I agree, there should be some visual indication of your deviation. Ideally, the weapon sights should sway or shake a bit when the deviation is high, and gradually sway less until it finally appears steady when your aim is steady.
I have a friend who really wants to get into PR, but is constantly frustrated by the fact that his shots don't go straight when the sights appear to be perfectly lined up. While I have simply trained myself to wait, I agree that there should be some way of knowing when you're ready to hit the target.
HAT visual deviation, assist? on all rifles.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: HAT visual deviation, assist? on all rifles.
You know I love doing that to ya, messes wit your mindMcLuv wrote:Thank you Jiggy for editing the rest in![]()
Yeah as Cool said the BF2 engine can't do this, hence the reason for this thread. If it could be done im sure it probably would already be in.Raptor007 wrote:I agree, there should be some visual indication of your deviation. Ideally, the weapon sights should sway or shake a bit when the deviation is high, and gradually sway less until it finally appears steady when your aim is steady.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
