Explanation of Mumble to Friend

General discussion of the Project Reality: BF2 modification.
Wicca
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Re: Explanation of Mumble to Friend

Post by Wicca »

Thing about Mumble is, it uses crazy little latency and all that internet ****. But it eats up your processor and your switch files. Thats what makes the message so instant, and also what makes it so clean and good sound quality.

I dont mind, and most computers are up to date, im still using a singel 2ghz procs. So if anyone else is having these problems, then... I dont really understand it.

Anyway, if you have problems on mumble, try to read up on the mumble thread, or PM dr2b_Rudd, he is always availble :P
Xact Wicca is The Joker. That is all.
spawncaptain
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Re: Explanation of Mumble to Friend

Post by spawncaptain »

dan_thomas453 wrote:Whenever I join a Server (matching the Mumble Server) I can hear the people talk, but it always seems to be the other team, I occassionally get friendlys such as squadmates, and the distance seems to be very far, and by far i men like 2 Grids on the map (such as if im in A1, then I can hear people in B1) Do I need to do something?
Make sure you have PR Mumble 0.5. Get it here:
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Rudd
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Re: Explanation of Mumble to Friend

Post by Rudd »

he already has .5 otherwise he wouldn't ahve been on the server...

Mate, if you are using Vista - you need to run as admin!
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snooggums
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Re: Explanation of Mumble to Friend

Post by snooggums »

All of the examples of things you can do with mumble for teamwork are things you can already do, just quicker and easier. If I see another "I worked with a blue guy and it wouldn't have ever happened without mumble!" comment I'm going to hurl.

Text chat was always there, mumble only makes it easier. Yes that's great but it isn't the second coming.
Rudd
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Re: Explanation of Mumble to Friend

Post by Rudd »

If I see another "I worked with a blue guy and it wouldn't have ever happened without mumble!" comment I'm going to hurl.
when your underfire trying to get an enemy out of a building TYPING DOES NOT CUT IT.

the number of times I've been killed, or an ally has been killed as a result of be having to remain perfectly stationary because I'm typing for a few seconds cannot be counted...

Typing as the APC driver, I couldn't Press B to tell the gunner an RPG was pointing at us

How can I tell all the passengers are out of my helicopter? as a rule I don't stay on the groud more than 4 seconds, but if the SL shouts "All out go go go!!" on mumble I can go without worry.

Typing I couldn't ask a blue to throw a grenade in to a window, as I had to cover that same window otherwise the guy inside would kill us....

ETC

Ignoring the fact that I'VE NEVER seen blues work together like they do with mumble, and I'm talking people who may have never played together before, complete strangers. It changes the player mentality imo, mostly for the better

(ignoring those tits who spend 5mins teabagging people instead of fighting)
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luizinhuu
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Re: Explanation of Mumble to Friend

Post by luizinhuu »

It's simples. It adds to the realism.
Can you imagine squads on a real war texting on some device to a squad right next to them?
Now, can you see them comunicating?
If you care about realism, and i suppose you do since you're here, posting, then you'll enjoy mumble A LOT.
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Rudd
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Re: Explanation of Mumble to Friend

Post by Rudd »

also text often goes ignored, for many reasons.
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snooggums
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Re: Explanation of Mumble to Friend

Post by snooggums »

Dr2B Rudd wrote:when your underfire trying to get an enemy out of a building TYPING DOES NOT CUT IT.

the number of times I've been killed, or an ally has been killed as a result of be having to remain perfectly stationary because I'm typing for a few seconds cannot be counted...

Typing as the APC driver, I couldn't Press B to tell the gunner an RPG was pointing at us

How can I tell all the passengers are out of my helicopter? as a rule I don't stay on the groud more than 4 seconds, but if the SL shouts "All out go go go!!" on mumble I can go without worry.

Typing I couldn't ask a blue to throw a grenade in to a window, as I had to cover that same window otherwise the guy inside would kill us....

