[R-DEV]LeadMagnet wrote:Hardly. You do realize that increasing the view distance to 2km affects everything in game. Snipers can now engage much further (meaning the .50's might make a return to resume their proper place. How do you feel about getting shot out of your hovering helo by a sniper?), armor optics can engage upto 4km so you're still well within their ability and range, IFV's can engage upto the same distance with their TOW's etc etc. Basically this means that armor can engage bunkers from their base on Kashan. These are 4km maps remember and even that was only possibly after PR's hard work expanding the current map size limits.
The cold, hard truth of the matter is that you will never achieve 100% purely realistic flight and fighting characteristics using the BF2 engine since it's just not possible.
Well yes increasing ranges changes the fighting quite a bit, but along with that comes weapon scaling. In all likelyhood snipers would be limited to 1-1.3km range. Understand that we can't have direct scaling, so we use empirical scaling.
Tunguska = 12km
apache = 8km
Tank = 4km
We drop them by a factor of 4 for example and..
VD = 3km, Fog starts at 2.5 approx
Tunguska = 3km
apache = 2
Tank = 1
Giving a Tunguska a range of over half the map can cause problems. Same with tanks only being able to hit a target 1/3 of the view distance away from them. So to fix this we decided to narrow the margin between each vehicles max effective range.
Ultimately weapons with a longer real life range will enjoy a first shot advantage. However this advantage is not as pronounced as it would be in reality or under direct scaling.
VD = 3km, Fog starts at 2.5 approx
Tunguska = 2.5 km
Apache = 2.0 km
Tank = 1.5-1.75 km
In this scenario the real loser is the Tunguska unfortunately (partially compensated for by its radar detection range being around 3 km). The Apache does benefit from a lowered Tunguska range, but loses when it comes to the tanks increased range. The Tank is the overall winner.
The same is applied to most weapons in CA such as AAA, APCS, HAT, Snipers, .50 cals, small arms etc.
When dealing with weapons where the real life weapon range is not very well defined (things like tanks), we tend to make the projectile outlast the lock range. So while a lot of weapons are more powerful, the circumstances under which they can be used is somewhat narrower.