion is used to solve a number of problems.
- Some players legitimately enjoy PR, but are hoping for a more specific gaming style that is otherwise outright opposed by PR because it has been previously explored or hasn't been explored yet.
- Some players legitimately enjoy PR, but are waiting to see a rebound to it's earlier days where tactics and teamwork fueled the mod to the height it has become today despite it's shortage of resources at that time.
- Some players truly enjoy PR in it's current ways and love everything about it. They think it's practically flawless and the best thing since sliced bread.
- Some players praise PR for it's accomplishments, but at the same time they haven't played long enough to understand all the good ideas that were removed from PR. Additionally, these same players haven't analyzed PR enough to try and offer it improvement either. In other words, they're screaming fangirls.
[R-DEV]OkitaMakoto wrote:Your points, and the points of all members posting across the forums are noted, but for every person who hates a change, there are those who love it.
Then again, any gameplay dynamics that have managed to survive PR's conquest at this point is suprising. Because everything that was added into PR that was along the lines of "Hey, that's a good idea." has now become "Humm... That good idea last build was really enjoyable. But seeing as we've changed gameplay dynamics again, we're going to have to remove it." and proceeds to annoy the players that supported it which is very upsetting to me, but it happens anyway.
So time and time again, PR has introduced a type of game play at one point in the mod. About one to two builds later it is removed and left unfilled, or it is replaced by a "newer" and not always "better" solution. Thus, at times it's not suprising to me why I see so many people become upset that they had supported PR and invited their friends to the mod, just so by the next build can essentially feel "left for dead" (for the lack of a more suitable expression) in a way .
But then there are always the people who love the new over the old but everyone is different. Kind of like how old-schoolers like their Ford Mustangs, and the new-schoolers like their souped up Honda Civics.
PR is committed to new progression on every release by adding new content and removing or reforming the old methods. Thus those "old-school Ford Mustang lovers" get left in the dust. What I find most amusing about PR is this:
...
v0.5 is old and obsolete. We've upgraded to v0.6.
v0.6 is old and obsolete. We've upgraded to v0.7.
v0.7 is old and obsolete. We've upgraded to v0.75.
v0.75 is old and obsolete. We've upgraded to v0.8.
v0.8 is old and obsolete. We've upgraded to v0.85.
v0.85 is old and obsolete. We've upgraded to v0.86.
v0.86 is old and obsolete. We've upgraded to v0.?
One day PR's going to change something that you've enjoyed all along. If it hasn't yet, you're either lucky or you had just installed the mod.
[R-DEV]OkitaMakoto wrote:But those removing those RUINED PR, and everyone stopped playing, and we didnt take second two years in a row followed by first in the Mod of the Year competition!
Unforgivable DEVs, unforgivable!!! rise up! TO FIGHT!
Truth is that PR itself will never be "Ruined". Only the released build in question will be "Ruined". That is until the next build comes out 6 months later and fixes the "Ruined" content in the first place.
Additionally, the PR team members are quite good at their gaming politics. What better way to raise interest in a mod then to announce the release of a new build/patch around January 1st before anyone gets to play a single round of it? But! Also coincidentally enough at the same time before the new build/patch is ever released, the MOD DB contest is already taking place or has taken place and decided the winner? Hmm...
Anyways, I feel the height of PR was in v0.7 when the Commander and Squad Leaders had the greatest amount of functionality. Commanders were just given the JDAM and they still could request Air Dropped supplies via a parachute (which is still pretty damn cool to this day).
Not only that, but people regularly played as the Commander and SL's could
manually send a "Enemy Tank spotted" "Enemy Infantry spotted" "Enemy Bunker Spotted" etc. marker to the commander through a Commo Rose interface. Which was later replaced by the "Contact Report" ability which sends the request to the Commander and he then instead figures out what you are spotting instead of you (as the SL) in particular.
So although I'm upset that things may never be the same again. I'm happy to at least have the peace of mind to know what build of PR I loved the most and had the greatest about of enjoyment for me. Although PR version v0.7 suffered major issues with Deviation, the rest of the game operated fantastically in teamwork and also still reflected gameplay in a manner similar to the most recent builds up to v0.86 in particular. It was also the same version that APC and SL spawnpoints were removed and the minimap was also gone by then.
If we could take all the worthwhile gameplay highlights of v0.7 and took all the worthwhile gameplay highlights and improvements leading up to v0.86 and put them together... We'd have a pretty kickass mod.
'[R-DEV wrote:OkitaMakoto;1063115']Seriously, gazz has a point. Every big change whether its SL spawn, APC spawn, minimap removal, deviation, or ACOGs on SAW's was/is met with some who hate it... but we all eventually get used to it[or stop complaining so much

]
You see, PR in the past had a truly defined and legitimate approach on removing the SL and APC spawn points, and minimap removal.
Why? Because it is completely clear that in reality you can't spawn 5 of your best friends at the party you just got to (that is until you've set up an RP next to the beer keg). Nor can you have 32 players constantly walk out of the back of an APC like an endless funnel of troops. Additionally the minimap was a harsh but agreeable change along with the "auto spotting" system. It helped gameplay to a more realistic level.
But PR has overcome most of it's major hurdles by now. The game is pretty much set to where it needs to be for the most part. Now it's a matter of add, modify, adapt and remove mentality for a number of smaller details. But the problem with this is that the large majority of details being changed in PR in it's most recent releases are in a sense of "tomato-tomatoe and potato-potatoe".
I just get a laugh because everyone claims that PR v0.86 is the "way it's meant to be" because the developers wanted it that way. I guarantee that about 6 months from now it'll be changed again in some manner making the statements that were just made in defense of the v0.86 build completely invalid.
And I guarantee after all that I had just stated above and attempted to prove to be legitimate will still attract the nay-saying PR worshipers. And for the record, I do enjoy PR very much so as it is the only acceptable realism mod out there for most people.
Despite my harsh criticisms I'm trying to prove a point. There's 3 different ways you can go about PR. It's either:
- You love PR.
- You hate PR.
- You have enough foreseeability to know the difference between the two and try to make things the right way as they should have been.