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Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-01 22:33
by ReaperMAC
clueless_noob wrote:I have had sound bugs not only from choppers, but strykers, supply trucks and even molotovs. How does these fit into view distance theory?
LOL you really are clueless aren't you?
From the OP:
Edit: Ninja'd by Rhino
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:11
by fuzzhead
Just an FYI: there is currently many 4km maps under development for v0.9. These large maps will be corner stone for larger assets and will eventually become the standard size of a PR map - so instead of 2km being the "normal" size map, there will be just as many 2km as 4km maps, and 1km will be somewhat rare.
Smaller maps = smaller assets, cramming needlessly large and complex assets onto tiny maps is great to have an arcade feel, but to have these assets truly behave in realistic fashion and engage enemy forces at realistic ranges, the maps MUST have large distances between objective areas and MUST have large view distances.
Future of combined arms fighting in PR is on the large 4km maps. 2km will be mixed but not contain much large assets (rare exceptions) and 1km will be exclusively infantry/mech inf.
Basically up until this point we've only ever had 2 4km maps (kashan and qinling). With the next update, we will have much more variety in larger maps.
v0.86 vehicle and map tweaks was in prep for these new maps coming in v0.9, as we want to give vehicles as realistic behavior as possible but that just cant happen by sticking these deadly assets on tiny maps.
There is some community members who will mindlessly rant about how PR is turning into infantry exclusive mod and removing all large assets. You can safely ignore these blanket statements and know that the future of PR gameplay will involve largescale assets in largescale maps, as its the primary focus for the future. But also know that we wont be cramming tiny maps with vehicles that just dont belong on them just for the sake of the vehicle whores out there. We want vehicles to behave realistically and have room to maneuver around the battlefield, and not have 1 powerful vehicle dominate the entire map.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:19
by Wilkinson
PR thinks for the future every build, one step at a time.
Great work DEVs. Keep the good Stuff coming.
This Rule makes very much sense. Less clutter, fighting for assets, and more more fun and teamwork.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:20
by Spartan0189
Hm, That sounds good, I've always wanted more large maps to replace the ones I always play on

(Archer, Basrah, Ramiel, Karbala, Qinling, Kashan)
Besides, Removing all assets and turning into an Infantry mod would kill it, Then there would be no point for the bigger maps.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:39
by Conman51
good news with the 4km maps
but please dont neglect infantry in the future, their still have to be good infantry maps, like fallujah or barracuda
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:43
by McBumLuv
They aren't going to neglect infantry, I'm sure. Besides, Sanguin looks like it could be an awesome infantry map, and I'm sure many of the other 4k maps will be very infantry intensive as well.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 04:47
by IronTaxi
Conman51=US= wrote:good news with the 4km maps
but please dont neglect infantry in the future, their still have to be good infantry maps, like fallujah or barracuda
we have so many damn maps coming down the pipe we will be able to specialize specific maps for left handed infantry only if you like.

Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 07:22
by Tartantyco
[R-DEV]IronTaxi wrote:we have so many damn maps coming down the pipe we will be able to specialize specific maps for left handed infantry only if you like.
-It's about damn time! Stop the oppression of left handed people!

Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 08:36
by Rudd
Just an FYI: there is currently many 4km maps under development for v0.9. These large maps will be corner stone for larger assets and will eventually become the standard size of a PR map - so instead of 2km being the "normal" size map, there will be just as many 2km as 4km maps, and 1km will be somewhat rare.
We'll see how many of the non-DEV maps make it to finished products
ty for clarifying this Rhino.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 08:47
by Mr.Hyde
This thread was the reason why Forums were created in the first place. To get accurate info out to the masses.
TY for letting us know what the deal was. Now I feel like I can put out the torches and send the farmers and their pitchforks back to work.
You guys rock!
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 08:54
by Dunehunter
The sound bug might only be an annoyance at times, but try doing chopper-hunting as an insurgent when you can't even hear where the damn thing is

Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 09:16
by FuzzySquirrel
[R-MOD]dunehunter wrote:The sound bug might only be an annoyance at times, but try doing chopper-hunting as an insurgent when you can't even hear where the damn thing is
Like I said, I haven't heard a single sound bug since .75. and that was mainly on basrah anyway.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 09:21
by Masaq
FuzzySquirrel wrote:Like I said, I haven't heard a single sound bug since .75. and that was mainly on basrah anyway.
You didn't, others did. Want us to leave the bug in place for 69,999 other people just because you didn't get it?

Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 09:30
by Mr.Hyde
[R-DEV]Masaq wrote:You didn't, others did. Want us to leave the bug in place for 69,999 other people just because you didn't get it?
THAT JUST HAPPENED!
Q: Will the old maps ever be revamped?
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 11:59
by fuzzhead
A: if we get around to it
alot of the old mappers are no longer around or dont wish to revisit old maps but would rather create new maps, which is understandable.
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 16:13
by jbgeezer
Hmm, and I was so infuriated when I discovered that helos where removed from basra and quinling. Now I finally undrstand why. But devs, please bring back the vodnik and the BTR90, please please please!
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 16:24
by Vege
Hmm, in still getting sound bugs mostly in muttrah. Some explotions looping. I took some on video but can't put em online ATM.
Same loop was confirmed by meny people
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 17:26
by fuzzhead
The plan is eventually replace all vanilla assets. We may remake. Btr90 or vodnik but vanilla assets will not return
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 17:40
by mat552
I'm glad to learn that it wasn't a "balance" change but a necessary one to fix the sound bug.
(Also, I always figured it was just the stress of battle fooling some poor soldier's ears into hearing things that weren't there

)
Re: [Official Statement] Why some assets have been removed from some maps
Posted: 2009-07-02 18:16
by McBumLuv
Q: I've heard the sound bug happen when a pilot's been shot out of the helicopter, but the helicopter survives. Any way related, because he was within my VD when it happened.