Knives. Do we really need them?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Knives. Do we really need them?

Post by mat552 »

McLuv wrote:Knives at least need changing, they shouldn't be killing players with blows to the feet.
Not specifically feet, but the femoral artery can do some nasty things if you cut it. (And most of the body armor I know of doesn't protect that area.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
SgtDad
Posts: 223
Joined: 2009-04-12 02:54

Re: Knives. Do we really need them?

Post by SgtDad »

Oh, keep the darn things! They're very handy in the woods and in small buildings;

also gets the civilian gristle from between the teeth..... :p

Roland
THOSE WHO BEAT THEIR SWORDS INTO PLOWSHARES, WILL PLOW FOR THOSE WHO DON'T.
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Re: Knives. Do we really need them?

Post by DkMick »

I'd say give it an alternate (right click) and put the band aid there. That would free up a slot where the bandage used to be.
Image[/img]
In the absence of orders, find something and kill it
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Knives. Do we really need them?

Post by Psyko »

if i was to make two changes to the knifes it would be.

(A) Cannot use Knife while prone. [Reason being. Nobody in real life prone dives to stab. You end up stunning yourself and in any case if you snuck up on a prone marksman it would make more sense to get the knife under his throat while pulling his head back. not shiving his heels.)

(B) Get rid of the stupid swishy-swoshy sounds on the bayonetts and knives. its old. the only sounds should be the sound of the knife making contact with the texture.

(Also) Knifes are for personal defence and silent takedowns. And the main thing that ruins the emmesrion of a silent takedown is the character screaming when he has been slashed. if your throats slashed you gargle, then drop, at least i think so anyways. These old assed sound that are still in use are by no means a trifle to replace but if its at all possible the removal of screams for silent takedowns would be very nice. It would make the usage of a knife more worthy of the weapon slot.
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Knives. Do we really need them?

Post by joethepro36 »

We could change the shovel into a melee weapon, bam open slot.

At least for conventional maps.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Knives. Do we really need them?

Post by waldo_ii »

DkMick wrote:I'd say give it an alternate (right click) and put the band aid there. That would free up a slot where the bandage used to be.
Squad member 1: I'm still bleeding out. Can anybody spare me a patch?

Squad member 2: Here, take mine.

Squad member 2 [teamkilled] Squad member 1

Squad member 2: Oh shit, my bad, I knifed you instead.
|TGXV| Waldo_II

Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Knives. Do we really need them?

Post by ReadMenace »

I wouldn't mind seeing Crewmen lose their zip-ties on insurgency.. I get pretty irate when a tank driver dismounts to perform an arrest on a collaberator.

-REad
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Knives. Do we really need them?

Post by ReapersWarrior »

the knife is the greatest. I killed a firebase and 3 guys with a knife today on Quai being a sneaky ******* in the grass. unless you make the shovel able to bash peoples heads in i want the knife.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Knives. Do we really need them?

Post by Qaiex »

Could we add another attack mode for the weapons to bash with the buttstock instead?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Knives. Do we really need them?

Post by DankE_SPB »

[quote=""'[R-CON"]ReadMenace;1119039']I wouldn't mind seeing Crewmen lose their zip-ties on insurgency.. I get pretty irate when a tank driver dismounts to perform an arrest on a collaberator.

-REad[/quote]

you should type in all chat, that they can just overrun them, no need to dismount :-o

[quote="Colonelcool125""]I'm not saying remove them now. I'm just asking, would people be willing to give up their knife for, say, frag grenades for the AR or something along those lines.[/quote]
no, and again, how we will be destroying FBs and RPs without it?
i personally cant see anything what emergency requires a new slot
We could change the shovel into a melee weapon, bam open slot.
what he said :razz:
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Knives. Do we really need them?

Post by RedAlertSF »

I think they really waste a weapon slot, but they shouldn't be removed because we need some protection when out of ammo. Would be a lot better though if we could use the rifle for melee attacks, like in many other FPS games. Is it possible without wasting a weapon slot?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Knives. Do we really need them?

Post by Wicca »

Is it possible to have the rifle have 2 "CLICKS" for no more ammo, and then it would automaticly bash. BASH BASH! Or stab with a bayonette, you know, if you dont have time for reloading.

What happends to me alot, is spraying alot in Close quarter, then i use my pistol, and then noone is covering me. And i dont have time to reload, so i take my knife out. It works.

We could switch the shovel? So it would be a Building and stabbing device, i mean ive heard countless times people going on about how they would kill me with their shovel, then bury me with it...?
Xact Wicca is The Joker. That is all.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Knives. Do we really need them?

Post by Chuc »

Alternate weapon functions like melee attacks are not possible as far as we know in BF2.
Image
Personal Folio - http://www.studioash.net
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Knives. Do we really need them?

Post by Rudd »

I could live without the knife if it means something good was brought in to replace it.

it would also make supplies more important.

Personally i'd like a melee attack that could also open doors :)
Image
E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Knives. Do we really need them?

Post by E4$Y »

I don't think knife is really needed in PR besides that without it it would be much harder to destroy RP's and FB's. Plus removing the knife would maybe discourage players from sneaking up somewhere where there's alot of enemy and knifing them all. And it's not really realistic how in CQB situations players run around like maniacs to knife someone. Never seen/heard of any soldier in modern days running into enemy territory with a knife.

Just my opinion, don't flame me for it :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Knives. Do we really need them?

Post by Rudd »

Never seen/heard of any soldier in modern days running into enemy territory with a knife.
well, bayonets maybe. But with the engine limitation that we cannot have shooting and knifing on the same weaponslot, would be best to remove it all.

though on INS....can't arrest without. hmmm
Image
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Knives. Do we really need them?

Post by Zrix »

Unless it gets replaced by something really awesome, I want the knife to stay. I can't imagine any military force not giving their soldiers hand to hand combat training, and the knife is a good way to represent this.

And like others have said already, the knife serves more purposes than just killing.
Image
John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: Knives. Do we really need them?

Post by John-117 »

no not at all
Post Reply

Return to “PR:BF2 Suggestions”