ETC

Ignoring the fact that I'VE NEVER seen blues work together like they do with mumble, and I'm talking people who may have never played together before, complete strangers. It changes the player mentality imo, mostly for the better

(ignoring those tits who spend 5mins teabagging people instead of fighting)
All previously done with Squad Leaders talking to each other in TS/Ventrilo, except the chopper check which you can do by hitting the button for your seat (say F1). I said it makes thigns easier, but people keep posting "OMG it NEVER would have happened without it!". That's just silly.

I do agree it makes it easier for new and random people, it's an improvement. It's just that people get way too excited about it and claim they couldn't do basic stuff before it.
Rudd
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Re: Explanation of Mumble to Friend

Post by Rudd »

All previously done with Squad Leaders talking to each other in TS/Ventrilo, except the chopper check which you can do by hitting the button for your seat (say F1). I said it makes thigns easier, but people keep posting "OMG it NEVER would have happened without it!". That's just silly.
I'm sorry, you have again missed the point

If I'm trying to kill a dude in a building, but I have no grenades, but I have a blue SM next to me I either have to type or contact his SL via TS or vBF2 voip (if we have a commander) to get him to do that while I cover.

Do you not see the problem there?

There is a guy NEXT to me, that I want to talk to, but I have to contact his SL, filling the Coms up with needless traffic just so one guy can throw a grenade?

With mumble, "mate, throw ur grenade through the window, I'll cover"

"righto"

Grenade thrown, enemy dead, objective complete

with TS

(btw, I'd have to check with Caps lock to find out which bloody squad he's in in the first place!!!!)

"1, this is 2"
"1 over"
"2, I need you to tell Y to throw a grenade through the window of the building in front of me"
"1, righto, out"

so you want me to do that for every single little request I might have so that the team can work together?

What if 2 other squads hav a priority message? Should I tell the enemy in the building to hold on for a minute so they can stop talking?

seriously...
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snooggums
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Re: Explanation of Mumble to Friend

Post by snooggums »

Yeah, the problem is you don't see that I am saying it was possible before and mumble just makes it easier, but people insist on portraying these things as impossible before mumble and that is what annoys me. In your example it's possible to do but cumbersome before mumble. But people say it was impossible.
luizinhuu
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Re: Explanation of Mumble to Friend

Post by luizinhuu »

Why does it annoys you? This behavior is part on making mumble popular among all. Like me, the upgrade on the gameplay was so big to me that I don't feel like playing PR mumbleless anymore. That's part of the excitment, you don't need to get annoyed or scrutinize and argue much about it. Just let people get excited, dude. Even you agree it is an improve.
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Tartantyco
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Re: Explanation of Mumble to Friend

Post by Tartantyco »

snooggums wrote:Yeah, the problem is you don't see that I am saying it was possible before and mumble just makes it easier, but people insist on portraying these things as impossible before mumble and that is what annoys me. In your example it's possible to do but cumbersome before mumble. But people say it was impossible.
-snooggums, here's the deal; it is possible to contact the blue guy next to you using TS, vent, or chat for that matter. However, it's not a practical possibility. It would be possible for one person to get a hold of one other person in order to relay information or orders, but it's not very practical. Where it becomes impossible is when you have more people trying to do the same thing at once. Imagine 8 people(or more) trying to communicate with 8 other people simultaneously using TS in the way Rudd described, that's not practically feasible, it is impossible. People can't keep relaying information like this all the time in addition to all the other things they have to be doing, and that's why branding it as impossible is correct.

-TS/Vent are static systems, while Mumble is a dynamic system. If you have only two-four users there's no measurable advantage to either system. But, when you have 64 users in a match, 32 on each team a static system becomes extremely limited in it use while a dynamic system suffers nearly no disadvantage in terms of communication no matter how much traffic there is, and absolutely no disadvantage in comparison to a static system.

-Lets say you have two squads moving towards an objective and they are engaged, suffering several, non-revivable casualties, amongst them one SL. To counter-attack they have to flank the enemy, sending a group to the flank while the rest engage head-on to suppress the enemy and support the flanking group. To perform this task with a limited set of kits the SL must cobble together two groups comprised of both squads and these two groups will have to communicate with themselves. If you were using TS it would be a practical impossibility, you would have to start flinging people around channels, set up keybinds, etc, and it would practically waste time and compromise defense while the two groups were organizing, because TS is a static system. With mumble you only have to pick guys for the groups and tell them to head out, because mumble is a dynamic system.

