Forest maps and sniping

General discussion of the Project Reality: BF2 modification.
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Forest maps and sniping

Post by Gosu-Rizzle »

Ozovich wrote:Most of this doesn't apply in PR, unfortunately.
Which parts exactly dosen't apply? Of course its a bit exaggerated, but its still true...
Maybe except from the part about you have to be God ;)
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Forest maps and sniping

Post by Expendable Grunt »

MrScruff wrote:Being a sniper takes skill. Pre planning your route and your objectives, have an eagles eye when scoped and un-scoped. Have great timing and agility to avoid confrontation with the enemy. Make use of your environments and hide behind trees, in bushes, from caves; but don't use hills too much. Your silhouette against the sky will get you killed. Patient and conservative. Stay in close communication with your team and commander. Recognize your targets before firing to avoid friendly fire and make a habit of killing high priority targets first.

The best sniper is one that can screw up an enemy squad with just one shot, i.e. shooting the medic or Squad Leader, resulting in squad co-ordination breakdown. Can hide amongst an enemy squad on jungle maps with loads of foliage without them even knowing. Can actually mark targets for air-support. Never heard and never seen. Ability to make quick decisive decisions with the risk of death in one hand and successfully seeing it through.

Basically you have to be God. And snipe from the clouds. :)
This is applicable to every class. Replace "sniper" with "rifleman" and it still works.

The sniper kit is pretty much useless. Sure, you might get 1 or 2 members of my squad, but shooting us doesn't really cost anything, especially if they get revived. Killing you, or best, simply avoiding your weak attacks, is more advantageous to us than you are to your team.

At least the Spec Ops kit had uses -- those SLAM's were pretty handy. I propose the "sniper" kit gets the deep-six.

M.
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burghUK
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Re: Forest maps and sniping

Post by burghUK »

Expendable Grunt wrote:This is applicable to every class. Replace "sniper" with "rifleman" and it still works.

The sniper kit is pretty much useless. Sure, you might get 1 or 2 members of my squad, but shooting us doesn't really cost anything, especially if they get revived. Killing you, or best, simply avoiding your weak attacks, is more advantageous to us than you are to your team.

At least the Spec Ops kit had uses -- those SLAM's were pretty handy. I propose the "sniper" kit gets the deep-six.

M.
Snipers are useless?

Lets say your SL , i shoot you. Your medic has then go to get to you , i shoot him, someone picks up his kit , i shoot him etc. your saying this does nothing to your squads capability? not only have i taken 10 mins from your time killing you but it also means you need to wait at your rally point for your squad members to regroup in turn.
00SoldierofFortune00
Posts: 2944
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Re: Forest maps and sniping

Post by 00SoldierofFortune00 »

Expendable Grunt wrote:This is applicable to every class. Replace "sniper" with "rifleman" and it still works.

The sniper kit is pretty much useless. Sure, you might get 1 or 2 members of my squad, but shooting us doesn't really cost anything, especially if they get revived. Killing you, or best, simply avoiding your weak attacks, is more advantageous to us than you are to your team.

At least the Spec Ops kit had uses -- those SLAM's were pretty handy. I propose the "sniper" kit gets the deep-six.

M.

I agree. Even if sniper's were still 1 shot 1 kills, all the rest of the squad would have to do is take cover, and keep moving and what do they lose? 1 ticket? That does nothing. I've been pinned down by 1 enemy with a G3 before on Jabal and the G3 is just about as effective as the sniper long range except he has fast followup shots.

Plus, the fog on some maps prevents using the SOFLAM anyways.

I much prefer the DMR, even though I am not that found of that either really. At least that is pretty decent in CQB without having to bust out the pistol which only has 3 mags/clips.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Forest maps and sniping

Post by Acemantura »

What this comes down to is being able to hide,

which reminds me a mod I used to play for BF2 (I've forgotten the name because it was so utterly useless and stupid i.e. the DAO-12 that fires Hydras, or the claymores with pornography all over them). However this mod had one redeeming property, the ability to hide, anywhere. Sure the DAO would find you, but the player wouldn't, and that's what we need. In the case of this mod, you would hold out a mine, place it or hold it or commit an act of utter stupidity, but after commiting the act, you would become a bush. And that, or rather something like it, is what I believe we need for the sniper if it is to retain or develop a universal worth.

Quite simply, the sniper needs to be able to hide and blend into the scenery like a navy SEALs advertisment, and dont tell me it is hardcoded, it isn't.
Nox.
Posts: 93
Joined: 2009-08-02 14:40

Re: Forest maps and sniping

Post by Nox. »

crAck_sh0t wrote:Snipers are useless?

