'[MPN wrote:Slouch2;1075382']I think that video proves the Developers did the right thing in reducing the RPG splash damage. It looks like no-one was killed or injured in that screw up, if you go through it frame by frame the firer is still standing upright during the blast and there are no screams of pain or wailing. In fact, the cameraman laughs.
No one screams maby cuz they shoked or dead ? watch this...it says one guy was killed
LiveLeak.com - Insurgent Get OWNED By His RPG While Trying To Shoot A US Military Humvee In Iraq
Talking about splash damage on rpg watch this ..
LiveLeak.com - Afghan Soldiers Fishing with an RPG
And talking about speed watch this...i counted 2 seconds...from 7(as hes saw them) to 9(as he push the trigger)omg this insurgency is bunnyhopper ...ban him!QQ
LiveLeak.com - Insurgent Jumps out and Fires a RPG at the Soldiers.
It reminds me of this Video...lol
http://www.youtube.com/watch?v=Zz3AB5Cv ... re=related
And yes i know he didnt hit them(or maby yes..idk)....but hey its the aim of the shooter and not "how long does he have to wait untill he can shot".The accuracy of the player/gamer and his hand-eye coordination should depent on him, how accurate his shots are and how his hand is with mouse. So forcing people to wait untill they can shoot accurate is not realistic at all and make the game unbalanced.
LAT´s in general are way to slow in PR...watch this how its done..(us forces at4)
LiveLeak.com - "Squad Leader fires AT4 at Insurgents"
And this
LiveLeak.com - Firing the AT4
I tried after patch(.86), rpg on Warrior(apc) in Basrah 2 rpg´s and it was down...lol warrior can/should take view more shots then just 2 rpg´s and any apc except Stryker.
"rutschnoi protiwotankowy granatomjot" see the name says basicly the abilitys of this weapon ....its antitank AND grenadelauncher..it doesnt say only for/against tanks.
and here are some warheads (russian)
PG-7 AT(Armor Piercing) 2,3 kg 73 mm (range)300 m 280 mm(armor) RHA. -
PG-7M AT(Armor Piercing) 1,98 kg 70 mm (range)300 m 300 mm (armor)RHA -
PG-7V AT(Armor Piercing) 2,3 kg 85 mm (range) 300 m 330 mm (armor)RHA -
PG-7VL AT(Armor Piercing) 2,6 kg 93 mm (range) 300 m 500-550 mm (armor)RHA -
PG-7VN AT(Armor Piercing) 70 mm (range)500 m 400 (armor)mm RHA -
PG-7VR Tandem(ReactivArmorPiercing) 4,5 kg 105 mm (range)200 m 600–700 mm(armor) RHA
OG-7V Splitter(AntiPersonelShrapnel) 2,1 kg 40 mm (range)1000(sniper rpglol) m - (Radius)150 m (lol 150meters)
TBG-7V Thermobaric(AntiPersonelHeat) 4,5 kg 105 mm (range)300 m - (radius)10–15 m
(China) Typ 69-1F Splitter(antipersonelShrapnel) 2,1 kg 75 mm (range)1500 m - 15–20 m(radius)
Typ 84-1 AntiReactivArmorPiercing & Splitter(shrapnel) 2,7 kg 92 mm (range)1800 m 150 mm/60º RHA 20 m(radius)
Typ 84-2 Thermobaric(heat) & Splitter(shrapnel) 2,7 kg 76 mm 1500 m - 15-20m (radius)
So basicly even if its Armor Piercing Warhead hitting 5meters near you, your pritty dead(not in PR), cuz of the shrapnels and other stuff that blows up..stones, sand or metal from ur vehicle. And dont think about the OG-7V Warhead

...150m radius that would be the anti infantry "WTFBBQNUKEMALL" weapon.
Personaly i dont know what dev´s was thinking when they made rpg like that

..boredome ?

or they wanted to drive around in humvees and scream "holy shit" all the time when rpg miss

(2rpg each cache)
The most "realistic" rpg was in patch 0.85, because of the sound,the movement(u could not shot accurate if u move) and the dmg it did to infantry and armor was very close to realistic.
So, bring back the rpg 0.85!