Automatic Rifleman kits

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Automatic Rifleman kits

Post by Tonnie »

[R-DEV]Chuc wrote:Be my guest if you think that's all that needs to be done.
ouch...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Automatic Rifleman kits

Post by KP »

[R-DEV]Chuc wrote:Be my guest if you think that's all that needs to be done.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Automatic Rifleman kits

Post by cyberzomby »

gazzthompson wrote:no need to blind fire, "scope" in with undeloyed mode and you shoulder the weapon and make it EXTREMELY effective to like 70m
This :) Seems some people forget it also has this "scope" in mode. I use this for small ranges and the scope for longer snipe ranges ;)
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