Re: About the lowered weapon stance.
Posted: 2009-07-23 20:17
I don't see the problem.
If you keep moving to make room for your buddies and shoot at the same time, you will miss because of the deviation, completely pointless. And that guy in the doorway will still kill you.
Besides, if you can walk up into his line of fire, then that means he can also be hit by a grenade.
This is how I clear a room:
I walk up the stairs, see the guy, back up and ask everyone why the hell we didn't frag the room. Then I stop arguing and we frag the room cause that guy isn't moving, he knows we're outside and his only advantage is that his deviation is fine, while ours isn't.
This is how I engage enemies:
I walk, walk walk walk, sprint a bit, walk some more, spot an enemy.
Now, crouch, aim, call out direction and elevation, wait for deviation to settle, and open fire.
This is how I flee from enemies when they're engaging me:
I walk, walk some more, walk, start taking fire, turn towards the nearest cover and hold down shift to sprint there.
Never do I run into a situation where I have to fire while moving.
And why should I? I'm never going to hit anything that way in any case, it's completely pointless to even try.
Like someone else said: just not being able to hipfire would be enough, then you'd still be able to pull up your sights and move while you're wasting ammo shooting at the floor. Just like now.
In practice nothing would change.
And we could still have the aesthetics bonus.
If you keep moving to make room for your buddies and shoot at the same time, you will miss because of the deviation, completely pointless. And that guy in the doorway will still kill you.
Besides, if you can walk up into his line of fire, then that means he can also be hit by a grenade.
This is how I clear a room:
I walk up the stairs, see the guy, back up and ask everyone why the hell we didn't frag the room. Then I stop arguing and we frag the room cause that guy isn't moving, he knows we're outside and his only advantage is that his deviation is fine, while ours isn't.
This is how I engage enemies:
I walk, walk walk walk, sprint a bit, walk some more, spot an enemy.
Now, crouch, aim, call out direction and elevation, wait for deviation to settle, and open fire.
This is how I flee from enemies when they're engaging me:
I walk, walk some more, walk, start taking fire, turn towards the nearest cover and hold down shift to sprint there.
Never do I run into a situation where I have to fire while moving.
And why should I? I'm never going to hit anything that way in any case, it's completely pointless to even try.
Like someone else said: just not being able to hipfire would be enough, then you'd still be able to pull up your sights and move while you're wasting ammo shooting at the floor. Just like now.
In practice nothing would change.
And we could still have the aesthetics bonus.