Sounds like fun for a humvee driver/gunner, and for the organized insurgent team luring them into their IEDs. It's kind of the point of the suggestion. How frustrating will it be to fight your way to the cache marker, only to look and see it move across the map. Or to have an enemy who's never in one place for long. (driving in circles)helicopter. wrote:What's stopping a insurgent from continually driving the truck in circles around the map? That would make the truck incredibly hard to stop as they can move fairly quickly, especially on a map like Ramiel where it could easily escape Strykers.
Vehicle Cache
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Vehicle Cache
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Vehicle Cache
+1 for loading up the editor and make an example of what you are suggesting!
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Vehicle Cache
i think the idea needs to be looked at in an even more basic way. why do insurgents use trucks with ammo and explosives in the first place? to move the stuff from one location to another. On maps like fallujah west its too small to warrant transport. but with larger maps like al basrah, sangin or operation archer it could be utilised effectivly. now for the blufor we have logistic trucks that drop their crates to create firebases,defences and provide weaponry.lets say if the taliban had a cache truck, they could drop their cache at a location and set up defences there.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Vehicle Cache
they cant out run bullets...if you shoot it enough it WILL go downhelicopter. wrote:What's stopping a insurgent from continually driving the truck in circles around the map? That would make the truck incredibly hard to stop as they can move fairly quickly, especially on a map like Ramiel where it could easily escape Strykers.
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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
Re: Vehicle Cache
If someone decides to drive it around constantly then so be it, it makes it both easier to spot, and easier to kill. When vehicles get on the move they create noise, a big visual, dust clouds etc. A LB could easily spot a cache truck on the move in ramiel. Same goes for Karbala. These cities aren't that big really, you can see down many streets at once from the air, it makes the city seem a lot easier to scan. And if someone decides to actual move the trucks out in the open, they are jus making it easier for BLUFOR to find it.
The deploying of cache idea I don't like, now that could be easily exploited, caches being dumped into water/pits etc... Just too many options for cheating there. It would definitely need to be on the truck only.
The deploying of cache idea I don't like, now that could be easily exploited, caches being dumped into water/pits etc... Just too many options for cheating there. It would definitely need to be on the truck only.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Vehicle Cache
a technical on an open map like archer or sangin is going to be easy to kill, it would be childsplay to destroy it with an APC. it would only work on urban maps and right now thats al basrah, ramiel, karbala and falluja and they are all insurgents, not taliban. i allready expressed a couple of reasons why it would only work for taliban. cache cars for normal insurgents would just be cannon fodder, i think its been proven release after release that the insurgents arnt going to ever be as organised as the blufor.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Vehicle Cache
Cool idea
A random chance a cache spawns as a vehicle would be cool.
Or lets say if there is 300 potential weapon cache locations on the map (most have at least this amount, some of them have many more), then 15 of the 300 could be cache cars, giving a 5% chance the cache will spawn as a car.
Or lets say if there is 300 potential weapon cache locations on the map (most have at least this amount, some of them have many more), then 15 of the 300 could be cache cars, giving a 5% chance the cache will spawn as a car.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Vehicle Cache
I've mentioned before that a run the gauntlet gamemode might be fun, or a little bit like tf2s train thingy. This would only work well on a map like Korengal or Archer, where vehicles are mostly limited to the roads. The insurgents have to get a fairly slow weapons filled vehicle from one point to another, the OPFOR dont know from where to where, but blocking the roads will find the vehicle. The insurgents will obviously have to clear the roads ahead before they can move the car safely, and defend the mobile cache itself. The driver can spawn any available kits with his horn, and everyone can resupply off the car.
Last edited by Drav on 2009-07-14 12:36, edited 1 time in total.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: Vehicle Cache
Indeed a good idea, it will obviously bring a cool twist to insurgency, which is needed.