Lets say your SL , i shoot you. Your medic has then go to get to you , i shoot him, someone picks up his kit , i shoot him etc.
You would just waste bullets on a clueless squad like that. Semi-skilled people would immediately smoke the area, pick up the one person who got shot and get the f*ck out of there. Then, possibly, flank the sniper and take him out.

I have to agree with most of the people, snipers are in many cases self-important, especially since new ARs are able to take them out.
burghUK
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Re: Forest maps and sniping

Post by burghUK »

Ozovich wrote:You would just waste bullets on a clueless squad like that. Semi-skilled people would immediately smoke the area, pick up the one person who got shot and get the f*ck out of there. Then, possibly, flank the sniper and take him out.

I have to agree with most of the people, snipers are in many cases self-important, especially since new ARs are able to take them out.
If you take out an entire squad and prevent them for advancing its not a waste. Anyway a decent sniper will have identified the SL and medic , you then position your crosshair on the dead SLs body and when the smoke settles you fire where he was , if the medic is healing him then you kill him. Anway on a situation like this it would be on a map like fools road where theres atleast 400m between you and the enemy squad.
DesmoLocke
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Re: Forest maps and sniping

Post by DesmoLocke »

Ozovich wrote:Are these maps ( like Fools Road and other which names I don't remember... assault on Mestia? something like that?) just unsuitable for sniping?
In short, yes. A rifleman kit is just as effective most of the time on theses types of maps. Plus, it has ammo for your squad mates. :wink:
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Rudd
Retired PR Developer
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Re: Forest maps and sniping

Post by Rudd »

Assault on Mestia is pretty hard on snipers, unless you are in specific locations again.

if teh chech have tutled up, then a sniper is a great asset, but if they are roaming around, just get an automatic weapon
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mat552
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Re: Forest maps and sniping

Post by mat552 »

Ozovich wrote: I have to agree with most of the people, snipers are in many cases self-important, especially since new ARs are able to take them out.
ARs are great for long distance suppression. And letting the enemy know EXACTLY where you are.

Sniper are like CAS with jets, people are so used to the vbf2 way of how the kit is used, it'll take some time and dedicated users to show them that they can be used in a very productive and teamwork oriented fashion.

Riflemen are fantastic for a lot of things, but to reach out and touch someone at distances that a normal scope can't distinguish as being part of the terrain, you're going to need something with a little more punch.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
lockpicker.=P
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Re: Forest maps and sniping

Post by lockpicker.=P »

00SoldierofFortune00 wrote:I agree. Even if sniper's were still 1 shot 1 kills, all the rest of the squad would have to do is take cover, and keep moving and what do they lose? 1 ticket? That does nothing. I've been pinned down by 1 enemy with a G3 before on Jabal and the G3 is just about as effective as the sniper long range except he has fast followup shots.

Plus, the fog on some maps prevents using the SOFLAM anyways.

I much prefer the DMR, even though I am not that found of that either really. At least that is pretty decent in CQB without having to bust out the pistol which only has 3 mags/clips.
Well, last week I've played a Korengal Valley match as Insurgent, and done 31/0 with the scoped lee enfield.

We won with only 1 cache left.. now you tell me if those 31 kills/tickets were useless. :)
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hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: Forest maps and sniping

Post by hueysrock »

its real easy to see people moving for me cos of my eagle eyes, korengal valley is my fav its so easy to see people cos of there textures any way to make it a little harder cos people stand out like a sore thumb running on hills (not silluoettes) far away so its more realistic? and bring back ghillie suit (JUST) for forest maps cos theyre real small and hard take this in mind devs :) and for PR sp 0.86 update the 50 cal in al basrah!
add the deployed not being able to move mode for snipers as well so we can shoot from back of rooms :D
jbgeezer
Posts: 908
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Re: Forest maps and sniping

Post by jbgeezer »

00SoldierofFortune00 wrote:I ALWAYS hear that, but everyone ingame has binocs, so anyone really can relay intel information to the CO and would do a much better job than the sniper because they are more mobile IMO rather than static. Plus, you don't need a long range rifle to get a lot of kills ingame. I do that just fine with the regular weapons and ambushing.
Yeah. But when going recon, why not use the sniper kit anyway? Ambushing isnt really the best way to get kills if you are loning, and if you bring a squad, you wont get all the kills will ya? But getting the kills isnt the most important thing for me.
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scope
Posts: 133
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Re: Forest maps and sniping

Post by scope »

crAck_sh0t wrote:Snipers are useless?

