[Vehicle] Commander UAV

Locked
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Vehicle] Commander UAV

Post by dbzao »

We hope we can make it so it can be shot down, but we are running into problems. In my opinion, if we can't do it, it wouldn't be that much of a big deal.

The zoom is fixed to that height. Would be nice to have zoom, but might not be possible, or we might change the current zoom, so let's see.

I just uploaded a vid that I recorded using PR SP. As you can see, it's not uber all-seeing-eye. You can see the little soldiers, but it just gives you a very general panorama of what's going on. If they are still or under cover, would be very hard to locate them.

I also flew around in Qinling and noticed you really are going to have to use it with a target in mind. Trying to find enemies at random won't be that useful or succesful. Flying to an area that your troops reported enemy contacts (or you plan to attack) is where this will work best imo.



We are also gonna try to make it so you can't hear the sounds of the vehicles and shooting bellow.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] Commander UAV

Post by Spaz »

DrugKoala wrote:On servers I'm either commander or recon (without sniper, to be known). So recon by foot is useless now
Not really, a recon squad on the ground will be able to laze targets and see better.
Image
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Vehicle] Commander UAV

Post by AnimalMother. »

looks really good! definitely a positive change.



and that flying boat is pretty... pretty badass
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: [Vehicle] Commander UAV

Post by Dug »

Epic simply epic.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Vehicle] Commander UAV

Post by PLODDITHANLEY »

Good move, its good that the CO has to watch it manually, not like VBF's UAV.
I like the view, that is bad enough so you could miss enemy troops.
I hate the idea of an seeing eye ala VBF, if it is much higher than the VBF UAV it will be impossible to hear and very hard to see so having it destroyable would seem lots of work for not very much.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Vehicle] Commander UAV

Post by RHYS4190 »

'[R-DEV wrote:dbzao;1089431']We hope we can make it so it can be shot down, but we are running into problems. In my opinion, if we can't do it, it wouldn't be that much of a big deal.

The zoom is fixed to that height. Would be nice to have zoom, but might not be possible, or we might change the current zoom, so let's see.

I just uploaded a vid that I recorded using PR SP. As you can see, it's not uber all-seeing-eye. You can see the little soldiers, but it just gives you a very general panorama of what's going on. If they are still or under cover, would be very hard to locate them.

I also flew around in Qinling and noticed you really are going to have to use it with a target in mind. Trying to find enemies at random won't be that useful or succesful. Flying to an area that your troops reported enemy contacts (or you plan to attack) is where this will work best imo.



We are also gonna try to make it so you can't hear the sounds of the vehicles and shooting bellow.


can you make it immune to small arm’s fire like say perhaps 7.62 and 5.62,

I doubt those rounds have the power to be able to get that get to that altitude let alone hit a UAV in RL,(has any one tried it any one?)

so it be pretty silly if you where able to snipe a UAV with a with 5.62 round like you can in BF2 don't you think?.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

hmmm I dont know. If I think quick about it I think it sucks. No more sneaking round the flank with the TOW humvee on EJOD for instance. When the team is so "bad" that it wont even watch there flanks, theres always the CO flying over in his little god eye vehicle. Same with soldiers flanking.

You say: Its best used in a contact report or advance, but that is so overpowering. No more flanking the enemy. You can make out the little dots you say. So that means you can see an enemy squad flanking. No more "fair fights" where you can outsmart the enemy if theres a CO present.

I know, wait to see how it plays out, but this is just how I tink of it now. Its cool that you where able to code this up. Kudo's for that. But I dont think I like this in-game.

Or an enemy firebase positioned out of sight. BAM! CO discovers it and cripples the enemy team by just flying over it by accident. Ofcourse knowing this you can send one of your squads to permantly defend the base. Oh well! Like I said earlier, need to wait to see how this plays out, but this is just how I think of it now :) Im open to new changes and also this ofcourse.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Vehicle] Commander UAV

Post by General Dragosh »

Yay, thats nice for a change. . .

I do want to shot it down with an handheld MG, would make me feel powerfull :P
[img][/img]Newly ordered sig !


thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: [Vehicle] Commander UAV

Post by thedoombringer0 »

Have to say epic.