...and yes, it will encourage to vehicle check points *drools*
It would basically be an invert to the Extraction/VIP mode, a mode every one who played <0.5 will love i believe[R-DEV]Drav wrote:I've mentioned before that a run the gauntlet gamemode might be fun, or a little bit like tf2s train thingy. This would only work well on a map like Korengal or Archer, where vehicles are mostly limited to the roads. The insurgents have to get a fairly weak vehicle from one point to another, the OPFOR dont know from where to where, but blocking the roads and using scout helis will find the vehicle. The insurgents will obviously have to clear the roads ahead before they can move the car, and defend the cache itself.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Vehicle Cache
Am i finally gonna get a hi-ace in PR? 
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Vehicle Cache
Ye, the problem with extraction was that the maps were too open, with no chokepoints. Archer and Korengal both have loads of places to set up checkpoints that any vehicle would HAVE to pass through, so the game would work a lot better imo. And of course, depending on how many caches we have, the game wouldnt be over like extraction was as soon as the target vehicle was destroyed.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Vehicle Cache
you do know that this idea was brought up like 6 months ago in the dev forums but was kinda shot down by the MAs by being unrealistic?[R-DEV]fuzzhead wrote:Cool ideaA random chance a cache spawns as a vehicle would be cool.
Or lets say if there is 300 potential weapon cache locations on the map (most have at least this amount, some of them have many more), then 15 of the 300 could be cache cars, giving a 5% chance the cache will spawn as a car.
https://www.realitymod.com/forum/f15-id ... aches.html
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Vehicle Cache
Only club members can access that, Rhino.
And we regular folk ain't on the VIP list.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Vehicle Cache
I know, was linking it to fuzz who has obviously not seen it or forgotten about it.qaiex wrote:Only club members can access that, Rhino.And we regular folk ain't on the VIP list.
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Vehicle Cache
If the cache is going to be on the civilian pickup I think that vehicle needs to be reworked. It's hard to steer and it can flip over easily as it is now.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Vehicle Cache
I see this being as successful as the vehicle spawns on Helmand province, which was not very successful due to tards being able to ruin the map before they can be punished.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Vehicle Cache
i really dont see how it could even possibly be unrealistic. not transporting weapons via vehicles is unrealistic. and any vehicle harbouring weapons going from point A to point B is a weapon cache on some level. the only difference is the size and quantity of munitions there would normally be in real life.'[R-DEV wrote:Rhino;1083922']you do know that this idea was brought up like 6 months ago in the dev forums but was kinda shot down by the MAs by being unrealistic?
https://www.realitymod.com/forum/f15-id ... aches.html
i think the MAs were making a judgement at the time on what was defined as a weapon cache. like... a big pile of weapons and explosives in a basement is a weapon cache, not a bag of rifles on somones back seat. so i understand. but it a real life insurgency there would totally be vehicles with weapons in them roaming around.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Vehicle Cache
Indeed, there are tons of videos in which you can see helicopters engaging trucks with mortars in them (could be onsidered a cache/important target imo) and trucks with a bunch of people and covered up weapons.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Vehicle Cache
I like this idea alot!
Would change gameplay dynamics considerably.
I guess most SLs would drive it to the most defencible place on the map, it would help alot because soemtimes the random caches do spawn in crappy places, being able to choose where to defend the cache, or possibly escape with teh cache would be excellent for both sides as it changes the game to a more realistic level imo.
Maybe let ONLY the INS commander drive?
Would change gameplay dynamics considerably.
I guess most SLs would drive it to the most defencible place on the map, it would help alot because soemtimes the random caches do spawn in crappy places, being able to choose where to defend the cache, or possibly escape with teh cache would be excellent for both sides as it changes the game to a more realistic level imo.
Maybe let ONLY the INS commander drive?
Last edited by Rudd on 2009-07-14 17:46, edited 1 time in total.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Vehicle Cache
One thing though, that car needs to be recoded or what is it called.
It drives like nuts, and is also abit high on the suspension..
It drives like nuts, and is also abit high on the suspension..




