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Re: Things you hate in PR

Posted: 2009-08-08 04:38
by Rudd
16 layer ins maps (whats the point tbh? insurgency is designed that if the blufor don't use their assets propery they die, trucks and jeeps are just **** tbh. Especially the trucks)

16 layer kashan (BRDM rape)

16 layer Koz (Trucks much?)

Trucks instead of support jeeps

Imo a possible lack of imagination with some asset choices (e.g. mix strykers and BTRs in to the BMP/Bradley fest of kashan or take away teh tanks and add a Hind on Koz, and I don't really care much about soundbugs since APCs have the same problem...)

Which kits get grenades, not consistent
(LMG, Grenadier, marksman, rifle special etc)

Riflespecialist isn't requestable, no logical reason for this to be the case imo and I hate the lack of shotguns. Kits like Grenadier etc could easily take a shotgun for breaching in INS mode.

Scope weapon CQB is rather silly imo, deploy undeploy mode is called for.

Attackers aren't forced to attack on alot of maps (Barracuda, Mestia, Koz) They can pussyfoot for ages, and then gain kills because defenders got so utterly bored they left cover.

Littlebirds. I hate them, they have no place in PR, they aren't teamwork orientated, they aren't realistic, they aren't even useful. If I wanted a transport that can't carry my whole squad I might as well have brought a humvee...

vehicles standard speed is always fast, its like you're constantly racing.

that all kits other than officer require only 2 people in squad. imo it should be 3 for medic and 4 for all other kits. Always sucks to see a sniper SAW combo.

reverse thrust on choppers should be removed, (combined arms has fixed this now)

50cals etc overheat quickly, SAWs dont?

Marksmen rifles are odd, but I'm not sure about them.

there's more but I can't think of it atm

edit-

linear flag arrangements

AASv3 because more often than not it gives bad cap areas

TOW = 20min spawn, 20mm APC = 10min spawn, result is in favour of China.

projectiles do not penertrate civilian vehicles to any satisfactory degree apart from the windscreen

ins have no portable ammo setup (fuzz has mentioned something nice for Sangin) Ammo chain is an oppotunity to be teamworking.

Kufrah is being removed. I think the 16 layer is perfectly serviceable.

Area Attacks have become boring and infrequent - because so many JDAMs fail because they landed at the wrong angle, or you couldn't kill that squad any other way...but that much arty was overkill.

edit 2 - more

pilots have parachutes and no weapon

engineers have no limited repair abilities to help save vehicles (heck, just replace the wrench with teh fire extinuisher model and have a smoke effect come out when you fire, make the repair effect the same rate as the effect for the fire damage when a vehicle is critical, that way an engineer can keep a vehicle alive long enough for proper repairs to arrive)

aircraft cannot exit the map and enter the surrounding terrain for long periods. Doing so, at least for CAS aircraft would be more realisitc and beneficial to gameplay. on island maps it would be beneficial for all aircraft.

Grapple hooks can reach too far. I would rather a short ladder's length.

There is no way to detonate IEDs and grenade traps safely

you cannot get officer kits easily on INS side when making a new squad during a game

3d markers result in unrealstic aspects to gameplay, especially with mumble when you realise it really wasn't that hard to say "you see the red building next to the rock?" "yes" "the dude is hiding behind the nearest tree to the left" when talking to a blue

Qingling's lack of things to fight over, the trench system on OGT etc would be excellent

the lack of a 64/32/something else layer differential on Qinling, less choice for gamers and server admins alike.

The avenger, teh tunguska was removed due to overpoweredness, but the avenger is pretty much the same fish without AOE, easy fix is to make it easier to disable the turret with massed small arms fire. (its complicated tech that shouldn't respond well to bullets)

the differences in how variants of the same vehicle handle - the 2 hummer models, the 2 rovers etc.

The lack of boat love

the centralisation of INS assets in a mainbase, it should be spread all over the place to help prevent the INS getting rapped by a passing vehicle.

The lack of side objectives in INS to aid in lubricating intel gathering and strategic choices (i.e. do the INS hold VCP to gain bonuses or do they deem it not worth while, prefering not to risk intel loss)

The odd 'yes but no' ROF for collaborators

Re: Things you hate in PR

Posted: 2009-08-08 04:39
by nick20404
I hate creepers, the guys who sit around you waiting for you to die so they can take your kit, or they will walk twords you if your in a vehicle guarding an area trying to look like they are not coming for your vehicle and when they get there they jump in and go full speed without stopping. Equally worse the the idiots who think shooting at you is going to get them a ride, was playing Ramiel the other day and was reloading my guns on the lil bird when i looked to my left and seen some random tard walking twords my chopper i knew why so i just took off so i didn't have to explain it wasn't a transport, sure enough his noobsenses kicked in and he started shooting at me. I am sure I am missing a few more things I hate.