-And on an end note, during all the time before mumble was used did anyone ever cooperate with random blue guys near you on a frequent basis, or know of other people doing so? No. With mumble do people do this? Yes.
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IAJTHOMAS
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Re: Explanation of Mumble to Friend

Post by IAJTHOMAS »

snooggums wrote:Yeah, the problem is you don't see that I am saying it was possible before and mumble just makes it easier, but people insist on portraying these things as impossible before mumble and that is what annoys me. In your example it's possible to do but cumbersome before mumble. But people say it was impossible.
I could also get their mobile number and text them to throw a grenade, or move house close enough so that they could see smoke signals, doesn't make it practical.

Alot of these things wouldn't have happened without mumble, because of the impracticability of communcating, or the time delay in doing so would make the communication irrelvenat, not to mention the fact that people wouldn't spam TS constantly with relatively minor requests.

So, although theoretically possible, alot of these events wouldn't have actually occured without mumble.
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WelshManDan
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Re: Explanation of Mumble to Friend

Post by WelshManDan »

Dr2B Rudd wrote:he already has .5 otherwise he wouldn't ahve been on the server...

Mate, if you are using Vista - you need to run as admin!
Okay, thanks man. Ill try that now.
Peeta
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Re: Explanation of Mumble to Friend

Post by Peeta »

Dr2B Rudd wrote: Should I tell the enemy in the building to hold on for a minute so they can stop talking?
You cant do that without mumble. :D
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snooggums
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Re: Explanation of Mumble to Friend

Post by snooggums »

IAJTHOMAS wrote:So, although theoretically possible, alot of these events wouldn't have actually occured without mumble.
But they did happen on servers with teamwork regularly before mumble, mumble just makes it easier. That's why saying it is impossible annoys me.

Example from this thread (similar to most of the stuff that is said about mumble), comments in bold:
3 things I like about mumble:

1:As a medic I run up to any dead guy from my team, crouch down by him and yell - 'heh, did you give up yet' If he says no - I stick him with an epi. No more wasted epipens.
One very specific new use for mumble, although typing 'call out for revive' to know who is still alive can easily work if you play with team players

2: I see some blue guys shooting and yell, wheres your contact and then they actually tell you.
Commander can mark targets for the whole team. you could also look at their tracers...

3: sq leader radio - huge asset. Tonight on muttrah, whole up in mosque. at east city, surrounded, we talked to the SL of the cobra squad, within a minute there was nice pile of dead bodies outside the mosque.
TS, Vent and game VOIP or text chat could have easily accomplished this. SL radio is the exactly the same as having a SL channel in TS/Vent

We just have to keep pushing mumble, and make more mumble only servers - people will get the drift - it adds a whole new layer to the game.
Sure it's an improvement but it isn't doing things that were impossible before. My problem is with people claiming these things were impossible. The OP was talking to someone who realizes that all of these things are already possible and doesn't get what the improvements are or how mumble is better at helping facilitate communication. The focus should be on how it makes it easier, not lies about how it does things that could not be done before.
gazzthompson
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Re: Explanation of Mumble to Friend

Post by gazzthompson »

[R-COM]Tartantyco wrote: -And on an end note, during all the time before mumble was used did anyone ever cooperate with random blue guys near you on a frequent basis, or know of other people doing so? No. With mumble do people do this? Yes.
QFT.

here is another simple reason why mumble owns;


me and my bro are driving back to a cache as INS on archer. a fellow jihadist drives up and stops, i pull up next to him and he says:

him - "any mines up ahead"
me- "nope, but they mined and blocked the entrance to the base"
him - "ok, thanks."

just basic things like that, as well as SL communication etc which just makes PR+ mumble the best shit out there!


would he have bothered to type if, chances are i would of missed it ?
space
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Re: Explanation of Mumble to Friend

Post by space »

gazzthompson wrote:QFT.


me and my bro are driving back to a cache as INS on archer. a fellow jihadist drives up and stops, i pull up next to him and he says:

him - "any mines up ahead"
me- "nope, but they mined and blocked the entrance to the base"
him - "ok, thanks."
And the fact that you pull up the cars close together, and turn towards the other driver, so he hears you better, really adds to the immersion imo

I hear what snooggums is saying - it is just and extra layer of VOIP, that has a few neat features, but I'm sure anyone who plays, when there's 64 mumblers on the server, will agree that it makes PR a new game.

