Idea's for you modders

General discussion of the Project Reality: BF2 modification.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

R.Johnson_USMC wrote:Wow... The Public Relations Taskforce is being SOOO nice to the people that are trying to help.

Notice the sarcasm... im laying it on PRETTY thick.
:twisted: run run run
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USM-ST3.Highspeed
Posts: 73
Joined: 2006-05-08 02:38

lol

Post by USM-ST3.Highspeed »

Since you only like reading the first line of my posts lol. I didn't say anything about having an actual wind, just offset the bullet to shoot off a different line of the scope, you know, the lines on the crosshair? all the windage adjustment is going to do is shift the vertical line over the corect scope line to adjust for a slight fake wind push once the bullet has been fired then compensate for bullet drop by putting another adjusment to the horizontal line. I've ran this idea by several people and they all agree that it would be the sweetest thing ever.

You guys post fast. ok here's my idea. To make the adjustment for the round to be shot in accordance with a fake wind, AFTER its been fired, why can't you simply make an adjustment, you know, make it so the bullet shoots off course unless the scope is set in the right direction. For example, looking at your scope...

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The wind is not noticable, like I said... a mock wind already exists in game, you can tell that the wind is there cause the flags are blowing in the wind and the trees are waving side to side. Randomize the wind. Here's an example of a sniper scope set to elevation and wind. Notice how the lines have moved up and over a bit.

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Obviously the line movement on a real sniper rifle isn't as noticable, but it is adjusted a tad just enough to compensate for a mock wind. Now, a spotter or even the sniper himself should be equipt with a laser binocular that tells them the distance, put something on the snipers screen that gives them a random setting for the wind. And thats it, all they have to do is adjust the scope for windage, a few clicks here and there moving the vertical line side to side and a few clicks adjusting the horizontal line for distance/elevation due to bullet drop. From what I've seen from you modders this should be a piece of cake. If you have any questions about my idea just say so. This would make sniping a blast if you could do something like this.
Last edited by USM-ST3.Highspeed on 2006-05-19 19:01, edited 1 time in total.
USM-ST3.Highspeed
Posts: 73
Joined: 2006-05-08 02:38

hey

Post by USM-ST3.Highspeed »

Any further comments on my post? myself along with many others would like to see this change in sniper rifles.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

I'm liking this idea. First thing that came to my mind too was the Delta Force games. Not sure if BF2 is complex enough to even simulate such things, y'know? I know they look like **** in comparision graphics-wise, but those Novalogic games seemed a hell of a lot more complex when it came to ballistics and bullet-drop and bullet-spread and all that fun stuff.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Snipeing from 1.5km away sure was fun. its a pitty the BF engine is so limited.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I like the adjustment idea assuming of course the bf2 engine can handle it :(
Lazzars
Posts: 67
Joined: 2006-04-04 22:21

Post by Lazzars »

i'd rather there was a shakey scope that you would have to settle before you would be sure of a shot
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OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

'[R-PUB wrote:trogdor1289']I like the adjustment idea assuming of course the bf2 engine can handle it :(
Hehe the BF2 engine can barely handle being run! :cry:

They really need to learn to optimize coding or whatever.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Got that right.
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