Page 2 of 2

Re: Limit medics ability

Posted: 2009-08-31 07:43
by Rissien
Zrix wrote:Yes they can, but I think you have to be standing up, exposing yourself.
You can still heal yourself when prone, usually if your not the original owner of the medic kit it is glitchy and you can never see the healing icon.

Re: Limit medics ability

Posted: 2009-08-31 11:06
by Herbiie
Wilkinson wrote:Now there are a few things you can consider in this suggestion:

-Proposed by CAS_117, the medic kit was proposed to be removed completley. I for one did not like this concept, as well as much of the community.

My Proposal:
-Give the medic Bag limited stature. like a gun but with limited ammo. It can be resupplied at a crate just like the epipens and go from there.
-Create a "Medical Tent" If you will, basically a tent where when you enter you receive health. Pretty Promising.
- Create the MediVac Choppers. Pretty Proper IMO. If the overhaul of the Medic System was approved, a man could be healed to a certain point, then have to request the Medivac for the player, have him return to base, get healed up complete, then be taken out via a Trans Helo or Convoy.
.
First one I've already stated my Opinion >.<

No body would actually go back to a "Medical Tent" at main, they would just die and respawn, it's easier. The only way a Medical Tent COULD work is to have it a deployable asset at a FOB, but even then, it would be easier to respawn if you were fighting quite far away from your FOB.

Casivac helicopters? You mean, yet more assets to be wasted/shot down and take away EVEN MORE infantry?

WHy do you need to change the medic System, it works PERFECTLY well, people just don't like it when there are good Medics, well how about when there are good snipers who are pinning down entire squads, lonewolfing, howabout a good tank crew that's dominating the battlefield, or good CAS? Why punish players who are actually good at one part of the game, and has the skill and teamwork required to heal each player of his squad. Healing a player takes time, time that player could be shooting. Therefore you need to be in a good place to be healed, which is decided by the Medic. Don't complain just because there are good Medics out there who can keep their squad alive.

As I said before, It's hard enough to keep your squad alive as it is, so why make it harder?

How many people who have been suggesting changes regularly play as a Medic? Try it for a bit then say that the Medic's abilities need limiting.

Re: Limit medics ability

Posted: 2009-09-03 03:53
by JKJudgeX
Honestly, I think the epi pen should be removed entirely the way it currently works, once you are knocked down in a firefight, you aren't going to continue fighting as normal in that day, in any way, shape, or form.

I could even say you could go so far as to allow a medic to stabilize a person and that person limps for the rest of their time on the map, or has to fight from a prone position, but, really, "medic" isn't any more realistic in implementation than BF2, if you think about it - it's just slower.

I wish the medic's role would be that he does his thing to people that have been dropped, and if he gets to them before they "give up" the team simply doesn't lose a ticket for that death. The player respawns, but we all go on pretending that the soldier on the field didn't actually die, thus no nasty letter goes home to mom, and the war effort isn't impacted quite so much as a flag-draped coffin might.

And since his role is thus impacted and reduced, because he doesn't get to keep a squad in the fight indefinitely anymore (which gets really stupid sometimes), maybe go ahead and give him some optics. This way, there wouldn't be someone getting "stuck" with being Medic... the tactically minded player would quietly choose it, and tell his squad not to give up until he had a chance to secure them, and the team's tickets mysteriously tick by much slower than the team who does not employ medics.

EDIT: and I do often play medic. I find it annoying that I am forced into it because the other 5 guys in my squad all want to be something else. I just think it's a terrible crutch the way it's implemented, and we'd all be better off if someone wasn't always pushed into being one.