Which parts exactly dosen't apply? Of course its a bit exaggerated, but its still true...Ozovich wrote:Most of this doesn't apply in PR, unfortunately.
Maybe except from the part about you have to be God
Which parts exactly dosen't apply? Of course its a bit exaggerated, but its still true...Ozovich wrote:Most of this doesn't apply in PR, unfortunately.
This is applicable to every class. Replace "sniper" with "rifleman" and it still works.MrScruff wrote:Being a sniper takes skill. Pre planning your route and your objectives, have an eagles eye when scoped and un-scoped. Have great timing and agility to avoid confrontation with the enemy. Make use of your environments and hide behind trees, in bushes, from caves; but don't use hills too much. Your silhouette against the sky will get you killed. Patient and conservative. Stay in close communication with your team and commander. Recognize your targets before firing to avoid friendly fire and make a habit of killing high priority targets first.
The best sniper is one that can screw up an enemy squad with just one shot, i.e. shooting the medic or Squad Leader, resulting in squad co-ordination breakdown. Can hide amongst an enemy squad on jungle maps with loads of foliage without them even knowing. Can actually mark targets for air-support. Never heard and never seen. Ability to make quick decisive decisions with the risk of death in one hand and successfully seeing it through.
Basically you have to be God. And snipe from the clouds.![]()

Snipers are useless?Expendable Grunt wrote:This is applicable to every class. Replace "sniper" with "rifleman" and it still works.
The sniper kit is pretty much useless. Sure, you might get 1 or 2 members of my squad, but shooting us doesn't really cost anything, especially if they get revived. Killing you, or best, simply avoiding your weak attacks, is more advantageous to us than you are to your team.
At least the Spec Ops kit had uses -- those SLAM's were pretty handy. I propose the "sniper" kit gets the deep-six.
M.
Expendable Grunt wrote:This is applicable to every class. Replace "sniper" with "rifleman" and it still works.
The sniper kit is pretty much useless. Sure, you might get 1 or 2 members of my squad, but shooting us doesn't really cost anything, especially if they get revived. Killing you, or best, simply avoiding your weak attacks, is more advantageous to us than you are to your team.
At least the Spec Ops kit had uses -- those SLAM's were pretty handy. I propose the "sniper" kit gets the deep-six.
M.
You would just waste bullets on a clueless squad like that. Semi-skilled people would immediately smoke the area, pick up the one person who got shot and get the f*ck out of there. Then, possibly, flank the sniper and take him out.crAck_sh0t wrote:Snipers are useless?
Lets say your SL , i shoot you. Your medic has then go to get to you , i shoot him, someone picks up his kit , i shoot him etc.
If you take out an entire squad and prevent them for advancing its not a waste. Anyway a decent sniper will have identified the SL and medic , you then position your crosshair on the dead SLs body and when the smoke settles you fire where he was , if the medic is healing him then you kill him. Anway on a situation like this it would be on a map like fools road where theres atleast 400m between you and the enemy squad.Ozovich wrote:You would just waste bullets on a clueless squad like that. Semi-skilled people would immediately smoke the area, pick up the one person who got shot and get the f*ck out of there. Then, possibly, flank the sniper and take him out.
I have to agree with most of the people, snipers are in many cases self-important, especially since new ARs are able to take them out.
In short, yes. A rifleman kit is just as effective most of the time on theses types of maps. Plus, it has ammo for your squad mates.Ozovich wrote:Are these maps ( like Fools Road and other which names I don't remember... assault on Mestia? something like that?) just unsuitable for sniping?
ARs are great for long distance suppression. And letting the enemy know EXACTLY where you are.Ozovich wrote: I have to agree with most of the people, snipers are in many cases self-important, especially since new ARs are able to take them out.
Well, last week I've played a Korengal Valley match as Insurgent, and done 31/0 with the scoped lee enfield.00SoldierofFortune00 wrote:I agree. Even if sniper's were still 1 shot 1 kills, all the rest of the squad would have to do is take cover, and keep moving and what do they lose? 1 ticket? That does nothing. I've been pinned down by 1 enemy with a G3 before on Jabal and the G3 is just about as effective as the sniper long range except he has fast followup shots.
Plus, the fog on some maps prevents using the SOFLAM anyways.
I much prefer the DMR, even though I am not that found of that either really. At least that is pretty decent in CQB without having to bust out the pistol which only has 3 mags/clips.
Yeah. But when going recon, why not use the sniper kit anyway? Ambushing isnt really the best way to get kills if you are loning, and if you bring a squad, you wont get all the kills will ya? But getting the kills isnt the most important thing for me.00SoldierofFortune00 wrote:I ALWAYS hear that, but everyone ingame has binocs, so anyone really can relay intel information to the CO and would do a much better job than the sniper because they are more mobile IMO rather than static. Plus, you don't need a long range rifle to get a lot of kills ingame. I do that just fine with the regular weapons and ambushing.
You can do that with any gun in the game. Although i'm sure some sniper fanboys will disagree and make up some number about how l33t they are with the sniper rifle, this is usually how it goes...crAck_sh0t wrote:Snipers are useless?
Lets say your SL , i shoot you. Your medic has then go to get to you , i shoot him, someone picks up his kit , i shoot him etc. your saying this does nothing to your squads capability? not only have i taken 10 mins from your time killing you but it also means you need to wait at your rally point for your squad members to regroup in turn.
If thats your idea of how a sniper works your greatly mistaken. I haven't had somene sneak up on me with a sniper kit for months because im not retarded. If your shooting a squad you always shot the medic first. If Anyone gets away you move...you really are in no position to dictate information based on bad situations you have obviously had.scope wrote:You can do that with any gun in the game. Although i'm sure some sniper fanboys will disagree and make up some number about how l33t they are with the sniper rifle, this is usually how it goes...
10 steps to a sniper losing the game for his team
1. sniper kills squad leader
2. squad throws smoke
3. SL gets revived
4. sniper dies by rifleman without a clue he was behind him because he was too busy trying to see through the smoke with his scope.
5. sniper sits in main clicking request kit every 5 seconds for 10 minutes, thus not helping the team at all.
6. someone else gets l33t sniper kit
7. sniper TK's other player for kit
8 sniper team is down 2 players now
9. SL and squad cap flags because Mr. sniper has caused so many problems for his team
10. Dr. L33t sniper kicked for being dumb...SL team wins
sorry the truth hurts
indeed.more often opportunist LAT guys more than anyone though.Dr2B Rudd wrote:There really isn't much point in going on about how a large proportion of players who love the sniper kit are complete morons, since imo a moron who takes a HAT is worse than a moron who takes a sniper kit
in fact a moron can damage the team no matter his kit.
True statement sirDr2B Rudd wrote:There really isn't much point in going on about how a large proportion of players who love the sniper kit are complete morons, since imo a moron who takes a HAT is worse than a moron who takes a sniper kit
in fact a moron can damage the team no matter his kit.