Also connection losses.

Re: Things you hate in PR

Posted: 2009-08-08 04:42
by hueysrock
Just some questions bout the c4 engine- (i dont know **** bout engines) But can u make it like cod4 with the scopes so that you can see deviation?

Btw this is an awsome mod dont listen to them hopefully there'l be no fog in next one i h8 it 2 but the games still fun. btw with your game please release it in nz and aussie (PR2) when it comes out.

Re: Things you hate in PR

Posted: 2009-08-08 04:48
by McBumLuv
hueysrock wrote:Just some questions bout the c4 engine- (i dont know **** bout engines) But can u make it like cod4 with the scopes so that you can see deviation?

Preferably, when working with a new engine, you'd never need deviation.

Re: Things you hate in PR

Posted: 2009-08-08 08:01
by Trooper909
alot of the original post is just BF2 engine stuff so hes not dissing the mod morons

he also playes the mod and took time to make a post on the mod forums about it so dont take it as an attack he obviosly likes the game :roll: and anyone is alowd an opinion on any aspect of this mod likes or disslikes.

Re: Things you hate in PR

Posted: 2009-08-08 08:09
by Gore
Enemies who seem to have no deviation on their guns, no settling time on their guns when they insta-prone. And it seems like most of them.

Re: Things you hate in PR

Posted: 2009-08-08 08:26
by Outlawz7
GoreZiad wrote:Enemies who seem to have no deviation on their guns, no settling time on their guns when they insta-prone. And it seems like most of them.
I just learned that at times that can be you, too if you're lucky enough.

I take pretty much everything in PR in stride, but I really hate the long rounds and stalemates; like sitting a f*cking hole for hour and a half, never see an enemy, get nervous, the team discipline breaks down and everyone starts going off to die or gets picked off by snipers, then an attack happens and everyone's running around like headless chicken before getting shot.
Then after 3 hours we finally lose even though the team was defending and organized (at start), I get no satisfaction out of it and or sense that I accomplished something other than wasting perfectly good time that could be spent on something more productive.
And there's nothing fun anymore in PR either, unless you're playing it on drugs :|

Also the fact that the US/UK seem to be the l33t t34mz again, especially on Insurgency where you get **** you wouldn't even get on conventional maps like 4 APCs on Fallujah or attack LBs on Karbala, an enemy that has less spawn points than you and weapons you can easily outgun and the Insurgents who are pretty much clay pigeons beyond 50m and so on. And then you wonder why people liking to be BLUFOR on Insurgency outnumbers the ones that like Insurgents.

Re: Things you hate in PR

Posted: 2009-08-08 09:59
by hiberNative
the time it takes to play. it's both good and bad.

Re: Things you hate in PR

Posted: 2009-08-08 10:09
by DankE_SPB
Bamtoman wrote: . Vista users are forced to play some graphics effects on medium to prevent crashes or extreme lag
get yourself fixed exe and have fun, it has nothing to do with vista
50cals etc overheat quickly, SAWs dont?
yeah, same applies to APCs cannons

Re: Things you hate in PR

Posted: 2009-08-08 10:10
by Nitneuc
Transport pilots
Instant prone
Attack Hueys never dying no matter how many AA missile or .50 bullets you give them
People playing constantly the same maps (Jabal/Muttrah) and leaving when you start some others like fool's road or Kozelsk.

Apart from those few details PR is great :smile: .

Re: Things you hate in PR

Posted: 2009-08-08 10:13
by Outlawz7
DankE_SPB wrote:get yourself fixed exe and have fun, it has nothing to do with vista
Yeah I have to play on Medium due memory crashes, too and I run Win XP. Also the memory fix does nothing now, because it's a modified BF2.exe, PR runs on it's own pr.exe

So memory fix for pr.exe pl0x?

Re: Things you hate in PR

Posted: 2009-08-08 10:23
by DankE_SPB
Outlawz wrote:Yeah I have to play on Medium due memory crashes, too and I run Win XP. Also the memory fix does nothing now, because it's a modified BF2.exe, PR runs on it's own pr.exe

So memory fix for pr.exe pl0x?
its still uses bf2.exe so old fix helps, just try ;-)

Re: Things you hate in PR

Posted: 2009-08-08 10:33
by SuperTimo
The deviation. Worst thing to happen since the removal of helmand province :(

Asset removal on many maps

Playing Blufor on insurgency maps: it's like playing hide and seek but where if you find them they try and shoot you, i much prefer playing insurgents so much more fun.

