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Re: mortar carrier
Posted: 2009-08-05 21:26
by TheLean
jigsaw-uk wrote:Its not just arcing the rounds that would need to be done its the entire animation work both 3p and 1p, the flight characteristics, the way it would be represented in-game and how it would be used either in a team or individually. Really all they've got atm is the model afaik.
It's therefore wrong to presume that it will be in 0.9, although never say never.
The good thing with a mortar carrier is that a good 3p animation is hardly needed since it would only be visible from above anyway (the mortar is built into the vehicle and only the top of the tube might be seen from the side. And as for 1p, i think the mortar soldiers use som sight for targeting, we could make that the default view for 1p, bypassing all the necessary animations for handling the equipment. As for arcing shells, forgotten hope 2 got it working nicely with their mortars, and they have a much smaller developing crew than project reality. Really as long as the rounds dont hit the sky ceiling it shouldnt be so hard. It might be a bit difficult to aim though if the vehicle is on a slope.
Re: mortar carrier
Posted: 2009-08-05 21:30
by Garmax
it could balance out i blelieve they are kinda slow, not very accurate when moving, and never 100% accurate either and something similar could be made for the other factions plus you have to have someone walk the mortar rounds not to mention they only have so much range too it'll allow for a lot of communication between the squad and others that need the support plus if we do get mortars.. in maps like kashan handheld mortars are just really not an option
Re: mortar carrier
Posted: 2009-08-05 21:31
by Jigsaw
0blivi0us wrote:Idea is to have it as a stationary for forward bases.
I think making it to mobile will make the vehicle a might spam-mobile. Mortaring the hell out of some poor outpost
'Fraid you're wrong there mate, sorry to pick you up on something twice in a row. Currently there have been no details released by the dev team stating how the mortar will be used, in fact atm the
only information that has been released is that the model has been made and textured.
As several people in this thread have therefore suggested, the basic infantry portable mortar needs to be worked out so that it works in-game and coded before any thought is given to some kind of vehicle based artillery.
Re: mortar carrier
Posted: 2011-01-02 00:26
by ShockUnitBlack
Necro bump!
Is this now feasible considering PR now has stationary mortars and most of the vehicle chassises required to for mortar carriers?
Re: mortar carrier
Posted: 2011-01-02 00:36
by Scared_420
This would be a very usefull asset on large maps like yamalia/silent eagle as getting supplies can be a pain to build new ones. I don't have skill to model or anything but I am just saying I could see it being very useful.
Re: mortar carrier
Posted: 2011-01-02 00:51
by Bringerof_D
Scared_420 wrote:This would be a very usefull asset on large maps like yamalia/silent eagle as getting supplies can be a pain to build new ones. I don't have skill to model or anything but I am just saying I could see it being very useful.
and lets not forget Korengal valley, US team has no place for an FOB. Other problem being every spot can be immediately seen and ambushed by taliban.
Re: mortar carrier
Posted: 2011-01-02 01:07
by dtacs
Comes under gear suggestions for factions, the MA's could comment on whether or not this would be useful.
However it would take even more people away from the fight, its already bad with the 6 man mortar squads.
Re: mortar carrier
Posted: 2011-01-02 01:10
by Bringerof_D
dtacs wrote:Comes under gear suggestions for factions, the MA's could comment on whether or not this would be useful.
However it would take even more people away from the fight, its already bad with the 6 man mortar squads.
it doesnt have to be available on all maps you know. I would honestly only want to see it on maps like Korengal where it's impossible for the BLUFOR faction to have an FOB. And where there's no FOB means no Mortars, which emans no Mortar squad, which means no additional men wasted in manning this vehicle.
Re: mortar carrier
Posted: 2011-01-02 01:12
by DeltaFart
Well I guess if they had this they wouldn't make stationary mortars? Maybe some maps don't have prepared mortar positions but they have mortar carriers deployed in the area?
Re: mortar carrier
Posted: 2011-01-02 01:20
by Johncro
dtacs wrote:Comes under gear suggestions for factions, the MA's could comment on whether or not this would be useful.
However it would take even more people away from the fight, its already bad with the 6 man mortar squads.
Hmm what about if you have mobile mortars on the map you can only limit the FOB mortars to 1? That could help.
Re: mortar carrier
Posted: 2011-01-02 01:20
by Ninja2dan
The vehicle originally suggested (the M106) isn't used much anymore, if at all. Although there is the M125 version that carries the 81mm, the M106 uses the larger 120mm mortar.
The M106 family of mortar carriers has mostly been replaced by the M1129 Stryker Mortar Carrier, which still retains the 120mm mortar.
The difference between using a stationary mortar such as those seen in PR and the Mortar Carrier vehicle platform is that the mortars we use in PR are intended to represent those carried by infantry support teams. The M1129 and similar systems are operated by FA units, usually part of a rearward section just like the howitzers.
