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Re: Correct way to laze targets for Jets

Posted: 2009-07-29 17:58
by Psyrus
mat552 wrote:Oh man oh man oh man this always infuriates me when I see it. I can read just fine without your text suddenly appearing in the center of my hud, obscuring my altitude or speed for a few seconds.
Meh maybe you're some superhuman reader but with the amount of text spam that goes on (even though it's a kickable offense on our servers) I have had multiple instances where I got the "didn't see it" excuse from pilots, so it serves to distinguish the general junk from the targets. It lasts a maximum of 5 seconds afaik.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:06
by dbzao
This is the protocol I follow when I have no comms with CAS:

1. "REQ CAS BOMB ON TANK C4 k 6"
2. Then I lase it (click only once, confirm it's marked correctly)
3. "Sending laser target now"
4. Wait for the reply "On the way" as confirmation.
5. If anything went wrong, I just type "ABORT" and restart.

All of that info is useful for the pilot.

1. REQ CAS - means it's directed to the air support, not just normal spotting.
2. BOMB - the munition that is expected is important, specially if you are requesting cannon or hydra run on infantry targets, you need to say so. They will tell you if they don't have it.
3. TANK - target type is important for some munitions so they know what they are up against.
4. C4 k 6 - the coordinates, of course.
5. Lasing it after the text may seem weird, but gives enough time for you to do it while they read and mark the target on their map. Your laser marker will stay for 30s.
6. "Sending laser target now" is useful right after the text as they might not have seen the text.
7. The "On the way" reply from the pilots is important so we know they got it and we don't need to relase or anything.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:13
by [FC]Freddie
Excellent intel, you now have one more SL who will give you what you need to be successful!
Many thanks to all, crystal clear.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:26
by [FC]Freddie
one more question - whats "hydra"?

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:27
by ralfidude
One thing freddie.


i suggest u say the coordinates after u actually laze the target.

If u first say the grid, and then say lazing target, and some douchebags are spamming the text, the grid coordinate will disappear to the abyss.

The pilots will look at the text after they hear the 'lazing target' que.

Just a tip.

EDIT: Hydra is the rocket, that the Hueys carry as well, and the attack LBs on certain maps like Karbala.

Not to be confused with the laser guided missiles.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:29
by burghUK
or stay in constant chat with the pilot so hes constantly checking chat.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:31
by ralfidude
Uh, no sir crackshot, we've got more important things than read text all the time.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:36
by [FC]Freddie
So the Hydra would be used more for inf and soft targets?

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:44
by ralfidude
Absolutely Freddie.

I dont see much of the Hydras used in the bomber, but when it is used by the froggy, which has, ALOT of them, well lets just say it can be rather devastating to even firebases.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:49
by dbzao
The other way is to use the commander ;)

Hopefully that will increase in the next version.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 18:54
by -=TB=-Tobakfromcuba
sry to say that but i usually dont laze, simple reason: jets / helicopter short lifetime (except huey)

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:06
by PlatinumA1
Bombs dropped at 300 altitude do not explode.


Arming delay on F16 is set to 1 second. Arming delay on Mig is set higher so dive bombing with it is more harder. My example wasn't the best it took me 1 or 2 tries but all attempts were within 30m of target. I'm just letting you know that it can be done. I've done it in a round, I've seen others do it over and over (mainly cas117....)
mat552 wrote:I must express my disappointment at this perspective of flying.
When you fly low, you move into the targeting envelopes of not just AA but tanks, HMGs, ground based AT.

Every now and then , it doesn't hurt to fly low over a area. When I do this I get behind a hill ASAP while flaring and maneuvering like crazy (Not advised in bomber).People over exaggerate the amount of Anti air the enemy has. If your pounding them seriously bad than yes they are going to go ahead and try to stop you but otherwise than that only expect 1 or 2 aavs at a time.Stingers will always be around bunkers. If you get shot down by HMG or ground based at than you seriously need help..

Heres a quote from CAS as I witness him go 70-0 in a f-16, most of it was from spotting himself
2Rapid destruction of SAM sites before they were able to move into advantageous positions. Allowed complete destruction of them without them even getting a shot off the vast majority of the time.

- done by taking high speed "glances" of likely positions of terrain. Most pilots can guess the areas I am referring to. But there are 5 key routes AA will always be on Kashan, and 5 places they will never be. The basic rule of removing AA is that each "dumb" AA has a 100% PK (probability of kill). Each "smart" AA is 50% PK. Mobile AA is 100% PK, and static AA is 50% PK. If they're smart and look for aircraft, you'll die half the time, cause they'll see you first all the time. Oh and you know the AA is smart if it sees you before you see it.

ie) AA (smart) 50% PK * AA (static) 50% PK = 25% PK
Qoute from here
While the fragmentation radius on the AA missiles make them an appealing option for ground target attack, they are not used for that purpose (far as I know) in real life, and you risk leaving yourself defenseless in a ground attack jet, and in the MiG/F16, you invalidate your purpose as air superiority.
After you know that the fighter and bomber are down then you can start using your Aim's... You wanna kill the airborne threat before you start attacking the ground targets. Now why would I automatically start engaging before killing air threats

