Add Attack Huey to Operation Archer

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Add Attack Huey to Operation Archer

Post by Alex6714 »

1) To add variation, and they are used.
2) Has a good mix of weaponary that is easy to balance. Not as many rockets as a huey, but also has a cannon, though not with the ROF of the minigun.
3) One is already almost made, by USI, and I love the heli.

Plus, quietens all the complainers who scream at the LB being spec ops only and is a similar style of heli.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Add Attack Huey to Operation Archer

Post by CAS_117 »

503 wrote:With a hydra huey all you need to do is repeatedly strafe on any villages.

It's not a good idea on a map with so little cover.
It should be the opposite. Built up urban maps with lots of potential collateral damage there shouldn't be less access to fire support not more. Rural maps should have more air support or armor. It just makes more sense.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Add Attack Huey to Operation Archer

Post by FuzzySquirrel »

Alex6714 wrote:Lol again the same argument. You know, support doesn´t have to come from the same faction....


Bradleys on fallujah, A10 on Sangin....

Support comes from whoever is there.... No reason some Army OH58s couldn´t be assisting canadian troops.
Maybe those maps have them because they were there in real life?

even if they put the OH 58's in they'll just give it some crappy loadout so its not "WTFZOR UBERPWN"
Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

goguapsy wrote:Did you read this?



anyways whats the big deal about post counts?
Yep I ready it and I didnt understand it...
Ok, I made a topic but not resuggestion, search for the keywords I said and youll see that no matches are found...

anyway at the moment the most matched heli to archer is the attack huey there is no betetr chopper that matches the neecs... maybe if tehy made the huey with door guns?
In-game name: =[BF]= Rudy_PR
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add Attack Huey to Operation Archer

Post by Herbiie »

Still, the atatck Huey wouldn't fit Operation Archer, it's way too open for any attack heli, because the attack Heli would just dominate. BHs would be the only feasible thing, but they are going to Canadian, so no BHs. Just stop being a **** team and take out that squad/technical...

Jesus I hear all these people complaining about Techies camping main when a short burst from a .50 cal takes them out....

Yes rural maps SHOULD have more air support. However that's getting to realistic, because the Taliban SHOULD be able to hide behind a bunch of civilians who SHOULD be in that village.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Add Attack Huey to Operation Archer

Post by Cassius »

Curious to see what the griffons will be like. Somebody provided the Canadians irl with CAS during operation archer though. I wonder what faction it was and what they utilized.
|TG|cap_Kilgore
Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

Herbiie wrote:Still, the atatck Huey wouldn't fit Operation Archer, it's way too open for any attack heli, because the attack Heli would just dominate. BHs would be the only feasible thing, but they are going to Canadian, so no BHs. Just stop being a **** team and take out that squad/technical...

Jesus I hear all these people complaining about Techies camping main when a short burst from a .50 cal takes them out....

Yes rural maps SHOULD have more air support. However that's getting to realistic, because the Taliban SHOULD be able to hide behind a bunch of civilians who SHOULD be in that village.
I always fly, and I am a good pilot I rarely die... so I shouldn't leave my chopper to go shoot that technical....
I do ask friendlies to take him out but there is no one answer, I try to avoid him as much as I can but sometimes you have to do something in the area...
In-game name: =[BF]= Rudy_PR
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Add Attack Huey to Operation Archer

Post by badmojo420 »

FuzzySquirrel wrote:Maybe those maps have them because they were there in real life?

even if they put the OH 58's in they'll just give it some crappy loadout so its not "WTFZOR UBERPWN"
There are OH58's supporting Canadian Forces in Afghanistan. I'm not sure about Operation Archer in particular, but the series Combat School shows a Kiowa providing CAS for them in the final episode. So it's realistic.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Add Attack Huey to Operation Archer

Post by RHYS4190 »

All we should need is BH with mini gun's, but i think if they are going to be heavily relayed on there mini gun's need to be beefed up to a realistic lethal. because right now they are not, no where near as lethal as they should be.

In fact they should have a spread of around 2-4cm at 100m's, these weapons are not as precise as they are in PR, they like a shotgun blast. that shoots out hundreds of rounds a second.

