badmojo420 wrote:If the team was one person, that logic would work. But if you give a group of people no clear goal, a team score that doesn't matter if it's 1 or 100 because there is no declared winner at the end. And then throw in a whole stats system of personal kills, deaths, and teamwork(helping others get kills) and what you'll end up with is a bunch of people who only care how much better their k/d ratio is than Alpha squads.
And what about the insurgents? If the blufor never come to play, they are forced to hunt them down? That's not very insurgent-like. I thought it was the other way around?
Basically, if you give an individual the means to make a difference for his team overall, he will strive to do his best. But, if you make him powerless to the outcome and make dying his only action that has a bearing on the teams outcome, his only choice for truly helping the team is to hide and not die.
What is the incentive of finding the caches currently? To win the round? If that is the case, wouldn't breaking a record like 'we got 15 caches, beat that' be the kind of incentive at work here?
The blufor may never come to play in current insurgency scenarios. There's no urgent need for a blufor to rush into the city and get the cache. As long as they aren't wasting tickets, they will camp to hearts content. A bomb car, some mortars, etc are what stop that currently in insurgency, so just like in this altered version, a bomb car or mortars or just any form of overwhelming the blufor would stop that tactic.
Currently on insurgency the reason to camp would be to reduce the loss of tickets. When you have 10 caches to get, you want to ensure that your team has the most amount of time to get those caches as possible. This means that, on more strategic servers, a camping tactic will be adopted. Most notable scenario is on Al Basrah, south of the bridges. The Brits will camp there all day if they don't have a cache in sight. I don't see how this change would cause that to become any -more- frequent than it already is.
SkaterCrush wrote:Well then my parting comment will be that
"Why would anyone play this?". People want to win, why would people play something where you can't win (at least as bluFOR). If people wanted to play an arcade game they wouldn't want to play the 2008 ModDB Mod of the Year game, they would go play CSS or something. My age? Really? Your the one shooting out suggestions like diarrhea after eating a barrel of Ex-Lax
P.S.
CoD4 Sucked ***
/endrage
Edit: I willingly take any infraction I get because frankly I think I deserve it
Again, your age is showing through this post. I don't have to look at a profile or anything to see that you are either young, or extremely immature no matter what your age, especially when you use a kind of metaphor like 'shooting out suggestions like diarrhea'.
I never knew CSS was an arcade game, either. And I don't know where you got the idea that I would care what you say about CoD4, I was only showing you that your example was a pretty... well, there's no other way to say it, it was a stupid example.
And for your 'Why would anyone play this?' comment, I emplore you to go find a retro arcade where they have old games like Galaga or Donkey Kong. If you can't find one of those, you can always find a Galaga knock-off somewhere online, and Donkey Kong knock-offs aren't too hard to find either.
Or, best yet... have you ever played Mario for the NES? Please, let me know when you get to the final level of the game. I still haven't gotten there.
[R-COM]Tiny wrote:Stay calm gents. Just have a nice calm chat about the topic at hand.
I would love to, but he couldn't seem to leave it be without having the final word on the matter.