Lets say your SL , i shoot you. Your medic has then go to get to you , i shoot him, someone picks up his kit , i shoot him etc. your saying this does nothing to your squads capability? not only have i taken 10 mins from your time killing you but it also means you need to wait at your rally point for your squad members to regroup in turn.
You can do that with any gun in the game. Although i'm sure some sniper fanboys will disagree and make up some number about how l33t they are with the sniper rifle, this is usually how it goes...

10 steps to a sniper losing the game for his team

1. sniper kills squad leader
2. squad throws smoke
3. SL gets revived
4. sniper dies by rifleman without a clue he was behind him because he was too busy trying to see through the smoke with his scope.
5. sniper sits in main clicking request kit every 5 seconds for 10 minutes, thus not helping the team at all.
6. someone else gets l33t sniper kit
7. sniper TK's other player for kit
8 sniper team is down 2 players now
9. SL and squad cap flags because Mr. sniper has caused so many problems for his team
10. Dr. L33t sniper kicked for being dumb...SL team wins

sorry the truth hurts
devilorchestra
Posts: 9
Joined: 2008-08-16 23:48

Re: Forest maps and sniping

Post by devilorchestra »

Maybe one day i will post a battlerecord of me sniping on fools road....



but i wouldn't want to let that much skill loose into the public eye.


top personal scores sniping on fools road.

33-0
27-0
24-0
21-0
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Forest maps and sniping

Post by mat552 »

It's not about personal scores. If I put down that HAT aiming at that tank, that SL calling in the JDAM or Laze, etc, even for 30s, it can win the round. With that rifle in my hands, I only engage priority targets, which SLs aren't always. Neither are medics or AR soldiers unless they are ACTIVELY engaged with my team. (Even then, sometimes I won't take the shot. One or two soldiers killed before I'm discovered is a pretty poor way to spend the kit)

Another quick point I want to make is that I haven't seen a tk for a kit in a LONG time, nor do I frequently see people sit at main to grab a specific kit. Most will check once or twice, grab something else, and move on.

The Snipers Rifle (and now the DMR) are superior for one shot long range engagements owing in large part (in my opinion) to the fact that there are no tracers. Sure that rifleman could TRY to take that shot, but if he misses, he may have just alerted the enemy to his location, with nothing to show for it.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
burghUK
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Re: Forest maps and sniping

Post by burghUK »

scope wrote:You can do that with any gun in the game. Although i'm sure some sniper fanboys will disagree and make up some number about how l33t they are with the sniper rifle, this is usually how it goes...

10 steps to a sniper losing the game for his team

1. sniper kills squad leader
2. squad throws smoke
3. SL gets revived
4. sniper dies by rifleman without a clue he was behind him because he was too busy trying to see through the smoke with his scope.
5. sniper sits in main clicking request kit every 5 seconds for 10 minutes, thus not helping the team at all.
6. someone else gets l33t sniper kit
7. sniper TK's other player for kit
8 sniper team is down 2 players now
9. SL and squad cap flags because Mr. sniper has caused so many problems for his team
10. Dr. L33t sniper kicked for being dumb...SL team wins

sorry the truth hurts
If thats your idea of how a sniper works your greatly mistaken. I haven't had somene sneak up on me with a sniper kit for months because im not retarded. If your shooting a squad you always shot the medic first. If Anyone gets away you move...you really are in no position to dictate information based on bad situations you have obviously had.
Rudd
Retired PR Developer
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Re: Forest maps and sniping

Post by Rudd »

There really isn't much point in going on about how a large proportion of players who love the sniper kit are complete morons, since imo a moron who takes a HAT is worse than a moron who takes a sniper kit :)

in fact a moron can damage the team no matter his kit.
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burghUK
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Re: Forest maps and sniping

Post by burghUK »

Dr2B Rudd wrote:There really isn't much point in going on about how a large proportion of players who love the sniper kit are complete morons, since imo a moron who takes a HAT is worse than a moron who takes a sniper kit :)

in fact a moron can damage the team no matter his kit.
indeed.more often opportunist LAT guys more than anyone though. :-P
scope
Posts: 133
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Re: Forest maps and sniping

Post by scope »

Dr2B Rudd wrote:There really isn't much point in going on about how a large proportion of players who love the sniper kit are complete morons, since imo a moron who takes a HAT is worse than a moron who takes a sniper kit :)

in fact a moron can damage the team no matter his kit.
True statement sir
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