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Re: Deployable Foxhole updates

Posted: 2009-08-25 06:57
by Kirq
I like those very much. I'm also aware of some engine limitations, but still it's a bit frustrating that foxhole doesn't protect You at all from one direction. I'll live with that though ;) Good job!

Re: Deployable Foxhole updates

Posted: 2009-08-25 07:11
by Rudd
What I'd really like is if it had better colouring for the Sandbags in relevant areas, desert = yellowish and woodland = brown or something.

But looks awesome none-the less.

Re: Deployable Foxhole updates

Posted: 2009-08-25 07:32
by CodeRedFox
Maybe at one point we will redo the textures. But for now I need to make sure all the deployables look the same :-P

Re: Deployable Foxhole updates

Posted: 2009-08-25 08:18
by Dev1200
Great job on the foxholes :)


I wish the old wire could be put in, and have steel hedgehogs seperate.. =)

Re: Deployable Foxhole updates

Posted: 2009-08-25 08:58
by CodeRedFox
Those are being worked on as well.

Re: Deployable Foxhole updates

Posted: 2009-08-25 09:18
by DesmoLocke
Dev1200 wrote:I wish the old wire could be put in, and have steel hedgehogs seperate.. =)
[R-DEV]CodeRedFox wrote:Those are being worked on as well.
That is great news. Personally, I always liked the old wire. It was easy to place due to what I suppose is it's smaller footprint. It is great for blocking off points where only infantry can enter and the new wire is perfect for vehicles with the included tank traps.

The new sandbags look good so far. Keep the updates/improvements coming!

Re: Deployable Foxhole updates

Posted: 2009-08-25 09:40
by DeadSmile187
kewl but i have an question still have the issue with the roof of the Foxhole ?

Re: Deployable Foxhole updates

Posted: 2009-08-25 11:44
by JDMT
Coderedfox for R-GOD.

Re: Deployable Foxhole updates

Posted: 2009-08-25 15:41
by smart_boy00
Looks great!

Re: Deployable Foxhole updates

Posted: 2009-08-25 16:14
by KingLorre
no more Jakuzi? :(

so are we getting a minibar in this sweet thing then?

nice work btw!

Re: Deployable Foxhole updates

Posted: 2009-08-25 17:15
by Rangu
Looks ace!

Re: Deployable Foxhole updates

Posted: 2009-08-25 19:26
by gazzthompson
[R-COM]162eRI wrote:I can't see the pictures TT_TT
http://i26.photobucket.com/albums/c104/ ... 1251228463

Re: Deployable Foxhole updates

Posted: 2009-08-26 22:39
by bloodthirsty_viking
i wtill think it would be good to keep the old one, but add the new one, like leftclick right click=P

that way if you want more defence, and tour more in the open, you can have a full closed one, but one ment for one direction, that would be better=)

edit: i only need 5 posts to catch up with tomato!=)

Re: Deployable Foxhole updates

Posted: 2009-08-26 23:20
by Tomato-Rifle
Great! i never liked foxholes before because going into them was a lot of the time a deathtrap, because you couldn't get out without getting shot, when enemy's were near. Now you can be sneaky and crawl out!

Re: Deployable Foxhole updates

Posted: 2009-08-27 18:08
by jbgeezer
Nice, hope this will juice up the use of foxholes!

Re: Deployable Foxhole updates

Posted: 2009-08-28 16:16
by EnermaX
One word:

Perfect.

Re: Deployable Foxhole updates

Posted: 2009-08-28 18:07
by berny
looks very good

Re: Deployable Foxhole updates

Posted: 2009-08-29 05:42
by Dev1200
[R-DEV]CodeRedFox wrote:Those are being worked on as well.
Luv <3

CodeRedFox for R-Jebus

Re: Deployable Foxhole updates

Posted: 2009-08-29 18:37
by Mad-Mike
looking alot better mate. good work!