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Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-09 22:58
by $pyker
that hurt my 56k

Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-09 23:08
by Adriaan
Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder...

Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-09 23:38
by d1sp0sabl3H3r0
Adriaan wrote:Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder...
Winner!
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-10 08:54
by Outlawz7
6 out of 9 current PLA maps have a temple, with the removal of kyongan-ni that might be 6 out of 8 having a temple. Are ancient temples really such a strategically important thing for a modern army?
Kyongan Ni does not have a temple static anywhere on the map, also a very promising map.
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-10 11:25
by hiberNative
please stop making rivers i the middle of maps. please...
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-10 12:01
by MaxBooZe
Very nice looking way better!
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-10 12:14
by Hans Martin Slayer
Looks promising.
One thing catched my eye though:
How would a train derail at that location, at the end of the railway?
Or was there some explosion?

Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-10-10 17:33
by d1sp0sabl3H3r0
Sloppy engineer work I guess. I have enough trains sitting on tracks everywhere else on the map I wanted some variety. I'll probably back it up against the stop to make it look like an accident.
@Jonny:
The town of Khasan is following the RL layout of the buildings. It also is not done, especially around the apartments - I moved on to other things for a while and will return to fill it out later. It gets very tedious laying out buildings and walls all the time. There will be more houses around those apartments to fill it out.
The idea behind the RU staging area is that this is a very hasty assault, however the area will be fleshed out more. I have a TON of work to do on this map, and a majority of the time I've spent on it has been putting down train tracks and getting them aligned. The map will have uninterrupted train tracks running across all 4 kilometers. Eeesh.
@hiberNative: Rivers make a very interesting natural barrier that challenges a team's ability to move troops and especially logistics effectively to push their attack on their opponent. It also tends to focus the combat as each team fights to control an access point across the river. Why wouldn't we want maps with rivers in them?
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-12-20 19:12
by AFsoccer
I know I'm a little late on the comments, but it looks great Dispo! I'm actually in day 5 of making a new Chinese 4km map and it's a steep learning curve so I may give you a "call" on TS. LOL
PS: How's the map coming along?
Re: [Map] Tumen River (4km) [WIP]
Posted: 2009-12-21 15:23
by d1sp0sabl3H3r0
Good! I've got a lot of progress but I'm keeping it quiet until it's almost done.
Re: [Map] Tumen River (4km) [WIP]
Posted: 2010-01-12 18:49
by Portable.Cougar
I DEMAND AN UPDATE!
Re: [Map] Tumen River (4km) [WIP]
Posted: 2010-01-26 04:01
by chrisweb89
Patience Cougar, patience.
Nice map Dispo and nice to see we may have some different settings. Hope to see some more updates when you get closer to done.