If you fire this weapon at say 180m down a street 40m across, what will happen is the entire diameter of the street from one side of the other would be pelted with bullets. That roughly how big the spread should be

on Ramial and im under fire from a little bird. im not at all afraid of being hit, becauses his grouping is so small, and due to the view distance and a number of other factor. he quite frankly has buckly's chance of hitting me. and i must say that bull.
Last edited by RHYS4190 on 2009-09-01 13:30, edited 1 time in total.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Add Attack Huey to Operation Archer

Post by Rissien »

People ***** about techs camping the main, all you have to do is whip out your Acog and shoot the gunner.
Image
MA3-USN Former

クラナド ァフターストーリー
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

'= wrote:H[=ElvishKnight;1125855']People ***** about techs camping the main, all you have to do is whip out your Acog and shoot the gunner.
You don't think I tried that??? they had someone waiting for people to try it on a hill nearby with an LMG they were like a full squad all working together.... We had 2 snipers trying to take him out but he was hiding pretty well....

And hey elvis knight, are you a Chicago Hardcore community member....
I sent a message to register but 3 days has passes but no one has replies!!
There is a player that I badly need to report he fucked my day yesterday on your 24/7 Muttrah Server...
In-game name: =[BF]= Rudy_PR
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Add Attack Huey to Operation Archer

Post by fuzzhead »

Some kind of CAS I think might be a good idea, indeed the kiowa would be a nice treat, especially since its small bird for this (relatively) small map but since theres a large view distance maybe the kiowa can actually scout a little.

I think the dome of death around the US/CF main needs to be expanded so its not as easy to destroy helicopters on the pad... unfortunately the base has a tad bit bad design for current gameplay but hardly the mappers fault considering the map was conceived and started when PR was in v0.5 I think?
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

[R-DEV]fuzzhead wrote:Some kind of CAS I think might be a good idea, indeed the kiowa would be a nice treat, especially since its small bird for this (relatively) small map but since theres a large view distance maybe the kiowa can actually scout a little.

I think the dome of death around the US/CF main needs to be expanded so its not as easy to destroy helicopters on the pad... unfortunately the base has a tad bit bad design for current gameplay but hardly the mappers fault considering the map was conceived and started when PR was in v0.5 I think?
I agree... if the dome of death was bigger it will really make the teams some how even with fire power....
In-game name: =[BF]= Rudy_PR
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Add Attack Huey to Operation Archer

Post by Kruder »

I am sorry but how will taliban stop any attack chopper on that map,even a LB,it has a huge visibility range,there is nothing to hide,no bush no buildings other than tiny town in the middle,which is already a shooting range for SAWs and ACOGs.

It'll just be ridicolous putting an attack huey on an open map as archer,instead of kozelsk or Fools Road.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Add Attack Huey to Operation Archer

Post by Rudd »

Kruder is right, if Archer got a CAS layer, Kozelsk definately should
Image
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Add Attack Huey to Operation Archer

Post by Tarantula »

Archer is crazy open, if it gets an attack heuy the Taliban could be raped by even the most inexperienced pilot, i dnt support this idea for that reason
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

So whats the solution for the US to stop being raped from all sides????
In-game name: =[BF]= Rudy_PR
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Add Attack Huey to Operation Archer

Post by Drunkenup »

Quite Easy TBH, I once was in a BTR in EJOD City, we capped everything and decided we baserape, we got close to their main base, then bam, out of bounds. The same should be implemented to the mountains overlooking the USMC base for the Insurgents.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Add Attack Huey to Operation Archer

Post by mat552 »

'= wrote:H[=ElvishKnight;1125855']People ***** about techs camping the main, all you have to do is whip out your Acog and shoot the gunner.
Or, use the combination Sniper/HAT base defense and deal with it. Since base defenders shouldn't leave main, you can bring out the big toys without fear of the INS getting them.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

mat552 wrote:Or, use the combination Sniper/HAT base defense and deal with it. Since base defenders shouldn't leave main, you can bring out the big toys without fear of the INS getting them.
we tried to do that... I got a HAT to try to shoot the technical, but a whole squad was deployed in the area
In-game name: =[BF]= Rudy_PR
Post Reply

Return to “PR:BF2 Suggestions”