Using a Mortar Carrier in PR would fall under the same conditions of introducing SP howitzers and even stationary guns, which would not be located in forward areas that PR simulates.
Re: mortar carrier
Posted: 2011-01-02 01:34
by ShockUnitBlack
Never mind.
Re: mortar carrier
Posted: 2011-01-02 01:49
by blues&royalsdylan
dtacs wrote:Comes under gear suggestions for factions, the MA's could comment on whether or not this would be useful.
However it would take even more people away from the fight, its already bad with the 6 man mortar squads.
I disagree it takes people away from the fight. You'll have 2 people on the mortar, I personally believe one soldier in the squad should be on the frontline and should be using mumble to embed themselves into an infantry squad to talk to the SL of the inf squad and then communicate with the SL of the mortar sq to give direct coordinates and to confirm whether they're accurate, and if need be, adjustments. So many times I've been on the mortar, and infantry squads never commenting on the effect of mortar, and giving feedback.
Then there should be 2 soldiers giving the mortar sq protection incase enemy are in the area, and one soldier supply the mortar squad and if need be, local squads.
If there's 6 squads and they're all full, then surely that's enough to keep the pressure on the enemy, if they're CAS/Armour.
Re: mortar carrier
Posted: 2011-01-02 02:14
by Sniperdog
Unless you hijack DICE headquarters, steal the source code to bf2 and then figure out how to implement proper weapon stabilization on vehicles with it, it will be impossible to make any form of aiming system for it.
You can try though...
Infantry deployed mortars may be possible though.
Re: mortar carrier
Posted: 2011-01-02 02:32
by Psyko
i don't think PR needs the M106 yet. but i do think insurgents should get a mortar pickup truck. they dont have enough support.
Re: mortar carrier
Posted: 2011-01-02 03:28
by DeltaFart
'[R-DEV wrote:Sniperdog;1523185']Unless you hijack DICE headquarters, steal the source code to bf2 and then figure out how to implement proper weapon stabilization on vehicles with it, it will be impossible to make any form of aiming system for it.
You can try though...
Infantry deployed mortars may be possible though.
Already have infantry deployed mortars I thought
I got an idea for stabilisation
Maybe do something that shows a level from say the Attack Helos, the roll and the pitch, and for a certain amount you can twist the mortar aroudn till its level
This would have to be like a seperate spot thoguh, not sure though uinless you can ....know what this won't work...nevermind....frig
Re: mortar carrier
Posted: 2011-01-02 03:41
by Johncro
DeltaFart wrote:Already have infantry deployed mortars I thought
I got an idea for stabilisation
Maybe do something that shows a level from say the Attack Helos, the roll and the pitch, and for a certain amount you can twist the mortar aroudn till its level
This would have to be like a seperate spot thoguh, not sure though uinless you can ....know what this won't work...nevermind....frig
Or maybe it cant fire on the move if thats what this is about.
If it is then, if you move the vech then it locks the weapon?
Re: mortar carrier
Posted: 2011-01-02 04:34
by dtacs
blues&royalsdylan wrote:I disagree it takes people away from the fight. You'll have 2 people on the mortar, I personally believe one soldier in the squad should be on the frontline and should be using mumble to embed themselves into an infantry squad to talk to the SL of the inf squad and then communicate with the SL of the mortar sq to give direct coordinates and to confirm whether they're accurate, and if need be, adjustments. So many times I've been on the mortar, and infantry squads never commenting on the effect of mortar, and giving feedback.
Ideally yes there would be a small squad, but I'm talking about this (assume we are talking about the Stryker mortar carrier) in addition to the actual FOB mortars which is taking some 5-6 people off of the frontlines.
Then there should be 2 soldiers giving the mortar sq protection incase enemy are in the area, and one soldier supply the mortar squad and if need be, local squads.
Disagree. Honestly bar one round on TG Muttrah where Bufl4x was on the mortars I have found them to take too much time to sort out and in the long run, not worth it when CAS is available or you can simply bypass whatever is in the way.
They take long to calibrate, halt a squads speed and effectiveness. For fire support, I'd much prefer a Stryker MGS and whatever other countries have its equivalent.
Re: mortar carrier
Posted: 2011-01-02 05:16
by nedlands1
The Merkava IV MBT and the Namer APC both have inbuilt 60mm mortars. They would be cool to see in-game.
Re: mortar carrier
Posted: 2011-01-02 05:48
by DeltaFart
dtacs wrote:
They take long to calibrate, halt a squads speed and effectiveness. For fire support, I'd much prefer a Stryker MGS and whatever other countries have its equivalent.
not really, whenever I was on the TG server doing mortars, the SL said he'd like us to have under 30 seconds fire mission, and to be honest the mortars were destroying the militia today on Kozelsk. Damn were they effective, a bit overused I felt but whatever