Although im just wondering do you have to stay in that view for the full ten minutes?
Its just there may be times it could impact on your commanding if you did stay in it for the 10 minutes. Like calling in area attacks and informing Sls of other Sls movements/plans.
That is unless you can command while guiding it =P

Also can it be shot down?
Known also as "Adamski"

Image
Image
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] Commander UAV

Post by Spaz »

[R-COM]cyberzomby wrote:Or an enemy firebase positioned out of sight. BAM! CO discovers it and cripples the enemy team by just flying over it by accident.
What are you talking about? How would he do that? Sure he can spot it but he still needs to send someone out there to destroy the firebase. And about the flanking, the CO won't be able to watch everything all the time.
Image
Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: [Vehicle] Commander UAV

Post by Sundance Kid »

Oh yeah i think i just got a Broner :O nice job


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] Commander UAV

Post by AfterDune »

[R-COM]cyberzomby wrote:hmmm I dont know. If I think quick about it I think it sucks. No more sneaking round the flank with the TOW humvee on EJOD for instance. When the team is so "bad" that it wont even watch there flanks, theres always the CO flying over in his little god eye vehicle. Same with soldiers flanking.

You say: Its best used in a contact report or advance, but that is so overpowering. No more flanking the enemy. You can make out the little dots you say. So that means you can see an enemy squad flanking. No more "fair fights" where you can outsmart the enemy if theres a CO present.

I know, wait to see how it plays out, but this is just how I tink of it now. Its cool that you where able to code this up. Kudo's for that. But I dont think I like this in-game.

Or an enemy firebase positioned out of sight. BAM! CO discovers it and cripples the enemy team by just flying over it by accident. Ofcourse knowing this you can send one of your squads to permantly defend the base. Oh well! Like I said earlier, need to wait to see how this plays out, but this is just how I think of it now :) Im open to new changes and also this ofcourse.
Don't think of this as the same UAV as in vanilla. This one is very, very different. Look at the vid, you can see how slow it moves, plus you can't see that much from the battlefield either. And you have a "loading" time, etc, etc. This really won't be that l33t. Just a realistic nice-to-have commander asset :) .

Well, you say it yourself, wait and see how it plays out ;) .
Image
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] Commander UAV

Post by cyberzomby »

haha yea :) I dont want to burn this down before I see it in the game itself :)

And Spaz, I know. But if he spots lets say the firebase, the team knows about it. And without the UAV the team needed to look for it themselves. Now they just send the CO over there to take a look, while they continue to assault another position. If the CO finds something good, if not they keep on attacking. Same with flanking units.

But if Afterdune says you cant see that much, Im going to take his word for it until I see it myself :)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Vehicle] Commander UAV

Post by Outlawz7 »

Woops nvm, saw db's post (and damn the no edit button)

Also how will this thing start and end? Will it just spawn in mid-air somewhere and explode when "out of fuel"?
Image
Zar2Roc
Posts: 57
Joined: 2008-06-07 11:41

Re: [Vehicle] Commander UAV

Post by Zar2Roc »

I hope that it generates enough heat to be locked on by AAs. Also, if it was destroyed, it should have 2x longer reload time. As it was asked before, is the camera fixed or can be rotated?

Hah, I initally thought of using it to ram into cobras.
Image
plaY^ | www.play-esports.pl | #plaY^ @ QuakeNet
Image
[GCA] | www.goldencamels.com
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Vehicle] Commander UAV

Post by dbzao »

Camera is fixed, we couldn't make it rotate.

Outlawz, yes, it just spawns and disappears.

cyberzomby, did you watch the video? Specially the second one? It's very challenging to see what's going on. It's not THAT overpowered at all imo.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Vehicle] Commander UAV

Post by marcoelnk »

Veerry nice ! :D
Image
jmlane
Posts: 32
Joined: 2009-05-16 12:17

Re: [Vehicle] Commander UAV

Post by jmlane »

Very nice work db. Very timely development considering all the discussion taking place in general discussion about revamping the CO role in PR 0.9+. Looking forward to your updates!
Image
Image
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Vehicle] Commander UAV

Post by wookimonsta »

looks awesome, but i give it two weeks after being released until the threads "GIVE UAV ZOOM AND HELLFIRE MISSLES LIKE REAL UNMANNED DRONE!" and "I BET NO ONE HAS THOUGHT OF GIVING THIS THING MISSLES BEFORE SO I SUGGEST IT BECAUSE IT WOULD BE SO SUPER AWESOME" threads start cropping up
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Vehicle] Commander UAV

Post by space »

Maybe put a loud prop noise on it.......This would help drown out sound for the commander, but it would also give the enemy a chance to take cover ( UAVs in RL are very noisy )
Locked

Return to “2009”