The M-16, M-4 i swear their deviation is the worst of all the weapons (most likley not true), i hate them everytime im US i have to get an M-14 or steal an enemy's weapon.

The recent influx of "new" players, aka noobs ruin most games

The amount of effort needed to play, if i want to play on PR and i havent got anyone joining with me, i have to set up the inumerable anti vista devices to prevent lag, then go on mumble choose a server, start up pr, wait for a space on that server, join the server, try and find a squad or find some fellow .:iGi:.s or rudd, then finally i can start playing. No other game requires this much extra back ground stuff just to play normally.

and bring back the BTR-90!!! (jokes)

oh and lack of hind on russian maps makes me :(

Re: Things you hate in PR

Posted: 2009-08-08 10:58
by Outlawz7
SuperTimo wrote: The M-16, M-4 i swear their deviation is the worst of all the weapons (most likley not true), i hate them everytime im US i have to get an M-14 or steal an enemy's weapon.
If find those two to be lazor accurate, one time on Ramiel I saw a civi prone on a rooftop looking down at the squad I was in while we were moving into the cache area and I stopped walking, turned towards him, aimed and fired one shot and headshotted him on spot :? I wasn't waiting for the deviation to settle either and I had the M4 with the fat ironsights, too.

Also not to mention you can pretty much put down suppressive fire a lot faster than with other rifles, since the itty bitty recoil does nothing towards making it hard to keep your target in sight :roll:

Re: Things you hate in PR

Posted: 2009-08-08 10:58
by Elektro
The fact that you can sprint while your wounded from being shot.

The lack of vodka for russian medics.

No Apache on karbala any more, it actually enforced teamwork. If u could just get a few dummies to protect the base instead of grabbing a marksman kit and wonder off in the streets for them selfs.

The lack of planes.

Russia has nearly the same weapon selection as the taliban apart from their main weapon wich is black and has less deviation.

Cechnya has scoped weapons and insurgents dont?

US weapons have such a huge deviation and are not well suited for close combat ( Like in west city on muttrah you have all been there )

No lynx any more :( would be cool if you added some hydras to it and put it in a china - UK map.

Russia has no CAS

Pilots have no weapon? at least make them able to use hand to hand

Training servers are real shit you cant train at all apart from baseraping and AA.

The Cobra has less "health"/"hitpoints" than the hueys? ( I am not sure but i have that idea)

The mass of deplyed AA on muttrah, etc build a firebase just to get an AA gun at docks.

US shooting civis

thats about it :p apart from those small things the mod is the best warfare experience you can have on a computer

Re: Things you hate in PR

Posted: 2009-08-08 11:04
by Outlawz7
Elektro wrote: The lack of planes.

Need more maps.

Russia has nearly the same weapon selection as the taliban apart from their main weapon wich is black and has less deviation.

Um yeah, because Taliban use Russian-made weapons

Cechnya has scoped weapons and insurgents dont?

They're not the same

US weapons have such a huge deviation and are not well suited for close combat ( Like in west city on muttrah you have all been there )

I beg to differ.

Russia has no CAS

Need more maps again

Pilots have no weapon? at least make them able to use hand to hand

To prevent people baling out to go on leet paratroop missions behind enemy lines

Training servers are real shit you cant train at all apart from baseraping and AA.

Agreed

The Cobra has less "health"/"hitpoints" than the hueys? ( I am not sure but i have that idea)

The Huey's damage and HP is screwed up, yes.

The mass of deplyed AA on muttrah, etc build a firebase just to get an AA gun at docks.

Um, four AAs can be deployed at maximum?

US shooting civis

Agreed

In bold.

Re: Things you hate in PR

Posted: 2009-08-08 11:16
by Outlawz7
DankE_SPB wrote:its still uses bf2.exe so old fix helps, just try ;-)
Does nothing, I ran PR in debug and the draw times and FPS remained the same.

Re: Things you hate in PR

Posted: 2009-08-08 11:21
by DankE_SPB
Outlawz wrote:Does nothing, I ran PR in debug and the draw times and FPS remained the same.
hmm, why it should change? that fix decrease amount of CTDs while loading, it do not change FPS
Cechnya has scoped weapons and insurgents dont?
i agree with this, chechens are nearly same as russians but just with wooden AKs

Re: Things you hate in PR

Posted: 2009-08-08 11:22
by wookimonsta
wow, hes been here for a week, has 16 posts, and already starts something like this.

i suggest you play the game more