The US Reality Teamwork server will be very hit and miss for the first few weeks, but in a fortnight, I think that it will start to settle down, and show a whole new load of people what mumble is all about.

We were still having a few problems with stubborn clans on there last night, that pretty much refused to even try it. They also tended to be the locked squads, who use the excuse of "we use our own TS" - not the kind of teamworkers we're looking for on the Reality Teamwork servers.
luizinhuu
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Re: Explanation of Mumble to Friend

Post by luizinhuu »

I think you can say:

"not the kind of teamworkers we're looking for on *this mod*."

These stubborn clans, when their squad is out of a medic and they're getting fired at, and there's an outside medic around, they always appreciate being revived by them....
They like to be helped but no to help....
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Wicca
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Re: Explanation of Mumble to Friend

Post by Wicca »

snooggums wrote:Yeah, the problem is you don't see that I am saying it was possible before and mumble just makes it easier, but people insist on portraying these things as impossible before mumble and that is what annoys me. In your example it's possible to do but cumbersome before mumble. But people say it was impossible.
Quote:
Originally Posted by IAJTHOMAS View Post
So, although theoretically possible, alot of these events wouldn't have actually occured without mumble.
But they did happen on servers with teamwork regularly before mumble, mumble just makes it easier. That's why saying it is impossible annoys me.

Example from this thread (similar to most of the stuff that is said about mumble), comments in bold:

Quote:
3 things I like about mumble:

1:As a medic I run up to any dead guy from my team, crouch down by him and yell - 'heh, did you give up yet' If he says no - I stick him with an epi. No more wasted epipens.
One very specific new use for mumble, although typing 'call out for revive' to know who is still alive can easily work if you play with team players

2: I see some blue guys shooting and yell, wheres your contact and then they actually tell you.
Commander can mark targets for the whole team. you could also look at their tracers...

3: sq leader radio - huge asset. Tonight on muttrah, whole up in mosque. at east city, surrounded, we talked to the SL of the cobra squad, within a minute there was nice pile of dead bodies outside the mosque.
TS, Vent and game VOIP or text chat could have easily accomplished this. SL radio is the exactly the same as having a SL channel in TS/Vent

We just have to keep pushing mumble, and make more mumble only servers - people will get the drift - it adds a whole new layer to the game.
Sure it's an improvement but it isn't doing things that were impossible before. My problem is with people claiming these things were impossible. The OP was talking to someone who realizes that all of these things are already possible and doesn't get what the improvements are or how mumble is better at helping facilitate communication. The focus should be on how it makes it easier, not lies about how it does things that could not be done before.

Snoogums, you know that song.

"Row row row your boat, gently down the stream" somehow i feel it really fits you.

Now let me explain to you why this is impossible.

In my World everyone uses mumble, or else they are not playing the same game as myself.

Now, if they were not playing mumble, they would not Bother, or COULD BE ASSED! to type to any blue guys, you all be green bobs of people walking around trying to accomplish objectives, or play excperiences with this bob of green people. With little or no communication with anyone else on the.

Even if you say, that you as a medic would type something, i really dont think that adds up to any normal PR player not using mumble, it is sadly untrue, it is not normal.

Squadleaders, sometimes do communicate with eachother over text, it takes time, and is sometimes ignored. Unless you have his attention, which i doubt you will unless you shoot into the ground. (not realistic)

SO!

For the sake of what was impossible, TS and VENT did not make these things explained possible, even by a longshot, since almost zero people used it in connection with PR. And those who do, actually are all in the same squad. So please, for the love of the community, and your own pride, Stop reapeting yourself, when all our excperiences add up against yours.....


OK?
Xact Wicca is The Joker. That is all.
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