More real flight characteristics of littlebird??

General discussion of the Project Reality: BF2 modification.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: More real flight characteristics of littlebird??

Post by Maverick »

So flying upside down is reality then? And having the Blackhawk ''snap'' to one side is reality?
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Raptor007
Posts: 61
Joined: 2009-05-28 22:05

Re: More real flight characteristics of littlebird??

Post by Raptor007 »

bluehawk112 wrote:I mean, we are talking about "Project REALITY", right?!! Someone said, this is not a flightsimulator. I disagree! Flying the helicopters in PR is already very close to real flightsimulation-but it still can be improved! If you don´t want flying close to reality, don´t play the mod PR. Just play vanilla BF2.
Of course, there is no need to waste computer resources on displaying any working flightinstruments, because flying in BF2 PR is flying in visual flight conditions only- but flight physics are much, much more important (in my point of view).
If my statement was not right, we could give the flightphysics of a flying saucer to the helicopters. Who else is of my opinion? I need some results of this discussion, pleeeease
I'm in complete agreement with you. I'd love to have the flight physics as realistic as possible. PR is not an arcade game, it is intended to be a simulation.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: More real flight characteristics of littlebird??

Post by Qaiex »

bluehawk112 wrote:What do you mean with that, please? Are you talking about Combined Arms- or about BF2 PR? Is there any chance-as far as you know-of any implementation of more realistic takeoff/landing/hovering behaviour as I described? I mean, we are talking about "Project REALITY", right?!! Someone said, this is not a flightsimulator. I disagree! Flying the helicopters in PR is already very close to real flightsimulation-but it still can be improved! If you don´t want flying close to reality, don´t play the mod PR. Just play vanilla BF2.
Of course, there is no need to waste computer resources on displaying any working flightinstruments, because flying in BF2 PR is flying in visual flight conditions only- but flight physics are much, much more important (in my point of view).
If my statement was not right, we could give the flightphysics of a flying saucer to the helicopters. Who else is of my opinion? I need some results of this discussion, pleeeease

I mean the MH-6 little bird is not widely used by the USMC or US Army, it's a spec ops kinda thing and doesn't fit into the game.
So it will be replaced by the OH-58 Kiowa, which is more used in the military.
Masaq
Retired PR Developer
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Re: More real flight characteristics of littlebird??

Post by Masaq »

Raptor007 wrote:I'm in complete agreement with you. I'd love to have the flight physics as realistic as possible. PR is not an arcade game, it is intended to be a simulation.

Not really. PR is attempting to be halfway between Arcade and Simulation... You will never get truly realistic flight physics modelling out of the BF2 engine, it's just too limited. If you want a simulator, grab a copy of FSX or DCS:Black Shark ;)

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j45h89
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Re: More real flight characteristics of littlebird??

Post by j45h89 »

'[R-DEV wrote:Masaq;1103428']Not really. PR is attempting to be halfway between Arcade and Simulation... You will never get truly realistic flight physics modelling out of the BF2 engine, it's just too limited. If you want a simulator, grab a copy of FSX or DCS:Black Shark ;)
What i more or less said, playability vs realism/arcade vs simulation.
Of course the flight physics should be improved, i know exactly how you feel on this one, but trying to make a flightsim out of an engine that is too limited probably won't turn out well. It is better to improve the physics to make them more challenging, but not so much were you get to a point were the engine can't take it and you end up with a mess of half realist/ sort of realist physics. In my opinion either full flightsim, or a good compromise, which would be the best option for PR.

Just my thoughts
lucidrians
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Re: More real flight characteristics of littlebird??

Post by lucidrians »

But flying upside down is a cool way to show off when you're bored on the carriers :(

Could wind be factored in if they moved to bf 2142 engine, I've seen a video of wind being used a variable for sniper bullets so I assume it could be used for choppers aswell, although I doubt a move to bf 2142 would be worth the effort for such a small change.
Rudd
Retired PR Developer
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Re: More real flight characteristics of littlebird??

Post by Rudd »

HardCandy wrote:But flying upside down is a cool way to show off when you're bored on the carriers :(
you might think you look cool doing that

the rest of the team is thinking

"what a fucking ****" (for risking the vehicle and 10 tickets and fudging around instead of doing something useful, e.g. stockpiling ammo in leu of any other requests)
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lucidrians
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Re: More real flight characteristics of littlebird??

Post by lucidrians »

Dr2B Rudd wrote:you might think you look cool doing that

the rest of the team is thinking

"what a fucking ****" (for risking the vehicle and 10 tickets and fudging around instead of doing something useful, e.g. stockpiling ammo in leu of any other requests)
Actually, I practised flying upside down a lot on the training survers, I have never crashed doing it, I always have a full ammo crate, and i'm ready to go and checking the text every few seconds, I only do it when it's very queit and i'm waiting for orders. It takes about 3 seconds to flip back round and I can go straight wherever needed, and it has actually improved my flying and probally saved me a few times.

So that may be what you think, but speak for yourself :roll:
bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: More real flight characteristics of littlebird??