After you kill them keep a timer on when the next time they'll be up so when they do get up you are already ready. If you haven't gotten a confirmation about any jets going down then just stay in the clouds at the 3:20 marker (assuming your jet hasn't died yet) This is something i'm pretty sure you do
The reason the bombs have guidance is so that you no longer have to risk dropping short rounds or get too close to your targets, while they can be used in their vbf2 "divebomber" fashion, this is generally inaccurate and unwise.
I guess

What is your goal when you strap into those wonderful flying machines?
Kill, suppress, the enemy
support, help the ground troops

Don't know where you are going with that question.......


My perspective of flying is mine. I like it foolish or not. There is a lot more to it but a lot of it is just common sense that I've picked up or learned.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:12
by ralfidude
I wouldnt listen to platinum guys, its the fastest way to get yourself killed, and piss everybody else off.

Those types of runs should be made by the a10 or froggy with their cannons.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:12
by PlatinumA1
Yeah, don't listen to me. I seriously don't know what I'm talking about.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:20
by ralfidude
Listen plat, if u want to do it that way and be completely wreckeless with ur jet, then thats ur business. However 2 things.

1. That type of strike is not for the mig or f16, its the bombers job.

2. This thread is not about how to bomb targets, but its how to correctly laze targets for the air crew.


That said, i wish u luck flying. (No sarcasm meant there)

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:21
by McBumLuv
[R-DEV]dbzao wrote:This is the protocol I follow when I have no comms with CAS:

1. "REQ CAS BOMB ON TANK C4 k 6"
2. Then I lase it (click only once, confirm it's marked correctly)
3. "Sending laser target now"
4. Wait for the reply "On the way" as confirmation.
5. If anything went wrong, I just type "ABORT" and restart.

All of that info is useful for the pilot.

1. REQ CAS - means it's directed to the air support, not just normal spotting.
2. BOMB - the munition that is expected is important, specially if you are requesting cannon or hydra run on infantry targets, you need to say so. They will tell you if they don't have it.
3. TANK - target type is important for some munitions so they know what they are up against.
4. C4 k 6 - the coordinates, of course.
5. Lasing it after the text may seem weird, but gives enough time for you to do it while they read and mark the target on their map. Your laser marker will stay for 30s.
6. "Sending laser target now" is useful right after the text as they might not have seen the text.
7. The "On the way" reply from the pilots is important so we know they got it and we don't need to relase or anything.
Yes, DB is an excellent user of this. It doesn't matter if you can't get a laze most of the time, the proper use of air vehicles is dictated by the information you can relay. Getting the most needed information in the least amount of time is how you become the best.

I personally find spotting jets the hardest, simply because you need to immediately give all this information in the roughly 4-5 seconds that your information applies.

Mainly, "Enemy F-16 A5 (or Bullseye West) heading East cloud level diving"

Where you need to get the:

1) Type of aircraft
2) Location (using only grids (no kps evidently :P ), but I like the bullseye, where everything is in relation to the center of the map)
3) Direction
4) Height (usually high, low, mid, or in relation to cloud height)
5) Whether it's ascending, descending, or flying level.

All of which you need to identify and communicate to your squaddies in the air. It's quite hard to actually get the information out in due time, and only possible with squadmates, so the FAC definitely needs to stay in the air squad to do that.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 20:23
by PlatinumA1
ralfidude wrote:Listen plat, if u want to do it that way and be completely wreckeless with ur jet, then thats ur business. However 2 things.

1. That type of strike is not for the mig or f16, its the bombers job.

2. This thread is not about how to bomb targets, but its how to correctly laze targets for the air crew.


That said, i wish u luck flying. (No sarcasm meant there)
Oh, I was just trying to give an alternative from lasers by showing that you can dive bomb. Thank you for the luck.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 22:04
by PlatinumA1
Draakon wrote:I don't even think IRL pilots fly like that like PlatinumA1 does.
Of course they don't and why would I try to fly like in real life if you can't do much in this game with their kind of tactics. They have radar, targeting pods, so on and so on. Only thing I have is a bomb that sticks to whatever someone shoots a box at, 6 Missiles, and 172 AP rounds. I try to make the best of what I got.

Re: Correct way to laze targets for Jets

Posted: 2009-07-29 23:02
by Peeta
PlatinumA1 wrote:Of course they don't and why would I try to fly like in real life if you can't do much in this game with their kind of tactics. They have radar, targeting pods, so on and so on. Only thing I have is a bomb that sticks to whatever someone shoots a box at, 6 Missiles, and 172 AP rounds. I try to make the best of what I got.
I likey this thread. Look out for komp0, he just lases and lases away never gives a grid..... I accidentally hit E yesterday in the A10 shouting WHERE WHERE WHERE!!!!!