Post by bluehawk112 »

Can we return to original topic please?
I think, because the effects, I spoke about, mainly (perhaps only) occur during takeoff, landing and hovering (by the way: I never talked about wind, please read carefully, I compared the tailrotor sidepush with some crosswind-efffect!), the altitude / action range of these effects is very limited (and close to the ground).
Because of this limited conditions, where these effects occur, it might be a very good idea, not to change the whole physics-engine, but to (artificially) implement these torque effects at certain conditions (when low speed, low altitude and simultaneously moving the collective-pitchlever to any direction). For me, "half realist/ sort of realist physics" would be a very strong improvement in the direction of having a "reality"-feeling.
I am sure, the PR gamers always will catch up with their flying skills (it will be a challenge for them, so they won´t get bored after having a certain amount of flying hours on the present simple flightphysics).
I can promise you guys, whoever wants to make a helicopter licence in real life- the physics now are already very very helpful for helicopterflying. They still could be improved (hopefully) a little bit- even if it´s only half realist/ sort of realist physics.
j45h89
Posts: 156
Joined: 2008-03-11 18:26

Re: More real flight characteristics of littlebird??

Post by j45h89 »

bluehawk112 wrote:Can we return to original topic please?
I think, because the effects, I spoke about, mainly (perhaps only) occur during takeoff, landing and hovering (by the way: I never talked about wind, please read carefully, I compared the tailrotor sidepush with some crosswind-efffect!), the altitude / action range of these effects is very limited (and close to the ground).
Because of this limited conditions, where these effects occur, it might be a very good idea, not to change the whole physics-engine, but to (artificially) implement these torque effects at certain conditions (when low speed, low altitude and simultaneously moving the collective-pitchlever to any direction). For me, "half realist/ sort of realist physics" would be a very strong improvement in the direction of having a "reality"-feeling.
I am sure, the PR gamers always will catch up with their flying skills (it will be a challenge for them, so they won´t get bored after having a certain amount of flying hours on the present simple flightphysics).
I can promise you guys, whoever wants to make a helicopter licence in real life- the physics now are already very very helpful for helicopterflying. They still could be improved (hopefully) a little bit- even if it´s only half realist/ sort of realist physics.
For whats its worth i know exactly about the effects you are talking about, many experienced pr pilots including me would agree to implement these effects, i even use saitek x52/pro rudder pedals to max my pr flying experience. It just seems with the limitations of the bf2 engine it would probably not do the RL physics justice. Again the playability vs realism discussion comes into effect. But it is up to the devs to decide, you never know CA might come up with some very realist flight physics. But i guess we will have to wait and see.
Maverick
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Joined: 2008-06-22 06:56

Re: More real flight characteristics of littlebird??

Post by Maverick »

HardCandy wrote:Actually, I practised flying upside down a lot on the training survers, I have never crashed doing it, I always have a full ammo crate, and i'm ready to go and checking the text every few seconds, I only do it when it's very queit and i'm waiting for orders. It takes about 3 seconds to flip back round and I can go straight wherever needed, and it has actually improved my flying and probally saved me a few times.

So that may be what you think, but speak for yourself :roll:



What a way to ruin the experience for others...Don't be a show off, just don't do it. I will admit, I have done it ALOT, but I have learned that you need discipline if you want to survive, and if anyone sees you, depending on the server, you can get kicked for wasting the asset(you really are) Last post then back on-topic.
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camgirl_17
Posts: 10
Joined: 2009-08-03 22:07

Re: More real flight characteristics of littlebird??

Post by camgirl_17 »

Maverick wrote:So flying upside down is reality then? And having the Blackhawk ''snap'' to one side is reality?
What part didn't you understand? I never said that the current state of the flying-physics are true to reality! The whole mod is a mix of MORE realism than other shooters, and playability.
Lose yourselves to the sound of Street Guys!
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: More real flight characteristics of littlebird??

Post by Maverick »

Yeah, Im sorry, I should have thought before I typed up, or read it again, Im sorry, I hope you can forgive me.
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camgirl_17
Posts: 10
Joined: 2009-08-03 22:07

Re: More real flight characteristics of littlebird??

Post by camgirl_17 »

It's okay, it's mot like there's any serius business going on here :P
Lose yourselves to the sound of Street Guys!
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: More real flight characteristics of littlebird??

Post by Maverick »

true that, I forgot what we were talking about lol
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bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: More real flight characteristics of littlebird??

Post by bluehawk112 »

Does someone know one ore more of these smart guys, who developed PR and is that "someone" of my opinion? Can anybody help me to convince the right guys to make some changes in the hovering/takeoff/landing-behaviour of the PR-helicopters?
The reason, why I posted this thread was to get support from the right guys, who have influence in which direction PR is going to be developed.
I didn´t post my thread for some small talk/chat about flying skills in general.
I think, every interested reader of my topic here is an excellent skilled pilot anyways, otherwise he wouldn´t be really interested in this topic.
So guys, please contact the right developers for me, be optimistic- I am sure they can build another challenge for us (us=enthusiastic helicopter pilots).
It´ll work, we just have to talk to the right guys!
j45h89
Posts: 156
Joined: 2008-03-11 18:26

Re: More real flight characteristics of littlebird??

Post by j45h89 »

R-DEV Killpirate is a RL blackhawk pilot, I'm sure he would be open to any flight physics suggestions, however I'm not to sure about his participation in the current PR physics. Rhino could be a good contact tho i think he is already swamped with projects. I think nothing will really change until .9 is complete, from just looking at all the journal and blog updates the DEV team really are hard at work.
Last edited by j45h89 on 2009-08-08 17:01, edited 1 time in total.
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